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Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6

  • 2026 25 24 23 22 21 20 19 18

    d39aa3fa-fed4-40b5-9a5e-e9f5ebd20d88-image.png
    Sixth Verse, same as the Fifth:

    Battle is:
    Main Attack: AT (1@3, targeted)
    [dice 1d10<=3]
    SC (1@2)
    [dice 1d10<=2]
    ART (1@3) -1 supply
    [dice 2d10<=3]

    Flank Attack: MECH(1@3)
    [dice 1d7<=3]
    2 TANK (2@5) -1 supply
    [dice 2d7<=5]

    FTR (1@4)
    [dice 1d10<=4]
    Stuka (1@5, targeted)
    [dice 1d10<=5]

    Vs.

    INF/ART (2@3) -1 supply
    [dice 2d10<=3]
    TANK (1@5)
    [dice 1d10<=5]


  • 1d10<=3: 6; Hits: 0
    1d10<=2: 1; Hits: 1
    2d10<=3: 8, 9; Hits: 0
    1d7<=3: 1; Hits: 1
    2d7<=5: 5, 3; Hits: 2
    1d10<=4: 6; Hits: 0
    1d10<=5: 2; Hits: 1
    2d10<=3: 4, 10; Hits: 0
    1d10<=5: 10; Hits: 0


  • @The_Good_Captain Game History

    Round: 1
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1
            EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship
            EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega
            1 scoutcar moved from Zella to Mersa Brega
            1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega
    
        Combat - Germans
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda
            EDIT: Removing units owned by British from Mersa Brega: 1 5-supply
            EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
            EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck
            EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
            EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli
            1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila
            1 G-bomber moved from Sicily to El Agheila
            1 mech moved from Tripoli to El Agheila
    
        Place Units - Germans
            1 1-supply placed in Tripoli Convoy G
            2 G-fighters placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
            Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            1 G-bomber moved from El Agheila to Sea Zone 13
            2 G-fighters moved from Tripoli Convoy G to Sea Zone 13
    
        End Turn - Germans
            Germans collect 0 PUs; end with 4 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUs
    

    na-practice-game-6-G1.tsvg


  • Axis: +1.35 on the opener


  • @DoManMacgee @VictoryFirst

    Sorry, it’s +1.0 Axis. I didn’t factor in the flanking units having an improved chance of hitting.

    I want to point out something right here, right now. If you’re ever wondering which units you should flank with and which should be the main attack: the answer is always those units that hit at a higher value.

    The percentage increase of the mech on the flank attack went from 30% to 43%
    The percentage increase of the armor on the flank attack went from 50% to 71%

    That’s a 13% boost for the mech vs a 21% boost to the armor. Not all “flanks” are equal.

    Flank with your harder hitting units.

    (Our low luck friends would/will be very upset about this information)

    If I’m wrong, someone please point it out.


  • @The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.


  • I love North Africa good to see its getting some development time on TripleA. Downloaded the current module to try it out, big improvement from a year ago!

    @The_Good_Captain said in Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 6:

    I want to point out something right here, right now. If you’re ever wondering which units you should flank with and which should be the main attack: the answer is always those units that hit at a higher value.

    The percentage increase of the mech on the flank attack went from 30% to 43%
    The percentage increase of the armor on the flank attack went from 50% to 71%

    That’s a 13% boost for the mech vs a 21% boost to the armor. Not all “flanks” are equal.

    Flank with your harder hitting units.

    I would agree. The interesting thing is that your chances of landing all hits doesn’t change depending on which units are flanking. (I realized this is because of the commutative property of multiplication).

    However there is a large difference in your chances of completely whiffing. This tails off as you factor down for higher and higher percentage of units landing hits. So as expected you always want to use higher-chance units to flank.

    For a simple experiment, if you make the G1 attack with just the mech, art, and 2 tanks:

    • Chance to completely miss (no flanking) 12.25%
      • Mech & Art flanking 8.16%
      • Tanks flanking 4.0%
    • Chance for all 4 to hit (no flanking) 2.25%
      • Mech & Art flanking 4.59%
      • Tanks flanking 4.59%

    a3f41c9f-8293-43ac-a27a-bb572a6cc386-image.png

    adefd804-6543-46b8-a6f8-4e526c197092-image.png



  • I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.

    We’re going to go with Axis +1.20. Back to you


  • @The_Good_Captain Game History

    Round: 1
    
        Combat Move - Italians
            1 I-submarine moved from Sea Zone 13 to Sea Zone 12
            1 I-fighter moved from El Agheila to Sea Zone 12
            1 I-bomber and 1 I-fighter moved from Sicily to Sea Zone 12
            1 I-destroyer moved from Sea Zone 13 to Sea Zone 12
            2 I-tanks and 1 scoutcar moved from Zella to Benghazi
                  Italians take Benghazi from British
            1 I-infantry moved from Tripoli to Ghadames
            1 I-infantry moved from Tripoli to Sokna
            1 I-infantry moved from El Agheila to Zella
            1 I-infantry moved from El Agheila to Mersa Brega
    
