0% for April

L26 PTV Mikawagunichi (X+14) vs Surfer

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Bessarabia to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Egypt
                Russians attack with 1 infantry
                Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Italians lost in Egypt
                Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sakha: 1 infantry
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Novgorod
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Rostov to Ukraine
            3 artilleries moved from Stalingrad to Rostov
            3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
            5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from Russia to Smolensk
            3 artilleries and 7 infantry moved from Smolensk to Novgorod
            1 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Kursk
            2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            2 artilleries and 8 infantry placed in Russia
            1 artillery and 2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Bessarabia to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Egypt
                Russians attack with 1 infantry
                Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Italians lost in Egypt
                Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sakha: 1 infantry
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Novgorod
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Rostov to Ukraine
            3 artilleries moved from Stalingrad to Rostov
            3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
            5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from Russia to Smolensk
            3 artilleries and 7 infantry moved from Smolensk to Novgorod
            1 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Kursk
            2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            2 artilleries and 8 infantry placed in Russia
            1 artillery and 2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Bessarabia to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Egypt
                Russians attack with 1 infantry
                Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Italians lost in Egypt
                Russians win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sakha: 1 infantry
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Novgorod
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Rostov to Ukraine
            3 artilleries moved from Stalingrad to Rostov
            3 artilleries and 20 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Southern Persia
            1 infantry moved from Iraq to Southern Persia
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Southern Persia
            5 artilleries and 17 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from Russia to Smolensk
            3 artilleries and 7 infantry moved from Smolensk to Novgorod
            1 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Kursk
            2 aaGuns, 2 artilleries and 9 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            2 artilleries and 8 infantry placed in Russia
            1 artillery and 2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    @mikawagunichi Um…I forgot to attack Sakha, and so I rolled here on the forum…but on the wrong game.
    https://www.axisandallies.org/forums/topic/42429/l25-ptv-artofwar-x-12-v-surfer-l/173?_=1779797158540

    Do you want me to re-roll?

  • 2026 25 24

    @surfer dice are dice, doesn’t really matter what thread it was posted in to me


  • @mikawagunichi said in L26 PTV Mikawagunichi (X+14) vs Surfer:

    @surfer dice are dice, doesn’t really matter what thread it was posted in to me

    Agree.

