There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
National Advantages, National Objectives, and Technology in '42 2e
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How can we best incorporate these rules in '42 2e??
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working on it
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Would prefer this not happen officially…think 42.2 is fine without it.
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thanks Oz. and i agree it should be optional perhaps, but isn’t EVERY rule optional really lol?
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Im working on a 3 tiered House Rule system, that players can work their way up to and increase the complexity of a game:
DEFCON 3 (simple additions that change how the board works)
- Straits (Denmark and Gibraltar)
- Scramble (victory cities can scramble 1 plane)
- Capital Ship repair (battleships have to move to a victory city to repair)
DEFCON 2 (moderate additions that change how economics works, and some units)
- National Objectives (3 IPCs per objective)
- Raiding (National Objective bonuses susceptible to naval interdiction)
- Carriers as capital ships (2 hits as 1940, 16 IPCs)
- AAA + ART = Coastal Defense
DEFCON 1 (major additions that drastically change the game)
- National Advantages
- Technology
- Alternative Setups (1942+, 1941, etc)
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sounds very promising!