3d10<=3: 10, 10, 3; Hits: 1
2d7<=2: 4, 3; Hits: 0
1d7<=3: 7; Hits: 0
1d10<=4: 4; Hits: 1
1d10<=6: 9; Hits: 0
4d8<=3: 2, 6, 2, 2; Hits: 3
2d8<=3: 4, 4; Hits: 0
2d8<=5: 8, 8; Hits: 0
1d10<=5: 10; Hits: 0
WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Hisaichi 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 2 Infantrys moved from Peking to Chahar 2 Bombers moved from Changchun to Chahar 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 2 L.Fighters moved from 84 Sea Zone to Kiangsi 1 Adv.Fighter moved from 84 Sea Zone to Kiangsi 3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shantung 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Kiangsi 1 Adv.Fighter moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from 84 Sea Zone to Chahar Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 13 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Chahar, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Shantung Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 4/7 hits, 2,67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Kiangsi Hisaichi attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters in Kiangsi, round 2 : 6/7 hits, 2,67 expected hits Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Kiangsi to 84 Sea Zone 3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone 2 Bombers moved from Chahar to Changchun 1 Adv.Fighter moved from Chahar to 84 Sea Zone 1 Infantry moved from Hulunbuir to Chita 11 Tanks moved from Peking to Hulunbuir 3 Infantrys moved from Liaoning to Hulunbuir 2 Infantrys moved from Peking to Hulunbuir 1 Adv.Fighter moved from Shantung to 84 Sea Zone Place Units - Hisaichi 3 Infantrys placed in Peking 3 Infantrys placed in Hulunbuir 4 Infantrys placed in Liaoning 1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Hisaichi regular : 4,83 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Wales to London 2 Infantrys moved from Manchester to Dover 1 Adv.Fighter moved from Wales to Dover 1 Adv.Fighter moved from Manchester to Dover 2 Infantrys moved from Nubia to New Valley 1 Bomber moved from Italian East Africa to New Valley 2 Infantrys moved from Nubia to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Palestine 2 Infantrys moved from Italian East Africa to 58 Sea Zone 2 Fighters and 2 Infantrys moved from 58 Sea Zone to E.Iran 1 Adv.Fighter moved from 57 Sea Zone to E.Iran 1 Adv.Fighter moved from 57 Sea Zone to New Valley Purchase Units - British British buy 2 Adv.Fighters, 2 Bunkers, 18 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys Italians defend with 1 Infantry British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in E.Iran British attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Germans defend with 1 Tank British roll dice for 1 Battleship in E.Iran, round 2 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Germans lost in E.Iran British win, taking E.Iran from Germans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Palestine British attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Battleships in Palestine, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Italians lost in Palestine British win, taking Palestine from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Dover British attack with 2 Adv.Fighters and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Dover, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Dover 1 Infantry owned by the Germans lost in Dover British roll dice for 2 Adv.Fighters in Dover, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Dover, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Dover British win with 2 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - British 1 Adv.Fighter moved from Dover to Manchester 1 Adv.Fighter moved from Dover to Wales 1 Adv.Fighter moved from New Valley to 57 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Palestine to 57 Sea Zone 1 Bomber moved from New Valley to Italian East Africa 2 Fighters moved from E.Iran to 58 Sea Zone 1 Adv.Fighter moved from E.Iran to 57 Sea Zone 2 ArmoredCars moved from Rhodesia to Italian East Africa 2 Tanks moved from Italian East Africa to Nubia 2 ArmoredCars moved from Italian East Africa to Nubia 1 Infantry moved from Rajputana to Baluchistan 1 Infantry moved from Punjab to Baluchistan 5 Infantrys moved from Hyderabad to Rajputana 2 Tanks moved from Bombay to Delhi 1 Tank moved from Assam to Delhi 1 Artillery and 5 Infantrys moved from Bihar to Assam 4 Tanks moved from Bihar to