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BM4 Simon33 (Allies +16) vs. Pejon_88 (Axis)

  • 23 22

    @simon33 That’s ok.

  • 23 22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Szechwan to 20 Sea Zone
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Belarus
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 bomber moved from Southern Italy to Novosibirsk
    
        Combat - Germans
            Battle in 20 Sea Zone
                Germans attack with 2 bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novosibirsk to Kazakhstan
            2 armour and 2 mech_infantrys moved from Timguska to Tsinghai
            6 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun, 13 artilleries and 29 infantry moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            3 armour and 8 mech_infantrys moved from Belarus to Rostov
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 aaGun, 3 artilleries and 14 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Slovakia Hungary to Romania
            5 mech_infantrys moved from Western Germany to Poland
            3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from 20 Sea Zone to French Indo China
            1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Bulgaria to Novgorod
            2 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            2 infantry and 8 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,5,2,4,1,6,1
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.33
    Germans regular : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 armour and 1 mech_infantry moved from Vologda to Samara
                  Russians take Samara from Italians
            1 armour and 1 mech_infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
            30 infantry moved from Russia to Tambov
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            3 artilleries and 28 infantry moved from Russia to Tambov
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun, 3 artilleries and 37 infantry moved from Vologda to Russia
            2 aaGuns and 18 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 35 Sea Zone to 19 Sea Zone
            4 fighters and 6 tactical_bombers moved from French Indo China to 19 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Timguska
            1 infantry moved from Kansu to Timguska
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers
                Americans defend with 4 submarines and 1 transport; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 7 submarines in 19 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 3 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Americans: 4 submarines and 1 transport
                Casualties for ANZAC: 1 carrier and 2 fighters
            Battle in Timguska
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone
            1 artillery and 11 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 11 infantry moved from 19 Sea Zone to Jehol
            2 mech_infantrys moved from Hunan to Jehol
            1 armour moved from Kweichow to Jehol
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 bomber moved from Timguska to Shensi
            1 infantry moved from Dutch New Guinea to New Guinea
            1 bomber moved from Burma to French Indo China
            1 fighter moved from 18 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
    
        Place Units - Japanese
            1 harbour placed in Okinawa
            1 destroyer placed in 6 Sea Zone
            1 artillery, 1 fighter and 4 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,6,5,2,4,5,2,1,6,1,4,4,6,3,1,2,3,2,1,3,6,4,3,4,4,4,2,4,2,2,3,6,2,1,2,5,3,4,5,6,4,5,3,3,1,3,4,2
            Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 1.33
    UK_Pacific regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 19 17 16

    Gee, +67 battle score, did I save much with that blocker? Guess the subs were going to be sunk no matter what.

  • 19 17 16

    Did you realise Mongolia would activate for Timguska?

  • 23 22

    @simon33 Yeah that was tough. When looking in the battle calculator that was the average funny enough.

  • 23 22

    @simon33 I did not :D

    Always think the Mongolian rule is difficult. I thought since Germany had taking it previously and/or since you reinforced Manchuria it would not apply.

  • 19 17 16

    Because Japan hadn’t attacked a border territory, and/or troops I was still active. Do you want to keep that attack then?

  • 23 22

    @simon33 Yes that’s overplayed now but considerate of you to ask. It could’ve been a tactic on your end to be fair.

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