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Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5


  • @DoManMacgee Good catch. I think it’s best if we change the relationship type between Germany/Italy and Vichy to a separate relationship called “Friendly”, and then with these optionAttachments:

    <option name="archeType" value="allied"/>
    <option name="canTakeOverOwnedTerritory" value="true"/>
    <option name="canMoveLandUnitsOverOwnedLand" value="true"/>
    <option name="canMoveAirUnitsOverOwnedLand" value="false"/>
    <option name="canLandAirUnitsOnOwnedLand" value="false"/>
    <option name="canMoveIntoDuringCombatMove" value="false"/>
    <option name="rocketsCanFlyOver" value="false"/>
    

    These are copied directly from the XML of G40 of relationship “Friendly_Neutral”. This is because Axis powers can move into Vichy territory and take over the territory. The units will not be taken over as we will omit the playerAttachment “captureUnitOnEnteringBy”.

    I need to test if this works, but I think it will. Will correct this, along with the custom territory names probably by tomorrow. Version 1.6 will be the one that is fully ready for play and @The_Good_Captain can use for his video.

    Then, there will probably be a version 1.7 that includes a Torch Scenario and has automatic victory conditions. Or possibly additional versions depending on if there are additional bugs discovered.

  • 2026 25 TripleA

    Actually, we might need to changes the values of a couple of option attachments because NA might handle this differently. I have a few questions:

    Can Axis powers land air units in Vichy territory? What happens in that case?
    If Axis moves land units into Vichy territory, do they take over the territory and the units or only the territory?
    If they move through a Vichy territory, do they take control over the territory/units in that case?
    What happens when a Vichy territory becomes empty through combat. Does it stay Vichy until someone moves in?


  • @VictoryFirst said in Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5:

    Then, there will probably be a version 1.7 that includes a Torch Scenario and has automatic victory conditions. Or possibly additional versions depending on if there are additional bugs discovered.

    Do you still have my initial XML for the Torch scenario that has the setup programmed?

    Can Axis powers land air units in Vichy territory? What happens in that case?

    Irrelevant. After turn 7 Germany takes control of Mareth/Tunis/Kasserine and the Allies invade the rest. If in the 0.1% chance the Allies lose any of the battles in Oran/Algiers/Casablanca, what happens is that, if either Axis power enters the territory, they take control and gain control of all units. The rules don’t say if this applies to air units but I don’t see why it wouldn’t.

    If Axis moves land units into Vichy territory, do they take over the territory and the units or only the territory?

    Both.

    If they move through a Vichy territory, do they take control over the territory/units in that case?

    The blitz mechanic doesn’t exist in NA.

    What happens when a Vichy territory becomes empty through combat. Does it stay Vichy until someone moves in?

    In the .001% chance that a battle during the Torch landing was a draw, whoever enters the territory first takes control.


  • @VictoryFirst
    @DoManMacgee

    Am I crazy or are there no USA fighters or USA bombers. I don’t see them as a unit available for purchase or editing.

  • 2026 25 TripleA

    80e6e505-8074-4b34-939a-27ff605c4762-image.png

    8083506b-763f-4fc7-9663-bc422b0c7bd7-image.png

    You don’t see this pop-up during the Purchase units phase of USA8?


  • @DoManMacgee said in Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5:

    Do you still have my initial XML for the Torch scenario that has the setup programmed?

    Yes, I still have it. The Torch XML has been left untouched for all this time. The plan is to simply copy the code from RommelScenario.xml, then update the triggers so that they match with what happens during the Torch game, and also replace the setup. It shouldn’t take much time. The victory conditions however, might be tricky to implement.



  • @VictoryFirst and here’s what i see when I use EDIT mode

    d437dc4f-6957-4c30-847c-033667066a95-image.png


  • @VictoryFirst

    some of the game pieces disappear like the AA gun but we/I have been able to play around it so far. This is/was happening on the other side of the board as well. Italain fighters and UK battleships for example, german submarines


  • @The_Good_Captain said in Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5:

    @VictoryFirst and here’s what i see when I use EDIT mode

    d437dc4f-6957-4c30-847c-033667066a95-image.png

    Check your TripleA Version. Mine does not have this problem:

    afdc6b84-b7f3-4aa1-b68e-6c3845ff8cbe-image.png

    No blocky units.

    9f707b2c-d812-462d-b7f2-ad8ef2e3638f-image.png

    However USA cannot buy air units on A8, even though the political event was supposed to fire.

    460da304-f654-487c-a407-3cfb7c9867eb-image.png


  • Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.


  • @DoManMacgee I did the same thing and it works for me. Did you start from the save file of your game or from a brand new game? I think the issue is one of:

    1. outdated module version by one or both of the players. Latest is 1.55, can be downloaded here: https://github.com/VictoryFirst1/north_africa
    2. Mixture of two modules. When you have two different version of a map installed, sometimes the game gets confused and loads data from the older version instead of the newest.
    3. It is really a bug in 1.55, but not in the north africa module I was working on. I used that one for testing which has some things added/changed compared to 1.55. I can’t recall if I fixed something regarding USA air though.
  • 2026 25 TripleA

    @The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.


  • @DoManMacgee @VictoryFirst

    I’m/we are using:

    2.7+15566

    I feel like I/we went out of our way to make sure we were using the most up-to-date version of TripleA prior to playing this game. I’m going to be surprised if this is the problem, but thats the version I’m (and I thought, “we”) were using.


