I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
5 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Ukraine to Belarus
Combat - Russians
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Ukraine
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
Place Units - Russians
3 fighters placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 6 infantry moved from New South Wales to Victoria
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New Zealand
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Western Australia to Shan State
2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 2 artilleries moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Hopei
3 armour, 1 infantry and 4 mech_infantrys moved from Kweichow to Szechwan
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in West India
Battle in Alaska
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 63 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone
Japanese win, taking West India from UK_Pacific, taking Alaska from Americans, taking 63 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 4 Sea Zone
Japanese attack with 1 carrier, 3 destroyers and 3 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 7 submarines and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers and 3 fighters in 4 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 4 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 4 Sea Zone
4 submarines owned by the Americans lost in 4 Sea Zone
3 submarines owned by the Americans submerged
Japanese roll dice for 3 fighters in 4 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
2 fighters owned by the Japanese lost in 4 Sea Zone
1 carrier owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 fighter in 4 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in 4 Sea Zone
1 destroyer owned by the Americans lost in 4 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 carrier, 3 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 4 submarines
Battle in New Zealand
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 3 infantry in New Zealand, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Japanese lost in New Zealand
2 infantry owned by the Americans lost in New Zealand
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Zealand, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 armour and 1 infantry in New Zealand, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Zealand
Japanese win, taking New Zealand from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Victoria
Japanese attack with 1 artillery and 6 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 6 infantry in Victoria, round 2 : 1/7 hits, 1.50 expected hits
ANZAC roll dice for 1 bomber in Victoria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Szechwan
1 infantry owned by the Russians lost in Szechwan
Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 3 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.83 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in British Columbia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in British Columbia, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in British Columbia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Queensland to Malaya
1 fighter moved from New Zealand to 63 Sea Zone
1 fighter and 2 tactical_bombers moved from New Zealand to 63 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
5 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 4.33
Americans regular : 3.50
Japanese regular : -2.00
UK_Pacific regular : 0.67
ANZAC regular : -0.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
EDIT: 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
EDIT: 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
1 fighter owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 airfield and 6 destroyers; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Bessarabia to Belarus
5 infantry moved from Finland to Sweden
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Karelia to Sweden
2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
1 fighter moved from 112 Sea Zone to Sweden
7 artilleries moved from Bessarabia to Western Ukraine
2 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
3 mech_infantrys moved from Romania to Albania
1 mech_infantry moved from Romania to Albania
2 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Romania to Greece
1 armour moved from Bessarabia to Yugoslavia
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
3 armour moved from Holland Belgium to Spain
Combat - Germans
Battle in Spain
Germans attack with 3 armour, 1 artillery and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Spain, round 2 : 3/9 hits, 2.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Spain, round 3 : 4/8 hits, 2.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Belarus
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
Germans roll dice for 4 armour and 6 mech_infantrys in Belarus, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 4 armour and 5 mech_infantrys in Belarus, round 3 : 2/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 bomber; Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
2 mech_infantrys owned by the Russians and 1 bomber owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Western Ukraine
Germans attack with 1 armour, 7 artilleries and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 4/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Sweden
Germans attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Sweden, round 2 : 5/10 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Sweden
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sweden, round 3 : 3/8 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
8 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Sweden to Holland Belgium
1 bomber moved from Archangel to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Archangel to Norway
1 fighter moved from Sweden to Western Germany
1 aaGun moved from Finland to Norway
Place Units - Germans
1 airfield placed in Holland Belgium
6 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -1.33
Neutral_True regular : 0.67
@Daaras GG, guaranteed 126
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - British
British buy nothing; Remaining resources: 36 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - British
1 artillery and 2 infantry moved from Gibraltar to Spain
1 fighter moved from United Kingdom to Spain
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour, 2 fighters and 2 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Burma to West India
1 fighter moved from Kenya to West India
1 armour, 1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to West India
Combat - British
Battle in Greece
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 4 mech_infantrys; Italians defend with 1 aaGun and 1 armour
Italians roll AA dice in Greece : 0/2 hits, 0.33 expected hits
British roll dice for 2 cruisers in Greece, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 5/5 hits, 1.83 expected hits
Italians roll dice for 1 aaGun, 1 armour and 4 mech_infantrys in Greece, round 2 : 0/5 hits, 1.83 expected hits
1 aaGun owned by the Italians, 4 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 27
Casualties for Italians: 1 aaGun and 1 armour
Casualties for Germans: 4 mech_infantrys
Battle in West India
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 fighters in West India, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in West India
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the British lost in Shan State
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 infantry
Battle in Spain
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Spain, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Spain, round 2 : 0/5 hits, 2.17 expected hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Spain, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Spain, round 3 : 2/5 hits, 2.17 expected hits
1 infantry owned by the British and 1 fighter owned by the British lost in Spain
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Spain
British roll dice for 1 artillery and 1 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Spain, round 4 : 2/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Spain
1 armour owned by the Germans lost in Spain
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Greece to Bryansk
1 fighter moved from West India to India
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
Turn Complete - British
British collect 35 PUs; end with 71 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Italians regular : -1.83
Germans regular : -1.33
British regular : 4.67
Italians AA : -0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Bessarabia to Greece
1 armour moved from Southern France to Portugal
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Italians lost in Greece
2 infantry owned by the British and 1 armour owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 armour and 2 infantry
Battle in Portugal
Italians attack with 1 armour
Neutral_True defend with 2 infantry
Italians roll dice for 1 armour in Portugal, round 2 : 0/1 hits, 0.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Portugal
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Albania
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 5 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Neutral_True regular : 0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Gibraltar to Spain
Combat - French
Battle in Spain
French attack with 2 infantry
Germans defend with 1 armour
French roll dice for 2 infantry in Spain, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Spain
French roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Spain, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Spain, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Spain
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.67
Germans regular : 0.50