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L26 Classic trimlinger +8 v gamerman01 allies, game 2


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 transport moved from East Mediteranean Sea Zone to Black Sea Zone
            2 infantry moved from East Europe to Black Sea Zone
            2 infantry and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
            1 fighter moved from East Europe to Syria Jordan
            2 infantry moved from East Europe to Ukraine S.S.R.
            1 fighter moved from West Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Syria Jordan
            1 bomber moved from Libya to Red Sea Zone
            1 armour moved from Congo to South Africa
                  Germans take South Africa from British
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    1 armour owned by the British lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Red Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    Germans roll dice for 1 bomber in Red Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Red Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in Syria Jordan
                Germans attack with 2 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 battleship in Syria Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 fighters and 2 infantry in Syria Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Syria Jordan
                Germans win, taking Syria Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Congo to Anglo Sudan Egypt
            1 bomber moved from Red Sea Zone to Anglo Sudan Egypt
            2 fighters moved from Syria Jordan to Anglo Sudan Egypt
            1 fighter moved from Ukraine S.S.R. to East Europe
            12 infantry moved from Germany to East Europe
    
        Place Units - Germans
            12 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from French West Africa to French Equatorial Africa
                  British take Algeria from Germans
                  British take French Equatorial Africa from Germans
            1 bomber moved from Novosibirsk to Syria Jordan
            2 fighters moved from Persia to Syria Jordan
            2 fighters moved from Karelia S.S.R. to Syria Jordan
    
        Combat - British
            Battle in Syria Jordan
                British attack with 1 bomber and 4 fighters
                Germans defend with 2 infantry
                    British roll dice for 1 bomber and 4 fighters in Syria Jordan, round 2 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Syria Jordan
                    British roll dice for 1 bomber and 4 fighters in Syria Jordan, round 3 : 1/5 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Syria Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Syria Jordan
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria Jordan to Persia
            1 infantry moved from West US Sea Zone to West Canada
            4 infantry moved from French West Africa to French Equatorial Africa
            1 carrier and 3 transports moved from West Africa Sea Zone to North Sea Zone
            6 infantry moved from United Kingdom to North Sea Zone
            6 infantry moved from North Sea Zone to Finland Norway
            1 fighter moved from Syria Jordan to India
            1 fighter moved from Syria Jordan to India
            1 bomber moved from Syria Jordan to India
    
        Place Units - British
            1 armour and 5 infantry placed in United Kingdom
            1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : -3.33
    

    Savegame


  • @gamerman01 Please forgive my delay in taking J4! However, I would like a rule clarification. Are units permitted to move during the combat phase if they do not actually enter an enemy-occupied territory or sea zone, or in fact engage in any combat at all? Or is that movement REQUIRED to take place during the non-combat movement phase? Specifically: after a fighter has launched from a carrier and attacked an enemy-occupied sea zone during the combat phase, can the carrier also combat move to a different, neutral sea zone where the fighter intends to go during non-combat movement? Or is that carrier movement REQUIRED to take place during the non-combat movement phase? I apologize for getting into these technicalities, but they are actually extremely important for how I want to play J4, and the rulebook is not entirely clear to me. Thank you for your patience and understanding!


  • Do not apologize!

    Movements that do not result in combat (your carrier) are SUPPOSED to be made in the noncombat move, however, virtually everyone is fine with noncombat moves in the combat move phase.

    Noncombat moves in the combat move phase only, potentially, disadvantage the moving player because if you move something in the combat movement phase they are frozen since they can’t be moved again in the noncombat movement phase. This includes aircraft, because only aircraft can move in both phases, but that is only if they attack something.

    I think it can be argued that you can’t make a noncom (without me checking the rulebook again to make sure) in the combat movement phase, however, I’ve never played someone who does.

    But there IS one advantage to be gained by the moving player, and that is that for many players it’s easier to keep things straight by moving more or everything in the combat movement phase. But again, players don’t protest this, generally, because anything you move in the combat movement phase is locked in and you haven’t seen the dice results yet.


  • @gamerman01 said in L26 Classic trimlinger +8 v gamerman01 allies, game 2:

    I think it can be argued that you can’t make a noncom in the combat movement phase, however, I’ve never played someone who does.

    That was ambiguous.

    I’ve never played someone who argues that you can’t make a noncombat movement (early) in the combat movement phase.


  • Also, I’ve enjoyed and appreciated the relatively fast pace of our games so far, and no worries that you have a little delay.


  • @gamerman01 Understood, thanks for your detailed reply! I do see one additional advantage offered to the moving player you did not mention, however: if the defending player has subs and they survive the first attack, they could use the special sub retreat ability to block off the carrier pickup zone(s) and indirectly destroy all attacking fighters. However, if the carrier combat moved to its pickup zone(s) BEFORE the actual combat began, that option would not be available to the defending subs.


  • @trimlinger All that said, if players have decided that non-combat movement during the combat phase is permissible, then I will certainly not challenge that now. I’ll take my turn with the understanding that the carrier can move to its pickup zone before any subs have a chance to block it.


  • Oh. Yeah. I’m not used to that rule yet.

    Then in classic it’s important.
    I was talking about all my years with AA50 and G40.

    Page 12 says combat movement is when you move units to enemy territories and zones. Therefore it is actually against the rules to move any noncombat moves in the combat movement phase, and then defending subs can absolutely reduce options for the player’s turn.


  • But I should add -

    Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 battleships, 1 carrier, 2 infantry and 1 transport moved from South Argentina Sea Zone to South Brazil Sea Zone
            2 infantry moved from South Brazil Sea Zone to Brazil
                  Japanese take Brazil from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from South Argentina Sea Zone to Libya
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 armour and 3 infantry moved from French Indo China to China
            1 armour and 6 infantry moved from Manchuria to China
            1 aaGun moved from Japan to Japan Sea Zone
            1 aaGun moved from Japan Sea Zone to Manchuria
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 carrier placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

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