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2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)


  • @FranceNeedsMorePower

    I’d run the battle calc to see what works out best. But if Daaras has been running UK, best to let him make the call.


  • It’s almost exactly even, I just couldn’t make the call and then have all 4 hit or something.


  • no scramble

    I believe my team and I will be doing Dayton again. We’re trying to go to gencon as well, but we’re struggling with the third ticket.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Hunan
            1 bomber moved from Japan to Hunan
            5 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Anhwe to Hunan
            4 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            7 armour, 2 artilleries, 1 fighter, 31 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
            2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from 37 Sea Zone to India
            5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            6 artilleries and 6 infantry moved from 39 Sea Zone to India
            2 fighters and 3 tactical_bombers moved from French Indo China to Hunan
            4 fighters and 1 tactical_bomber moved from French Indo China to India
            2 submarines moved from 62 Sea Zone to 56 Sea Zone
            1 armour moved from Dzavhan to Kansu
                  Japanese take Tsagaan Olom from Russians
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in India
                Japanese attack with 7 armour, 8 artilleries, 7 fighters, 37 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 5 armour, 1 artillery, 1 bomber, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 7 armour, 8 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 19/61 hits, 18.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 1 bomber, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 21/45 hits, 17.83 expected hits
                    21 infantry owned by the Japanese lost in India
                    3 aaGuns owned by the British, 1 bomber owned by the British and 18 infantry owned by the British lost in India
                    Japanese roll dice for 7 armour, 8 artilleries, 4 fighters, 16 infantry, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 13/40 hits, 14.50 expected hits
                    UK_Pacific roll dice for 5 armour, 1 artillery, 6 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 14/26 hits, 11.67 expected hits
                    10 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
                    1 mech_infantry owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 7 armour, 6 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in India, round 4 : 13/26 hits, 11.50 expected hits
                    UK_Pacific roll dice for 5 armour, 1 artillery, 6 fighters and 1 tactical_bomber in India, round 4 : 8/13 hits, 7.33 expected hits
                    2 infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in India
                    1 tactical_bomber owned by the British, 1 artillery owned by the British, 6 fighters owned by the British and 5 armour owned by the British lost in India
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 7 armour, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 8 artilleries, 3 fighters, 33 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 1 bomber, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
            Battle in Hunan
                Japanese attack with 5 artilleries, 1 bomber, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 23 infantry
                    Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers in Hunan, round 2 : 8/25 hits, 10.00 expected hits
                    Chinese roll dice for 23 infantry in Hunan, round 2 : 8/23 hits, 7.67 expected hits
                    7 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                    8 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 4 artilleries, 1 bomber, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Hunan, round 3 : 12/17 hits, 8.17 expected hits
                    Chinese roll dice for 15 infantry in Hunan, round 3 : 6/15 hits, 5.00 expected hits
                    2 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese lost in Hunan
                    12 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 bomber, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Hunan, round 4 : 5/11 hits, 6.00 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
                    3 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 5 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 23 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Central Mongolia to Kansu
            1 infantry moved from Suiyuyan to Kansu
            5 infantry moved from Manchuria to Jehol
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 bomber moved from Hunan to Shan State
            3 fighters and 1 tactical_bomber moved from Hunan to 35 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            2 fighters and 1 tactical_bomber moved from India to Shan State
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 airfield placed in Shan State
            2 armour and 1 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            7 infantry placed in Japan
            Japanese undo move 2.
            Japanese undo move 3.
            Japanese undo move 2.
            1 infantry placed in Kiangsu
            2 armour and 1 infantry placed in French Indo China
            3 infantry placed in Japan
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 2.50
    British AA : 1.50
    UK_Pacific regular : 6.17
    

    Savegame




  • @FranceNeedsMorePower My carries are also moving in


  • @FranceNeedsMorePower I have not done any combat to yet btw


  • @FranceNeedsMorePower

    Scramble 3 fighters


  • @FranceNeedsMorePower

    We will need to take casualties round by round at least initially, so please post the game file as well after the attack rolls so I can decide on casualties.

    Also, make sure you are playing on Forum mode and not Local, so the dice rolls come through.


  • @Booper Used edit to move the carriers btw.


  • @Booper The edit I did is not including the carriers in the battle to soak as hits. What did I do wrong?


  • @FranceNeedsMorePower

    Your opponent needs to have the opportunity to pick casualties, particularly in a big fight like this. Do I want to sink my carriers, or just take 1 damage and hope they survive to repair, or take 0 damage do planes can still land on them?

    You must post the game file at every decision point your opponent has, and ask for their feedback.

    Can you post where you are at now?


  • @FranceNeedsMorePower

    OK, I’ll try to give you some guidance here.

    1. You should never edit the Combat Move. Just start again, re-load the save game file, and fix whatever you didn’t do that you wish you did. Then you can re-post the finalized file and ask for Scramble instructions. There is no reason to do an edit here!

    2. You need to save and post the game every time it asks for opponents losses in big battles (especially sea battles). If there is an obvious inf vs tank loss, you don’t need to, but in larger battles, it’s best to.

    As a concrete example, please look at this game, starting at Italians Round 3.

    https://www.axisandallies.org/forums/topic/42508/g42-practice-mikawgunichi-vs-booper/43?page=2

    A combined Italy fleet and air is attacking a British fleet with carriers and air. I ask for casualties EVERY SINGLE time it asks for casualties for the UK. There are 4 total Italian posts, at different phases of the battle, then the final one with NCM complete. I also repost the file so there’s no ambiguity of what is happening at each phase. I then wait for my opponents response before continuing.

    Yes, it is more time consuming, but if you don’t do this, you are at the mercy of your opponent. They can say they wouldn’t have taken the casualties you selected, and you need to re-do the fight. Or you might have to come to some other resolution and involve the game arbiter. It is best to always ask when there are multiple options (generally with moderate to large sea battles).

    Hope this makes sense.


  • @Booper Thank you so much! I was able to see your replies to each other and how it worked. So I will go into the file and attack then I will re-send the file before taking german losses and let you pick. I won’t be able to do that for a bit not till tomorrow or later. Looking back I think you have had to even ask me for order of hits in a sea battle or maybe it was Daaras?


  • @Booper Thank you so much! I was able to see your replies to each other and how it worked. So I will go into the file and attack then I will re-send the file before taking german losses and let you pick. I won’t be able to do that for a bit not till tomorrow or later. Looking back I think you have had to even ask me for order of hits in a sea battle or maybe it was Daaras? Daaras has asked me to make the change of taking Pairs so if that’s fine I won’t take it because no dice have been rolling yet expect for the sea battle mistake where I did it incorrectly.



  • @FranceNeedsMorePower

    Tip 2 carriers, and kill 8 subs

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