Delhi 5 Infantrys moved from Delhi to Punjab 5 Tanks moved from Madras to Delhi Place Units - British 1 Adv.Fighter placed in Wales 1 Adv.Fighter placed in Manchester 1 Bunker and 6 Infantrys placed in Cairo 3 Infantrys placed in Italian East Africa 1 Bunker and 3 Infantrys placed in W.Iran 5 Infantrys placed in Delhi 2 Tanks placed in Bombay 5 Tanks placed in Madras 1 Infantry placed in Cape Town Turn Complete - British British collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 British regular : -2.17 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Transports moved from 67 Sea Zone to 122 Sea Zone 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Elite and 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 111 Sea Zone to Mindoro Americans take Mindoro from Hisaichi 3 Infantrys moved from Lombok to 110 Sea Zone 3 Cruisers and 3 Infantrys moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Yamamoto 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Yamamoto 1 Elite and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Elite and 3 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Artillery moved from Northern Territory to Western Australia 2 Infantrys moved from Port Moresby to 114 Sea Zone 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor Dutch take Timor from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from Canberra to 122 Sea Zone 1 Infantry moved from Canberra to New South Wales 4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 5 Artillerys and 3 Elites moved from Banjarmasin to East And South Borneo 1 Artillery and 1 Infantry moved from Banjarmasin to East And South Borneo 4 Adv.Fighters, 1 Battleship, 2 Carriers and 4 Destroyers moved from 110 Sea Zone to 111 Sea Zone Place Units - Anzac Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 Submarine EDIT: Adding units owned by British to 111 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Artillery, 1 Elite and 1 Infantry placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Artillery and 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Purchase Units - Dutch Dutch buy 1 Destroyer, 7 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Marine moved from Cape Verde to 34 Sea Zone 1 Marine moved from 34 Sea Zone to Mauritania 1 Artillery and 1 Marine moved from West Borneo to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to East And South Borneo 2 Infantrys moved from West Borneo to East And South Borneo 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 111 Sea Zone to Panay Place Units - Dutch 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 1 Destroyer and 1 Transport placed in 32 Sea Zone 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 2 Tanks moved from Saratov to Stalingrad 3 Tanks moved from Tula to Stalingrad 5 Infantrys moved from Rostov to Stalingrad Purchase Units - Finns Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Stalingrad Finns attack with 5 Infantrys and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 2 Infantrys Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Stalingrad 2 Infantrys owned by the Russians lost in Stalingrad Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 4 Infantrys moved from Rostov to Georgia 2 Infantrys moved from Tula to Rostov 1 Infantry moved from Rostov to Georgia 5 Infantrys moved from Yaroslavl to Tula 4 Infantrys moved from S.Karelia to Yaroslavl 4 Mech.Infs moved from Arkhangelsk to Kuybyshev 4 Mech.Infs moved from Kuybyshev to Astrakhan 3 Infantrys moved from Chimkent to Uzbekistan 2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan 4 Mech.Infs moved from Chimkent to Novosibirsk 1 JetFighter moved from Chimkent to Uzbekistan Place Units - Finns 2 Infantrys placed in Tashkent 3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk Turn Complete - Finns Finns collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Finns regular : 0,67 Russians regular : 0,33 -
