@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
L26 PTV Mikawagunichi (X+14) vs Surfer
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans 2 artilleries and 9 infantry moved from Sakha to Buryatia Combat - Russians Battle in Romania Russians attack with 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys Italians defend with 1 aaGun and 13 infantry Russians roll dice for 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Romania, round 2 : 3/20 hits, 5.00 expected hits Germans roll dice for 1 aaGun and 13 infantry in Romania, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Russians lost in Romania 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Romania Russians roll dice for 3 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Romania, round 3 : 5/17 hits, 4.50 expected hits Germans roll dice for 11 infantry in Romania, round 3 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Russians lost in Romania 5 infantry owned by the Italians lost in Romania 2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Bessarabia Germans win with 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 6 infantry Casualties for Italians: 1 aaGun and 7 infantry Battle in Buryatia Russians attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 9 infantry in Buryatia, round 2 : 1/11 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Kursk to Bessarabia 3 artilleries moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 artillery and 2 infantry moved from Urals to Northern Sinkiang 4 infantry moved from Smolensk to Novgorod 2 artilleries and 8 infantry moved from Russia to Smolensk 2 armour, 2 infantry and 2 mech_infantrys moved from Southern Persia to Baluchistan 2 mech_infantrys moved from Baluchistan to Central India 2 armour moved from Baluchistan to Central India 5 artilleries and 17 infantry moved from Iraq to Southern Persia 1 fighter moved from Russia to Bessarabia Place Units - Russians 2 infantry placed in Urals 3 infantry placed in Stalingrad 2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3 Russians collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -2.00 Russians regular : -3.00 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 9 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 armour moved from Kiangsi to Kiangsu 2 armour and 4 mech_infantrys moved from Kwangtung to Kiangsu 4 transports moved from 132 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone 1 bomber, 4 fighters and 2 tactical_bombers moved from Japan to Kiangsu 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Jehol to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 3 artilleries moved from Kwangtung to 21 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 6 infantry moved from Kwangtung to 21 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 21 Sea Zone to 20 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from Davao to Kiangsu 7 artilleries and 11 infantry moved from 20 Sea Zone to Kiangsu 4 submarines moved from 43 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 4 submarines Americans defend with 1 carrier; ANZAC defend with 2 fighters Japanese roll dice for 4 submarines in 50 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 carrier in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 submarines in 50 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits 1 carrier owned by the Americans lost in 50 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Kiangsu Japanese attack with 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers Chinese defend with 30 infantry Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 2 : 16/40 hits, 16.33 expected hits Chinese roll dice for 30 infantry in Kiangsu, round 2 : 8/30 hits, 10.00 expected hits 8 infantry owned by the Japanese lost in Kiangsu 17 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 3 : 12/32 hits, 14.50 expected hits Chinese roll dice for 13 infantry in Kiangsu, round 3 : 4/13 hits, 4.33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu 12 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 3 armour, 6 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 4 : 14/28 hits, 13.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 armour, 5 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Japanese: 2 artilleries and 11 infantry Casualties for Chinese: 30 infantry 2 fighters owned by the ANZAC forced to land in Solomon Islands Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 2 carriers moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 4 carriers moved from 132 Sea Zone to 20 Sea Zone 7 fighters moved from Kiangsu to 20 Sea Zone 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 3 tactical_bombers moved from Kiangsu to Kyushu 1 tactical_bomber moved from Kiangsu to Shantung 14 infantry moved from Burma to Eastern India 2 mech_infantrys moved from Yunnan to Eastern India 1 infantry moved from French Indo China to Yunnan 2 battleships, 6 carriers and 3 cruisers moved from 43 Sea Zone to 21 Sea Zone 8 fighters and 6 tactical_bombers moved from Java to Eastern India 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 65 Sea Zone to 64 Sea Zone 1 destroyer moved from 51 Sea Zone to 55 Sea Zone 1 infantry moved from Kwangtung to Kiangsi 4 infantry moved from Kwangtung to Fukien Place Units - Japanese 1 destroyer placed in 7 Sea Zone 9 fighters placed in Japan 1 infantry placed in Eastern India Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,4,6,5,5,5,5,6,5,1,3,6,1,1,6,2,4,2,2,4,1,2,5,1,2,2,3,1,6,1,1,2,5,6,5 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4 Japanese collect 72 PUs (9 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.33 ANZAC regular : -0.17 -
@surfer Just noting that I have victory condition in Pacific and you need to get a capitol back before Japan’s next turn.
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@mikawagunichi Oh its been that way for the past 2 rounds… I’ve just been able to capture China VC easily.
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@mikawagunichi Oh…game over. One pop up DD prevents everything! GG
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S surfer referenced this topic
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@surfer Good game sir, I think we can safely say my strategy of taking all the German slow to Egypt was not good. If I hadn’t secured VCs in Pacific quickly you would have got me.
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@mikawagunichi Yes, I overplayed Europe. I really didn’t think ANZACs would fall so easily. Chalking it up as another learning opportunity.
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@surfer Down for another rematch if you’re interested
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@mikawagunichi Be glad to, but give me a few months. I have a new project I’m starting, so I’m just going to finish my existing games and then get that up to speed before I “waste away” at A&A.
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@surfer Sounds good hit me up whenever you’re ready