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 19 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 artillery moved from Shansi to Anhwe
                  Japanese take Anhwe from Chinese
            1 transport moved from 20 Sea Zone to 7 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 bomber moved from Japan to Kiangsu
            1 artillery moved from South Australia to Western Australia
                  Japanese take Western Australia from ANZAC
            1 destroyer moved from 55 Sea Zone to 65 Sea Zone
            1 fighter moved from 64 Sea Zone to 65 Sea Zone
            1 fighter moved from Queensland to 65 Sea Zone
            2 tactical_bombers moved from 55 Sea Zone to 65 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    3 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 65 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 65 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 65 Sea Zone
                Japanese win, taking 65 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to New South Wales
            1 marine moved from Victoria to New South Wales
            1 fighter and 1 tactical_bomber moved from 65 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 65 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 destroyer moved from 55 Sea Zone to 50 Sea Zone
            4 carriers and 4 transports moved from 55 Sea Zone to 132 Sea Zone
            2 battleships, 6 carriers, 3 cruisers and 4 submarines moved from 55 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Davao
            8 fighters and 6 tactical_bombers moved from 55 Sea Zone to Java
            3 fighters and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone
            1 bomber moved from Kiangsu to Japan
            1 artillery moved from Southern Manchuria to Jehol
            1 artillery and 5 infantry moved from Korea to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 5 infantry moved from 21 Sea Zone to Kwangtung
            2 artilleries, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
            1 armour and 2 mech_infantrys moved from French Indo China to Kwangtung
            3 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Western India to Eastern India
            14 infantry moved from Yunnan to Burma
            1 armour moved from Szechwan to Kwangtung
            1 armour moved from Kweichow to Kwangtung
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Kweichow
            3 artilleries moved from Yunnan to Kwangsi
            2 carriers moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in New South Wales
            3 infantry placed in Eastern India
            3 infantry placed in French Indo China
            2 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.17
    Japanese regular : 1.17
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Crete
            2 artilleries and 2 infantry moved from Wake Island to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 18 Sea Zone
            2 artilleries and 2 infantry moved from 18 Sea Zone to Iwo Jima
            1 submarine moved from 32 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Crete
            Battle in 50 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 50 Sea Zone
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking Crete from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to Algeria
            1 bomber moved from Tunisia to Gibraltar
            2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 94 Sea Zone to 100 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            2 fighters moved from Trans-Jordan to 100 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Gibraltar
            4 transports moved from 109 Sea Zone to 104 Sea Zone
            4 submarines moved from 26 Sea Zone to 7 Sea Zone
            1 battleship, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
            1 carrier and 2 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone
            3 carriers and 2 fighters moved from 27 Sea Zone to 7 Sea Zone
            3 fighters moved from Wake Island to 7 Sea Zone
            3 carriers moved from 32 Sea Zone to 18 Sea Zone
            1 cruiser and 2 destroyers moved from 32 Sea Zone to 18 Sea Zone
            6 fighters moved from 32 Sea Zone to 18 Sea Zone
            2 carriers moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from Hawaiian Islands to 17 Sea Zone
            7 submarines moved from 26 Sea Zone to 18 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to Midway
            1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 7 Sea Zone
            1 artillery and 3 infantry moved from 7 Sea Zone to Iwo Jima
            2 carriers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 27 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            4 submarines moved from 26 Sea Zone to 7 Sea Zone
            1 aaGun, 1 artillery, 3 fighters, 14 infantry and 1 marine moved from Norway to Finland
            1 tactical_bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Finland
            3 infantry placed in Norway
            1 infantry placed in Western United States
            1 fighter and 8 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            29 infantry moved from Kiangsi to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 29 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 29 infantry in Kiangsu, round 2 : 4/29 hits, 4.83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kiangsu
                    2 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 27 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Northern Sinkiang
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Algeria to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Malta
            2 infantry moved from Algeria to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Cyprus
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 artillery and 3 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 73 Sea Zone to 83 Sea Zone
            1 artillery and 3 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 bomber moved from Union of South Africa to Anglo-Egyptian Sudan
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo-Egyptian Sudan
            2 fighters moved from 100 Sea Zone to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Central India
                  UK_Pacific take Central India from Japanese
    