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 2 Tanks moved from Saratov to Stalingrad 3 Tanks moved from Tula to Stalingrad 5 Infantrys moved from Rostov to Stalingrad Purchase Units - Finns Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Stalingrad Finns attack with 5 Infantrys and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 2 Infantrys Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Stalingrad 2 Infantrys owned by the Russians lost in Stalingrad Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 4 Infantrys moved from Rostov to Georgia 2 Infantrys moved from Tula to Rostov 1 Infantry moved from Rostov to Georgia 5 Infantrys moved from Yaroslavl to Tula 4 Infantrys moved from S.Karelia to Yaroslavl 4 Mech.Infs moved from Arkhangelsk to Kuybyshev 4 Mech.Infs moved from Kuybyshev to Astrakhan 3 Infantrys moved from Chimkent to Uzbekistan 2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan 4 Mech.Infs moved from Chimkent to Novosibirsk 1 JetFighter moved from Chimkent to Uzbekistan Place Units - Finns 2 Infantrys placed in Tashkent 3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk Turn Complete - Finns Finns collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Finns regular : 0,67 Russians regular : 0,33 -
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Romanians 2 Infantrys moved from Georgia to Erzurum 1 Adv.Fighter moved from Saratov to Erzurum 1 Tank moved from Georgia to Erzurum Purchase Units - Romanians Romanians buy 2 ArmoredCars, 3 Infantrys, 1 JetFighter and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Erzurum Romanians attack with 1 Adv.Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Romanians roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Tank in Erzurum, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 Bunker in Erzurum, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Romanians lost in Erzurum 1 Bunker owned by the Russians lost in Erzurum Romanians win, taking Erzurum from Russians with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Romanians 1 Adv.Fighter moved from Erzurum to Astrakhan 1 ArmoredCar, 4 Mech.Infs and 4 Tanks moved from Georgia to Astrakhan 3 Tanks moved from Kiev to Rostov 3 Mech.Infs moved from Bucharest to Donetsk Place Units - Romanians 3 Infantrys placed in Georgia 2 ArmoredCars and 1 Tank placed in Kiev 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Romanians regular : 1,67 Russians regular : 0,50 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Thai 1 Infantry moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok 4 Infantrys moved from Malaya to Bangkok 3 Infantrys moved from Malaya to Bangkok Place Units - Thai 2 Artillerys placed in Bangkok Turn Complete - Thai Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Thai regular : 1,00 British regular : -0,33 -
@captainwalker I was just testing locally my next moves. and noticed that Russia collected some money after losing its final capital… I was curious how that would unfold, and played on for a whole round. And they were able to buy an IC to place for instance in Mongolia…
That is wrong, isn’t it?
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@Elrood no…Russia is the only power that continues to collect income after all capitols have been captured.
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@captainwalker ohhh! okay! good to know
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Carrier, 3 Destroyers, 11 Infantrys, 1 Submarine, 3 T.Boats and 2 Tanks; Remaining resources: 1 PUs; Non Combat Move - Americans 2 S.Submarines and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone 1 Transport moved from 86 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 2 Destroyers moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 2 Infantrys moved from 91 Sea Zone to Pearl Harbor 2 Tanks moved from Santiago to Argentina 1 B.Transport moved from 32 Sea Zone to 25 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone 1 Adv.Fighter moved from Rio de Oro to 34 Sea Zone 1 Tank moved from Rio de Oro to W.Morocco 8 Infantrys moved from Mauritania to Rio de Oro 1 Destroyer moved from 34 Sea Zone to 30 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone 1 AAGun and 6 Infantrys moved from Bahia to 35 Sea Zone 1 AAGun, 2 B.Transports and 6 Infantrys moved from 35 Sea Zone to 36 Sea Zone 1 AAGun and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 Infantry moved from 36 Sea Zone to Mauritania 4 Infantrys moved from 32 Sea Zone to Bahia 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone Place Units - Americans 2 Adv.Fighters and 1 B.Carrier placed in 34 Sea Zone 2 Infantrys placed in Salvador 1 Destroyer and 1 Submarine placed in 13 Sea Zone 3 T.Boats placed in 86 Sea Zone 2 Destroyers placed in 88 Sea Zone 2 Tanks placed in Santiago 3 Infantrys placed in South Atlantic USA 5 Infantrys placed in South Central USA 1 Infantry placed in Alaska Turn Complete - Americans Americans collect 128 PUs; end with 129 PUsCombat Hit Differential Summary :
