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L26 PTV Mikawagunichi (X+14) vs Surfer

  • 2026 25 24

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to 96 Sea Zone
            7 fighters and 5 tactical_bombers moved from Southern Italy to 101 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 submarine moved from 99 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 101 Sea Zone
                Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 7 fighters and 5 tactical_bombers in 101 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 101 Sea Zone
                Germans win, taking 101 Sea Zone from Neutral with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in Eastern Poland
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Eastern Poland to Leningrad
            10 infantry moved from Baltic States to Leningrad
            2 armour and 2 mech_infantrys moved from Poland to Leningrad
            7 infantry moved from Poland to Baltic States
            4 infantry moved from Germany to Slovakia Hungary
            12 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Germany
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            3 tactical_bombers moved from Western Germany to Southern Italy
            7 fighters and 5 tactical_bombers moved from 101 Sea Zone to Southern Italy
            2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            4 infantry moved from Southern France to 95 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to France
    
        Place Units - Germans
            2 fighters placed in France
            3 infantry placed in Leningrad
            4 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,3
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.00
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            2 artilleries and 9 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys
                Italians defend with 1 aaGun and 13 infantry
                    Russians roll dice for 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Romania, round 2 : 3/20 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    @mikawagunichi 3 losses in Romania. Do you want to lose the AA + 2 inf or 3 inf?

  • 2026 25 24

    @surfer lose the AA please

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            2 artilleries and 9 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys
                Italians defend with 1 aaGun and 13 infantry
                    Russians roll dice for 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Romania, round 2 : 3/20 hits, 5.00 expected hits
                    Germans roll dice for 1 aaGun and 13 infantry in Romania, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Russians lost in Romania
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Romania
                    Russians roll dice for 3 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Romania, round 3 : 5/17 hits, 4.50 expected hits
                    Germans roll dice for 11 infantry in Romania, round 3 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Russians lost in Romania
                    5 infantry owned by the Italians lost in Romania
                2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Bessarabia
                Germans win with 6 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 6 infantry
                Casualties for Italians: 1 aaGun and 7 infantry
            Battle in Buryatia
                Russians attack with 2 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Buryatia, round 2 : 1/11 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Buryatia
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Kursk to Bessarabia
            3 artilleries moved from Rostov to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 artillery and 2 infantry moved from Urals to Northern Sinkiang
            4 infantry moved from Smolensk to Novgorod
            2 artilleries and 8 infantry moved from Russia to Smolensk
            2 armour, 2 infantry and 2 mech_infantrys moved from Southern Persia to Baluchistan
            2 mech_infantrys moved from Baluchistan to Central India
            2 armour moved from Baluchistan to Central India
            5 artilleries and 17 infantry moved from Iraq to Southern Persia
            1 fighter moved from Russia to Bessarabia
    
        Place Units - Russians
            2 infantry placed in Urals
            3 infantry placed in Stalingrad
            2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3
            Russians collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.00
    Russians regular : -3.00
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 armour moved from Kiangsi to Kiangsu
            2 armour and 4 mech_infantrys moved from Kwangtung to Kiangsu
            4 transports moved from 132 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
            1 bomber, 4 fighters and 2 tactical_bombers moved from Japan to Kiangsu
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Jehol to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            3 artilleries moved from Kwangtung to 21 Sea Zone
            2 infantry moved from French Indo China to 37 Sea Zone
            6 infantry moved from Kwangtung to 21 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 21 Sea Zone to 20 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from Davao to Kiangsu
            7 artilleries and 11 infantry moved from 20 Sea Zone to Kiangsu
            4 submarines moved from 43 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 4 submarines
                Americans defend with 1 carrier; ANZAC defend with 2 fighters
                    Japanese roll dice for 4 submarines in 50 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 carrier in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 submarines in 50 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    1 carrier owned by the Americans lost in 50 Sea Zone
                ANZAC and Japanese reach a stalemate
                . Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Kiangsu
                Japanese attack with 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
                Chinese defend with 30 infantry
                    Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 2 : 16/40 hits, 16.33 expected hits
                    Chinese roll dice for 30 infantry in Kiangsu, round 2 : 8/30 hits, 10.00 expected hits
                    8 infantry owned by the Japanese lost in Kiangsu
                    17 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 3 : 12/32 hits, 14.50 expected hits
                    Chinese roll dice for 13 infantry in Kiangsu, round 3 : 4/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
                    12 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 3 armour, 6 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 4 : 14/28 hits, 13.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 3 armour, 5 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Japanese: 2 artilleries and 11 infantry
                Casualties for Chinese: 30 infantry
                2 fighters owned by the ANZAC forced to land in Solomon Islands
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            2 carriers moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            4 carriers moved from 132 Sea Zone to 20 Sea Zone
            7 fighters moved from Kiangsu to 20 Sea Zone
            1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            3 tactical_bombers moved from Kiangsu to Kyushu
            1 tactical_bomber moved from Kiangsu to Shantung
            14 infantry moved from Burma to Eastern India
            2 mech_infantrys moved from Yunnan to Eastern India
            1 infantry moved from French Indo China to Yunnan
            2 battleships, 6 carriers and 3 cruisers moved from 43 Sea Zone to 21 Sea Zone
            8 fighters and 6 tactical_bombers moved from Java to Eastern India
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 65 Sea Zone to 64 Sea Zone
            1 destroyer moved from 51 Sea Zone to 55 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
            4 infantry moved from Kwangtung to Fukien
    
        Place Units - Japanese
            1 destroyer placed in 7 Sea Zone
            9 fighters placed in Japan
            1 infantry placed in Eastern India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,4,6,5,5,5,5,6,5,1,3,6,1,1,6,2,4,2,2,4,1,2,5,1,2,2,3,1,6,1,1,2,5,6,5
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
            Japanese collect 72 PUs (9 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -1.33
    ANZAC regular : -0.17
    

    Savegame

  • 2026 25 24

    @surfer Just noting that I have victory condition in Pacific and you need to get a capitol back before Japan’s next turn.


  • @mikawagunichi Oh its been that way for the past 2 rounds… I’ve just been able to capture China VC easily.

  • 2026 25 24 23 22 21 20

    @mikawagunichi Oh…game over. One pop up DD prevents everything! GG

  • surferS surfer referenced this topic
  • 2026 25 24

    @surfer Good game sir, I think we can safely say my strategy of taking all the German slow to Egypt was not good. If I hadn’t secured VCs in Pacific quickly you would have got me.


  • @mikawagunichi Yes, I overplayed Europe. I really didn’t think ANZACs would fall so easily. Chalking it up as another learning opportunity.

  • 2026 25 24

    @surfer Down for another rematch if you’re interested


  • @mikawagunichi Be glad to, but give me a few months. I have a new project I’m starting, so I’m just going to finish my existing games and then get that up to speed before I “waste away” at A&A.

  • 2026 25 24

    @surfer Sounds good hit me up whenever you’re ready

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