        Combat - British
            Battle in Cyprus
            Battle in Malta
            Battle in Anglo-Egyptian Sudan
                British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns, 9 artilleries and 1 infantry
                    Germans roll AA dice in Anglo-Egyptian Sudan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Anglo-Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Anglo-Egyptian Sudan, round 2 : 5/15 hits, 6.00 expected hits
                    Germans roll dice for 2 aaGuns, 9 artilleries and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/10 hits, 3.33 expected hits
                    2 infantry owned by the British lost in Anglo-Egyptian Sudan
                    2 aaGuns owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Anglo-Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Anglo-Egyptian Sudan, round 3 : 4/13 hits, 5.67 expected hits
                    Germans roll dice for 7 artilleries in Anglo-Egyptian Sudan, round 3 : 4/7 hits, 2.33 expected hits
                    2 artilleries owned by the British and 2 infantry owned by the British lost in Anglo-Egyptian Sudan
                    4 artilleries owned by the Germans lost in Anglo-Egyptian Sudan
                    British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Anglo-Egyptian Sudan, round 4 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 3 artilleries in Anglo-Egyptian Sudan, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Anglo-Egyptian Sudan
                    3 artilleries owned by the Germans lost in Anglo-Egyptian Sudan
                British win, taking Cyprus from Italians, taking Malta from Italians, taking Anglo-Egyptian Sudan from Germans with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Germans: 2 aaGuns, 9 artilleries and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Anglo-Egyptian Sudan to 100 Sea Zone
            1 fighter moved from Anglo-Egyptian Sudan to 100 Sea Zone
            2 tactical_bombers moved from Anglo-Egyptian Sudan to Egypt
            1 bomber moved from Anglo-Egyptian Sudan to Egypt
            1 tactical_bomber moved from Egypt to 100 Sea Zone
            1 fighter moved from 94 Sea Zone to Egypt
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 94 Sea Zone to Egypt
            1 aaGun moved from Iraq to Southern Persia
            2 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Alexandria to Egypt
            1 destroyer moved from 94 Sea Zone to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 94 Sea Zone to 100 Sea Zone
            1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq
            1 aaGun, 6 artilleries and 17 infantry moved from Baluchistan to Central India
            1 submarine moved from 113 Sea Zone to 94 Sea Zone
            1 battleship and 1 cruiser moved from 32 Sea Zone to 17 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            3 submarines placed in 100 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -1.00
    Italians regular : -0.67
    Japanese regular : 2.00
    Germans AA : 0.00
    Germans regular : 0.33
    British regular : -3.00
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            3 fighters and 3 tactical_bombers moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                British defend with 1 transport; Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 0/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the British and 1 destroyer owned by the Americans lost in 98 Sea Zone
                Italians win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to Southern Italy
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 6 submarines and 5 transports moved from 99 Sea Zone to 97 Sea Zone
            7 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -4.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Combat Move - ANZAC
            2 fighters moved from 50 Sea Zone to 64 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 7 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 64 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 carrier and 1 transport
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 fighters in 64 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 64 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 carrier owned by the Japanese lost in 64 Sea Zone
                    1 transport owned by the Japanese lost in 64 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 carrier and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 64 Sea Zone to 50 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 infantry moved from Baluchistan to Central India
            1 fighter moved from Hawaiian Islands to Iwo Jima
            1 submarine moved from 79 Sea Zone to 40 Sea Zone
            1 submarine moved from 74 Sea Zone to 83 Sea Zone
            1 carrier moved from 75 Sea Zone to 78 Sea Zone
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    ANZAC regular : -3.00
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Southern Italy to Eastern Poland
            1 fighter moved from Southern Italy to 96 Sea Zone
            7 fighters and 5 tactical_bombers moved from Southern Italy to 101 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 submarine moved from 99 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 101 Sea Zone
                Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 7 fighters and 5 tactical_bombers in 101 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 101 Sea Zone
                Germans win, taking 101 Sea Zone from Neutral with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in Eastern Poland
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Eastern Poland to Leningrad
            10 infantry moved from Baltic States to Leningrad
            2 armour and 2 mech_infantrys moved from Poland to Leningrad
            7 infantry moved from Poland to Baltic States
            4 infantry moved from Germany to Slovakia Hungary
            12 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Germany
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            3 tactical_bombers moved from Western Germany to Southern Italy
            7 fighters and 5 tactical_bombers moved from 101 Sea Zone to Southern Italy
            2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            4 infantry moved from Southern France to 95 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to France
    
        Place Units - Germans
            2 fighters placed in France
            3 infantry placed in Leningrad
            4 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,3
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.00
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            2 artilleries and 9 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys
                Italians defend with 1 aaGun and 13 infantry
                    Russians roll dice for 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Romania, round 2 : 3/20 hits, 5.00 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    @mikawagunichi 3 losses in Romania. Do you want to lose the AA + 2 inf or 3 inf?

  • 2026 25 24

    @surfer lose the AA please

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            2 artilleries and 9 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys
                Italians defend with 1 aaGun and 13 infantry
                    Russians roll dice for 3 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Romania, round 2 : 3/20 hits, 5.00 expected hits
                    Germans roll dice for 1 aaGun and 13 infantry in Romania, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Russians lost in Romania
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Romania
                    Russians roll dice for 3 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Romania, round 3 : 5/17 hits, 4.50 expected hits
                    Germans roll dice for 11 infantry in Romania, round 3 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Russians lost in Romania
                    5 infantry owned by the Italians lost in Romania
                2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Bessarabia
                Germans win with 6 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 6 infantry
                Casualties for Italians: 1 aaGun and 7 infantry
            Battle in Buryatia
                Russians attack with 2 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Buryatia, round 2 : 1/11 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Buryatia
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Kursk to Bessarabia
            3 artilleries moved from Rostov to Ukraine
            3 infantry moved from Stalingrad to Rostov
            1 artillery and 2 infantry moved from Urals to Northern Sinkiang
            4 infantry moved from Smolensk to Novgorod
            2 artilleries and 8 infantry moved from Russia to Smolensk
            2 armour, 2 infantry and 2 mech_infantrys moved from Southern Persia to Baluchistan
            2 mech_infantrys moved from Baluchistan to Central India
            2 armour moved from Baluchistan to Central India
            5 artilleries and 17 infantry moved from Iraq to Southern Persia
            1 fighter moved from Russia to Bessarabia
    
