@The-Farmer Awesome, thanks!
BM4 Simon33 (Allies +16) vs. Pejon_88 (Axis)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Samara to Russia Russians take Tambov from Italians 3 fighters and 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 infantry moved from Samara to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 3 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Italians lost in Bryansk 3 fighters owned by the Russians retreated Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Novosibirsk Russians win, taking Novosibirsk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 3 fighters moved from Bryansk to Russia 3 artilleries and 3 infantry moved from Archangel to Vologda 1 armour, 10 infantry and 1 mech_infantry moved from Samara to Vologda 3 artilleries moved from Vologda to Russia 5 infantry moved from Samara to Vologda 1 aaGun and 35 infantry moved from Samara to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.17 -
Just noticed it was my turn!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 fighters, 4 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 2 bombers moved from Yunnan to Malaya 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 1 mech_infantry moved from Yunnan to Szechwan 1 armour moved from French Indo China to Kweichow 2 mech_infantrys moved from Kwangtung to Hunan 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 10 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 10 infantry and 6 transports moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 11 infantry and 6 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 11 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 submarine placed in 36 Sea Zone 1 infantry and 1 mech_infantry placed in French Indo China 1 submarine placed in 6 Sea Zone 2 fighters, 3 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17 UK_Pacific regular : -0.50 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 8 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 33 Sea Zone to 45 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in Manchuria Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Manchuria from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 4 submarines moved from 33 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands EDIT: 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Tunisia to Algeria Place Units - Americans 1 fighter placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma Combat - British Battle in Burma British attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to India 1 mech_infantry moved from Eastern Persia to Northwest Persia 3 artilleries moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Iraq to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 1 aaGun, 3 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 1 infantry moved from Scotland to Eire British take Eire from Neutral_Allies Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -0.17 -
Oh. Just saw those German bombers. That was catastrophic I think.
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I guess dice have been rolled, in Burma. Obviously, I assumed your sub submerged and no scramble sz6.
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@simon33 Yeah seems to give me 100% odds.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Italians EDIT: Turning off Edit Mode 2 aaGuns, 2 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Rostov to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to Ukraine Place Units - Italians 1 artillery placed in Southern Italy 3 infantry placed in Ukraine 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,6,3,4,2,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Italians collect 11 PUs (13 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Caroline Islands to 19 Sea Zone 1 fighter moved from Caroline Islands to Manchuria 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17 -
Sacrificing some Anzac ships should save a game ending mistake I think. I was upset to be considering conceding this game when Moscow was looking so strong and India still alive, even if China is gone.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from Caroline Islands to 19 Sea Zone 1 fighter moved from Caroline Islands to Manchuria 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 17 to 20 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17 -
Updated buy if that is ok.
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@simon33 Yeah that is your only option I think.
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@simon33 That’s ok.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Szechwan to 20 Sea Zone 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Volgograd to Novosibirsk 1 bomber moved from Southern Italy to Novosibirsk Combat - Germans Battle in 20 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer Germans roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novosibirsk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Kazakhstan 2 armour and 2 mech_infantrys moved from Timguska to Tsinghai 6 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Volgograd to Kazakhstan 1 aaGun, 13 artilleries and 29 infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Rostov 3 armour and 8 mech_infantrys moved from Belarus to Rostov 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 aaGun, 3 artilleries and 14 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Slovakia Hungary to Romania 5 mech_infantrys moved from Western Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Romania to Ukraine 2 bombers moved from 20 Sea Zone to French Indo China 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Bulgaria to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 infantry and 8 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,5,2,4,1,6,1 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 armour and 1 mech_infantry moved from Vologda to Samara Russians take Samara from Italians 1 armour and 1 mech_infantry moved from Samara to Tambov Russians take Tambov from Italians 30 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 3 artilleries and 28 infantry moved from Russia to Tambov Combat - Russians Non Combat Move - Russians 1 aaGun, 3 artilleries and 37 infantry moved from Vologda to Russia 2 aaGuns and 18 infantry moved from Amur to Manchuria Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 6 tactical_bombers moved from French Indo China to 19 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Timguska 1 infantry moved from Kansu to Timguska 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 19 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers Americans defend with 4 submarines and 1 transport; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 7 submarines in 19 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the ANZAC 1 submarine owned by the Americans lost in 19 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 3 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Americans: 4 submarines and 1 transport Casualties for ANZAC: 1 carrier and 2 fighters Battle in Timguska Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 17 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone 1 artillery and 11 infantry moved from Philippines to 35 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 11 infantry moved from 19 Sea Zone to Jehol 2 mech_infantrys moved from Hunan to Jehol 1 armour moved from Kweichow to Jehol 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 bomber moved from Timguska to Shensi 1 infantry moved from Dutch New Guinea to New Guinea 1 bomber moved from Burma to French Indo China 1 fighter moved from 18 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Okinawa 1 destroyer placed in 6 Sea Zone 1 artillery, 1 fighter and 4 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,6,5,2,4,5,2,1,6,1,4,4,6,3,1,2,3,2,1,3,6,4,3,4,4,4,2,4,2,2,3,6,2,1,2,5,3,4,5,6,4,5,3,3,1,3,4,2 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 UK_Pacific regular : -0.33 Russians regular : -0.33 -
Gee, +67 battle score, did I save much with that blocker? Guess the subs were going to be sunk no matter what.
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Did you realise Mongolia would activate for Timguska?
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@simon33 Yeah that was tough. When looking in the battle calculator that was the average funny enough.