        Combat - Italians
            Battle in Sea Zone 12
                Italians attack with 1 I-bomber, 1 I-destroyer, 2 I-fighters and 1 I-submarine
                British defend with 3 UK-fighters and 1 UK-submarine
                    Italians roll dice for 1 I-submarine in Sea Zone 12, round 2 : 1/1 hits, 0.40 expected hits
                1 UK-submarine owned by the British lost in Sea Zone 12
                    Italians roll dice for 1 I-bomber, 1 I-destroyer and 2 I-fighters in Sea Zone 12, round 2 : 2/4 hits, 1.80 expected hits
                    British roll dice for 3 UK-fighters in Sea Zone 12, round 2 : 2/3 hits, 1.50 expected hits
                1 I-destroyer owned by the Italians and 1 I-fighter owned by the Italians lost in Sea Zone 12
                2 UK-fighters owned by the British lost in Sea Zone 12
                1 I-submarine owned by the Italians submerged
                    Italians roll dice for 1 I-bomber and 1 I-fighter in Sea Zone 12, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 UK-fighter in Sea Zone 12, round 3 : 1/1 hits, 0.50 expected hits
                1 I-fighter owned by the Italians lost in Sea Zone 12
                1 UK-fighter owned by the British lost in Sea Zone 12
                Italians win with 1 I-bomber remaining. Battle score for attacker is 8
                Casualties for British: 3 UK-fighters and 1 UK-submarine
                Casualties for Italians: 1 I-destroyer and 2 I-fighters
    
        Non Combat Move - Italians
            Trigger AddCoastRoadTripoli: Italians has 1 coast_road placed in Tripoli
            Trigger AddCoastRoadBenghazi: Italians has 1 coast_road placed in Benghazi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Italians in Benghazi
            Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Italians in Tripoli
            1 I-bomber moved from Sea Zone 12 to Italy
            2 1-supplys and 1 truck moved from Tripoli to Benghazi
            EDIT: 2 I-infantrys moved from Sirte to Benghazi
            EDIT: 2 artilleries moved from El Agheila to Benghazi
    
        Place Units - Italians
            1 1-supply and 1 I-fighter placed in Tripoli Convoy I
    
        Assign Convoy Escorts - Italians
            Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber
            Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter
            1 I-fighter moved from Tripoli Convoy I to Sea Zone 13
    
        End Turn - Italians
            Italians collect 0 PUs; end with 6 PUs
            Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.80
    British regular : 1.00
    

  • 39b64705-0242-4387-8d3d-5d8243885175-image.png
    Germany blasts the Malta Convoy:
    [dice 3d10<=4]
    [dice 1d10<=5]


  • 3d10<=4: 6, 3, 2; Hits: 2
    1d10<=5: 1; Hits: 1


  • @The_Good_Captain Game History

    Round: 2
    
        Combat Move - Germans
            Turning on Edit Mode
            1 G-bomber moved from Sicily to Malta
            2 G-fighters moved from Sicily to Sea Zone 12
            1 G-fighter moved from El Agheila to Sea Zone 12
            1 G-bomber moved from El Agheila to Sea Zone 12
            1 G-antitank and 1 artillery moved from Mersa Brega to Benghazi
            1 mech moved from Mersa Brega to Benghazi
            1 mech moved from El Agheila to Mersa Brega
    
        Combat - Germans
            EDIT: Germans creates battle in territory Malta
    
        Non Combat Move - Germans
            EDIT: Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi
            EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Removing units owned by British from Malta: 1 1-supply
            EDIT: Removing units owned by British from Malta Convoy: 1 1-supply
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi
            1 G-bomber moved from Malta to Sicily
            1 G-fighter moved from Sea Zone 12 to Italy
            1 G-fighter moved from Sea Zone 12 to Italy
            1 G-fighter moved from Sea Zone 12 to Sicily
            1 G-bomber moved from Sea Zone 12 to Sicily
    
        Place Units - Germans
            1 5-supply, 1 G-fighter and 1 tank placed in Benghazi Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
            Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger RemoveSupplySaharaDesert: has removed 21 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German5-supplyBenghazi Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            1 G-fighter moved from Benghazi Convoy G to Sea Zone 15
            2 G-fighters moved from Italy to Sea Zone 15
            EDIT: 4 1-supplys and 1 UK-truck moved from Mersa Brega to Benghazi
            EDIT: 2 1-supplys moved from El Agheila to Benghazi
    
        End Turn - Germans
            Germans collect 0 PUs; end with 0 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    na-practice-game-6-G2.tsvg


  • @DoManMacgee

    UK2.tsvg

    Axis: +1.41



  • @The_Good_Captain ea6e4464-fbff-4a96-832c-7c074f5c6276-image.png

    Italy attacks UK in Tobruk. Rolling for mines and AA:
    [dice 2d10<=2]
    [dice 6d10<=3]


  • 2d10<=2: 3, 5; Hits: 0
    6d10<=3: 5, 2, 1, 6, 5, 4; Hits: 2


  • Battle post mines/AA:
    2091a1f8-2698-449b-837b-bd9c9a27e83d-image.png

    Do not burn supply with bomber.

    1 INF/2 ART/2 TANK (5@3): -1 supply
    [dice 5d10<=3]
    1 FTR (1@4):
    [dice 1d10<=4]
    1 BOMB (1@6):
    [dice 1d10<=6]

    Vs.

    7 INF (7@3): -1 supply
    [dice 7d8<=3]
    2 AT (2@3, targeted):
    [dice 2d8<=3]
    1 FTR (1@5, no re-roll):
    [dice 1d10<=5]


  • 5d10<=3: 7, 6, 2, 8, 4; Hits: 1
    1d10<=4: 9; Hits: 0
    1d10<=6: 3; Hits: 1
    7d8<=3: 3, 3, 3, 4, 2, 7, 8; Hits: 4
    2d8<=3: 6, 5; Hits: 0
    1d10<=5: 1; Hits: 1


  • Attack stops here. Will handle rest in-engine.

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