        Place Units - Russians
            2 infantry placed in Urals
            3 infantry placed in Stalingrad
            2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3
            Russians collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.00
    Russians regular : -3.00
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 armour moved from Kiangsi to Kiangsu
            2 armour and 4 mech_infantrys moved from Kwangtung to Kiangsu
            4 transports moved from 132 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from Kwangsi to 37 Sea Zone
            1 bomber, 4 fighters and 2 tactical_bombers moved from Japan to Kiangsu
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Jehol to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            3 artilleries moved from Kwangtung to 21 Sea Zone
            2 infantry moved from French Indo China to 37 Sea Zone
            6 infantry moved from Kwangtung to 21 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 21 Sea Zone to 20 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 20 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from Davao to Kiangsu
            7 artilleries and 11 infantry moved from 20 Sea Zone to Kiangsu
            4 submarines moved from 43 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 4 submarines
                Americans defend with 1 carrier; ANZAC defend with 2 fighters
                    Japanese roll dice for 4 submarines in 50 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 carrier in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 submarines in 50 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    1 carrier owned by the Americans lost in 50 Sea Zone
                ANZAC and Japanese reach a stalemate
                . Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Kiangsu
                Japanese attack with 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
                Chinese defend with 30 infantry
                    Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 2 : 16/40 hits, 16.33 expected hits
                    Chinese roll dice for 30 infantry in Kiangsu, round 2 : 8/30 hits, 10.00 expected hits
                    8 infantry owned by the Japanese lost in Kiangsu
                    17 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 3 armour, 7 artilleries, 1 bomber, 9 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 3 : 12/32 hits, 14.50 expected hits
                    Chinese roll dice for 13 infantry in Kiangsu, round 3 : 4/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
                    12 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 3 armour, 6 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers in Kiangsu, round 4 : 14/28 hits, 13.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 3 armour, 5 artilleries, 1 bomber, 9 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Japanese: 2 artilleries and 11 infantry
                Casualties for Chinese: 30 infantry
                2 fighters owned by the ANZAC forced to land in Solomon Islands
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            2 carriers moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            4 carriers moved from 132 Sea Zone to 20 Sea Zone
            7 fighters moved from Kiangsu to 20 Sea Zone
            1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            3 tactical_bombers moved from Kiangsu to Kyushu
            1 tactical_bomber moved from Kiangsu to Shantung
            14 infantry moved from Burma to Eastern India
            2 mech_infantrys moved from Yunnan to Eastern India
            1 infantry moved from French Indo China to Yunnan
            2 battleships, 6 carriers and 3 cruisers moved from 43 Sea Zone to 21 Sea Zone
            8 fighters and 6 tactical_bombers moved from Java to Eastern India
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 65 Sea Zone to 64 Sea Zone
            1 destroyer moved from 51 Sea Zone to 55 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
            4 infantry moved from Kwangtung to Fukien
    
        Place Units - Japanese
            1 destroyer placed in 7 Sea Zone
            9 fighters placed in Japan
            1 infantry placed in Eastern India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,4,6,5,5,5,5,6,5,1,3,6,1,1,6,2,4,2,2,4,1,2,5,1,2,2,3,1,6,1,1,2,5,6,5
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
            Japanese collect 72 PUs (9 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -1.33
    ANZAC regular : -0.17
    

    Savegame

  • 2026 25 24

    @surfer Just noting that I have victory condition in Pacific and you need to get a capitol back before Japan’s next turn.


  • @mikawagunichi Oh its been that way for the past 2 rounds… I’ve just been able to capture China VC easily.

  • 2026 25 24 23 22 21 20

    @mikawagunichi Oh…game over. One pop up DD prevents everything! GG

  • surferS surfer referenced this topic
  • 2026 25 24

    @surfer Good game sir, I think we can safely say my strategy of taking all the German slow to Egypt was not good. If I hadn’t secured VCs in Pacific quickly you would have got me.

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