  • @VictoryFirst @DoManMacgee

    I started a new game of Africa and I can EDIT in USA aircraft.

    When I open save files from the game we are currently playing, I am never allowed to EDIT usa aircraft, regardless of what turn I open.

    I’m not sure what’s going on. I will use a different computer and see if that changes things.


  • @The_Good_Captain The issue is not the TripleA version. It’s definitely the module version. The situation you described:

    I started a new game of Africa and I can EDIT in USA aircraft.

    When I open save files from the game we are currently playing, I am never allowed to EDIT usa aircraft, regardless of what turn I open.

    Is VERY common when players are running on separate versions, or if the save was made on an older version.

    I would stress too much about it, I would simply play out this game as normal and then for the next game make sure:

    • Both players are using the latest version
    • You only have one Africa module in your downloadedMaps folder when starting a game or opening a save file. (Sometimes having different versions of modules in your downloadedMaps can cause problems. If you are playing multiple games on different versions, best practice is to only have the version corresponding to the save file in your downloadedMaps folder, and move all the other ones to somewhere else)

    @The_Good_Captain P.S. I have been doing this for our game. When working on africa, I have the latest version in my downloadedMaps folder so that I can open it. When I am doing a turn in our game, I move it to somehwere else and put an older version in my downloadedMaps, one that we started the game with.

  • 2026 25 TripleA

    I meant to say “I wouldN’T stress too much about it”. It is not a problem you can fix right now. The problems should disappear once you start a new game.


  • I can edit in US Air units on my file, even when loaded from save:
    e2f3ee70-028e-4fe3-bb62-9e885eb8576c-image.png

    Sounds like just need to coordinate the map version at some point.


  • @DoManMacgee Looks like Eric has the latest (or at least more recent) version of NA 👍


  • @VictoryFirst @DoManMacgee

    I’m running Africa version 1.2 @DoManMacgee which version are you running?

    I just downloaded Africa version 1.5 but left 1.2 in my downloaded maps file.

    1.2 opens just fine, 1.5 gives me this error:

    IllegalStateException: No data of type centers for territory: B-A No data of type centers for territory: BIR-BEN No data of type centers for territory: BRE-AGH No data of type centers for territory: BRE-BEN No data of type centers for territory: BRE-BIR No data of type centers for territory: C-B No data of type centers for territory: CAS-A No data of type centers for territory: CON-ALG No data of type centers for territory: CON-KAS No data of type centers for territory: D-C No data of type centers for territory: E-D No data of type centers for territory: F-E No data of type centers for territory: FEZ-A No data of type centers for territory: FEZ-B No data of type centers for territory: FEZ-CAS No data of type centers for territory: G-F No data of type centers for territory: GHA-E No data of type centers for territory: GHA-F No data of type centers for territory: GHA-G No data of type centers for territory: H-G No data of type centers for territory: I-H No data of type centers for territory: J-I No data of type centers for territory: JAL-BIR No data of type centers for territory: JAL-BRE No data of type centers for territory: JAL-I No data of type centers for territory: JAL-J No data of type centers for territory: K-J No data of type centers for territory: KAS-ALG No data of type centers for territory: KAS-LAG No data of type centers for territory: KAS-CON No data of type centers for territory: LAG-ALG No data of type centers for territory: LAG-B No data of type centers for territory: LAG-C No data of type centers for territory: MAR-D No data of type centers for territory: MAR-KAS No data of type centers for territory: MAT-BIR No data of type centers for territory: MAT-CAI No data of type centers for territory: NAL-D No data of type centers for territory: NAL-E No data of type centers for territory: NAL-GHA No data of type centers for territory: NAL-MAR No data of type centers for territory: ORA-ALG No data of type centers for territory: ORA-B No data of type centers for territory: ORA-FEZ No data of type centers for territory: ORA-LAG No data of type centers for territory: OUE-C No data of type centers for territory: OUE-D No data of type centers for territory: OUE-KAS No data of type centers for territory: OUE-LAG No data of type centers for territory: OUE-MAR No data of type centers for territory: SIR-AGH No data of type centers for territory: SIW-BIR No data of type centers for territory: SIW-J No data of type centers for territory: SIW-JAL No data of type centers for territory: SIW-K No data of type centers for territory: SIW-MAT No data of type centers for territory: SOK-AGH No data of type centers for territory: SOK-G No data of type centers for territory: SOK-GHA No data of type centers for territory: SOK-H No data of type centers for territory: SOK-SIR No data of type centers for territory: TOB-BEN No data of type centers for territory: TOB-BIR No data of type centers for territory: TOB-MAT No data of type centers for territory: TRI-GHA No data of type centers for territory: TRI-MAR No data of type centers for territory: TRI-NAL No data of type centers for territory: TRI-SIR No data of type centers for territory: TRI-SOK No data of type centers for territory: TUN-CON No data of type centers for territory: TUN-KAS No data of type centers for territory: TUN-MAR No data of type centers for territory: ZEL-AGH No data of type centers for territory: ZEL-BRE No data of type centers for territory: ZEL-H No data of type centers for territory: ZEL-I No data of type centers for territory: ZEL-JAL No data of type centers for territory: ZEL-SOK

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