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BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)
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Triple allied move done
No edits
Our cool game goes on
Italy on the move
Godspeed :)
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@Amon-Sul All good :)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 artilleries moved from Syria to Iraq 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Iraq Italians attack with 2 artilleries British defend with 1 mech_infantry Italians roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Iraq, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq 1 mech_infantry owned by the British lost in Iraq Italians win, taking Crete from Neutral_Allies, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Syria to 98 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Libya to 96 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 bomber and 2 fighters moved from Libya to Southern Italy 2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Romania to Ukraine 5 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Southern Italy: 1 artillery EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry EDIT: Adding units owned by Italians to France: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -0.33 -
@Amon-Sul Yeah very dynamic game :)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to Malaya 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 fighter and 1 tactical_bomber moved from New South Wales to Western Australia 1 transport moved from 75 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to Malaya 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 fighter and 1 tactical_bomber moved from New South Wales to Western Australia 1 transport moved from 75 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from French West Africa to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul Yeah very dynamic game :)
Round 4 done.
Germany on the move…
Godspeed :)
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@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul Yeah very dynamic game :)
Round 4 done.
Germany on the move…
Godspeed :)
wait
i ll do slight ncm change for anzac
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to Malaya 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 fighter and 1 tactical_bomber moved from New South Wales to Western Australia 1 transport moved from 75 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from French West Africa to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Western Australia: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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now the move is definitely over.
Germany may proceed
cheers
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@Amon-Sul Great, will do :)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 7 armour, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Ukraine to Rostov 3 armour moved from Bessarabia to Rostov 2 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Baltic States 1 bomber moved from Western Germany to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to Novgorod 2 infantry moved from Poland to Baltic States 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 10 armour, 2 artilleries, 13 infantry and 3 mech_infantrys Russians defend with 3 artilleries and 1 infantry Germans roll dice for 10 armour, 2 artilleries, 13 infantry and 3 mech_infantrys in Rostov, round 2 : 4/28 hits, 8.67 expected hits Russians roll dice for 3 artilleries and 1 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 3 artilleries and 1 infantry Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Rostov 2 armour and 3 mech_infantrys moved from Romania to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 marine moved from Poland to 114 Sea Zone 1 cruiser and 1 marine moved from 114 Sea Zone to 113 Sea Zone 1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Western Germany 2 mech_infantrys moved from Poland to Bessarabia 1 artillery moved from Germany to Poland 3 armour and 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Novgorod to Romania 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Baltic States to Romania Place Units - Germans 1 submarine placed in 113 Sea Zone 1 infantry placed in France 4 infantry and 6 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 2.33 Germans regular : -4.33 -
@Amon-Sul You play unusually aggressive as Allies. It’s very interesting to see :)
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@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul You play unusually aggressive as Allies. It’s very interesting to see :)
I ll take that as a compliment :)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 15 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Sikang to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 4 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 4 mech_infantrys in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 mech_infantrys in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 2 mech_infantrys in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys in Suiyuyan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan 1 mech_infantry owned by the Russians retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 3 mech_infantrys Battle in Anhwe Russians attack with 15 infantry Japanese defend with 1 infantry Russians roll dice for 15 infantry in Anhwe, round 2 : 4/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Jehol to Manchuria 2 aaGuns moved from Jehol to Anhwe 6 artilleries moved from Tambov to Bryansk 2 aaGuns, 15 artilleries and 18 infantry moved from Belarus to Bryansk 1 aaGun moved from Smolensk to Bryansk 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Novosibirsk to Bryansk 1 mech_infantry moved from Kazakhstan to Caucasus 3 infantry moved from Volgograd to Tambov 4 infantry moved from Bryansk to Tambov Place Units - Russians 3 infantry placed in Volgograd 5 armour placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -1.00 -
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@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul You play unusually aggressive as Allies. It’s very interesting to see :)
I ll take that as a compliment :)
I am glad U are enjoying our games. We play for fun primarily :)
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@Amon-Sul Absolutely! I tend to play safe and stick to what I “know” is good, but your way we end up learning new things :)
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@Amon-Sul Indeed! :)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Korea to Buryatia Japanese take Buryatia from Russians 1 artillery and 1 infantry moved from Korea to Manchuria 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 battleship moved from 33 Sea Zone to 54 Sea Zone Japanese take 54 Sea Zone from Americans 1 armour and 1 mech_infantry moved from Yunnan to Malaya 2 bombers and 3 tactical_bombers moved from Kwangsi to Malaya 2 tactical_bombers moved from 36 Sea Zone to Malaya 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Queensland Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 bomber Japanese roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Queensland 1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Queensland Japanese win, taking Wake Island from Americans, taking Queensland from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Casualties for Americans: 1 bomber Battle in Malaya Japanese attack with 1 armour, 2 bombers, 1 mech_infantry and 5 tactical_bombers Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 bombers, 1 mech_infantry and 5 tactical_bombers in Malaya, round 2 : 6/9 hits, 4.67 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya 2 fighters owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 1 artillery and 1 infantry Casualties for ANZAC: 2 fighters Battle in 43 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 submarine owned by the Americans lost in 43 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 3 artilleries and 5 infantry moved from Yunnan to Shan State 1 artillery and 4 infantry moved from French Indo China to Shan State 1 artillery moved from Kweichow to Yunnan 2 tactical_bombers moved from Malaya to Shan State 2 tactical_bombers moved from Malaya to French Indo China 1 marine moved from Kwangsi to French Indo China 2 bombers moved from Malaya to French Indo China 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 battleship, 2 carriers and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 2 carriers moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 31 Sea Zone 3 fighters moved from Caroline Islands to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Japan 2 submarines placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,5,6,1,1,4,2,6,6,6,6,6,3,4,3,2,6,3,4 Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : 1.00 UK_Pacific regular : 0.00 ANZAC regular : 0.33