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@captainwalker Forgot the Egypt combat move. will roll here
4 German tanks [dice 4d6<=3]
1 french tanks [dice 1d6<=3]
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4d6<=3: 4, 6, 5, 1; Hits: 1
1d6<=3: 2; Hits: 1 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Germans 13 ArmoredCars and 6 Tanks moved from Saratov to Azerbaijan 17 ArmoredCars moved from Astrakhan to Azerbaijan 6 Mech.Infs and 27 Tanks moved from Yeniseysk to Sibirsky 1 Mech.Inf moved from Sverdlovsk to Salekhard 1 Mech.Inf moved from Sverdlovsk to Surgut 1 Bomber moved from Novosibirsk to Salekhard 1 Stuka moved from Ufa to Surgut 1 Mech.Inf moved from Sverdlovsk to Surgut 11 Tanks moved from Novosibirsk to Sibirsky 6 Adv.Fighters and 2 JetFighters moved from 17 Sea Zone to 30 Sea Zone 1 Infantry moved from Netherlands to 20 Sea Zone 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Azores Germans take Azores from French Purchase Units - Germans Germans buy 2 Adv.Fighters, 18 ArmoredCars, 1 Carrier, 1 Factory, 1 HeavyTank, 5 Infantrys, 1 S.Submarine, 6 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Azerbaijan Germans attack with 30 ArmoredCars and 6 Tanks Russians defend with 1 Bunker Germans roll dice for 30 ArmoredCars and 6 Tanks in Azerbaijan, round 2 : 14/36 hits, 13,00 expected hits Russians roll dice for 1 Bunker in Azerbaijan, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Russians lost in Azerbaijan Germans win, taking Azerbaijan from Russians with 30 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in 30 Sea Zone Germans attack with 6 Adv.Fighters and 2 JetFighters Americans defend with 1 Destroyer Germans roll dice for 6 Adv.Fighters and 2 JetFighters in 30 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Americans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Adv.Fighter owned by the Germans lost in 30 Sea Zone 1 Destroyer owned by the Americans lost in 30 Sea Zone Germans win with 5 Adv.Fighters and 2 JetFighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 Adv.Fighter Casualties for Americans: 1 Destroyer Battle in Sibirsky Germans attack with 6 Mech.Infs and 38 Tanks Russians defend with 2 Bunkers, 1 Factory and 6 Infantrys Germans roll dice for 6 Mech.Infs and 38 Tanks in Sibirsky, round 2 : 15/44 hits, 21,00 expected hits Russians roll dice for 2 Bunkers and 6 Infantrys in Sibirsky, round 2 : 2/8 hits, 3,00 expected hits 2 Mech.Infs owned by the Germans lost in Sibirsky 6 Infantrys owned by the Russians and 2 Bunkers owned by the Russians lost in Sibirsky Germans captures 32PUs while taking Russians capital Germans win, taking Sibirsky from Russians with 4 Mech.Infs and 38 Tanks remaining. Battle score for attacker is 12 Casualties for Germans: 2 Mech.Infs Casualties for Russians: 2 Bunkers and 6 Infantrys Battle in Salekhard Germans attack with 1 Bomber and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Mech.Inf in Salekhard, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Salekhard, round 2 : 1/1 hits, 0,33 expected hits 1 Mech.Inf owned by the Germans lost in Salekhard 1 Infantry owned by the Russians lost in Salekhard Germans win with 1 Bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Surgut Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs and 1 Stuka in Surgut, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Surgut Germans win, taking Surgut from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from Lower Egypt: 1 Tank EDIT: Removing units owned by Germans from Mersa Matruh: 4 Tanks EDIT: Adding units owned by Germans to Lower Egypt: 3 Tanks EDIT: Changing ownership of Lower Egypt from British to Germans EDIT: Turning off Edit Mode 1 Bomber moved from Salekhard to Sverdlovsk 1 Stuka moved from Ufa to Sverdlovsk 1 Stuka moved from Surgut to Ufa 1 Bomber and 1 Stuka moved from Sverdlovsk to Ufa 2 Mech.Infs moved from Sverdlovsk to Sibirsky 4 ArmoredCars moved from Rostov to Astrakhan 4 ArmoredCars moved from Kiev to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 3 ArmoredCars moved from Krakow to Kiev 4 ArmoredCars moved from Warsaw to Kiev 6 ArmoredCars and 4 Tanks moved from Moscow to Kuybyshev 2 Infantrys moved from Netherlands to 20 Sea Zone 2 Adv.Fighters, 1 Carrier, 2 Infantrys and 1 Transport moved from 20 Sea Zone to 17 Sea Zone 2 Infantrys moved from 17 Sea Zone to Galicia 4 Adv.Fighters and 2 JetFighters moved from 30 Sea Zone to 17 Sea Zone 1 Adv.Fighter moved from 30 Sea Zone to 17 Sea Zone 10 Infantrys moved from Portugal to Andalusia 1 Destroyer, 3 Submarines and 2 Transports moved from 45 Sea Zone to 42 Sea Zone 3 ArmoredCars moved from Madrid to Andalusia 4 Stukas moved from Leon to Andalusia 2 ArmoredCars moved from Madrid to Andalusia 1 AAGun moved from Madrid to Leon 2 Infantrys moved from Hamburg to 22 Sea Zone 2 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Dover 4 Stukas moved from Andalusia to Leon Place Units - Germans 1 Factory placed in Andalusia 5 Infantrys placed in Madrid 1 Carrier, 1 S.Submarine and 1 Transport placed in 20 Sea Zone 2 Adv.Fighters placed in 20 Sea Zone 4 ArmoredCars and 1 HeavyTank placed in Sverdlovsk 6 ArmoredCars and 4 Tanks placed in Moscow 2 Tanks placed in El Agheila 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 181 PUs; end with 213 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,17 Germans regular : -4,50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Germans 13 ArmoredCars and 6 Tanks moved from Saratov to Azerbaijan 17 ArmoredCars moved from Astrakhan to Azerbaijan 6 Mech.Infs and 27 Tanks moved from Yeniseysk to Sibirsky 1 Mech.Inf moved from Sverdlovsk to Salekhard 1 Mech.Inf moved from Sverdlovsk to Surgut 1 Bomber moved from Novosibirsk to Salekhard 1 Stuka moved from Ufa to Surgut 1 Mech.Inf moved from Sverdlovsk to Surgut 11 Tanks moved from Novosibirsk to Sibirsky 6 Adv.Fighters and 2 JetFighters moved from 17 Sea Zone to 30 Sea Zone 1 Infantry moved from Netherlands to 20 Sea Zone 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Azores Germans take Azores from French Purchase Units - Germans Germans buy 2 Adv.Fighters, 18 ArmoredCars, 1 Carrier, 1 Factory, 1 HeavyTank, 5 Infantrys, 1 S.Submarine, 6 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Azerbaijan Germans attack with 30 ArmoredCars and 6 Tanks Russians defend with 1 Bunker Germans roll dice for 30 ArmoredCars and 6 Tanks in Azerbaijan, round 2 : 14/36 hits, 13,00 expected hits Russians roll dice for 1 Bunker in Azerbaijan, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Russians lost in Azerbaijan Germans win, taking Azerbaijan from Russians with 30 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in 30 Sea Zone Germans attack with 6 Adv.Fighters and 2 JetFighters Americans defend with 1 Destroyer Germans roll dice for 6 Adv.Fighters and 2 JetFighters in 30 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Americans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Adv.Fighter owned by the Germans lost in 30 Sea Zone 1 Destroyer owned by the Americans lost in 30 Sea Zone Germans win with 5 Adv.Fighters and 2 JetFighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 Adv.Fighter Casualties for Americans: 1 Destroyer Battle in Sibirsky Germans attack with 6 Mech.Infs and 38 Tanks Russians defend with 2 Bunkers, 1 Factory and 6 Infantrys Germans roll dice for 6 Mech.Infs and 38 Tanks in Sibirsky, round 2 : 15/44 hits, 21,00 expected hits Russians roll dice for 2 Bunkers and 6 Infantrys in Sibirsky, round 2 : 2/8 hits, 3,00 expected hits 2 Mech.Infs owned by the Germans lost in Sibirsky 6 Infantrys owned by the Russians and 2 Bunkers owned by the Russians lost in Sibirsky Germans captures 32PUs while taking Russians capital Germans win, taking Sibirsky from Russians with 4 Mech.Infs and 38 Tanks remaining. Battle score for attacker is 12 Casualties for Germans: 2 Mech.Infs Casualties for Russians: 2 Bunkers and 6 Infantrys Battle in Salekhard Germans attack with 1 Bomber and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Mech.Inf in Salekhard, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Salekhard, round 2 : 1/1 hits, 0,33 expected hits 1 Mech.Inf owned by the Germans lost in Salekhard 1 Infantry owned by the Russians lost in Salekhard Germans win with 1 Bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Surgut Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Mech.Infs and 1 Stuka in Surgut, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Surgut Germans win, taking Surgut from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from Lower Egypt: 1 Tank EDIT: Removing units owned by Germans from Mersa Matruh: 4 Tanks EDIT: Adding units owned by Germans to Lower Egypt: 3 Tanks EDIT: Changing ownership of Lower Egypt from British to Germans EDIT: Turning off Edit Mode 1 Bomber moved from Salekhard to Sverdlovsk 1 Stuka moved from Ufa to Sverdlovsk 1 Stuka moved from Surgut to Ufa 1 Bomber and 1 Stuka moved from Sverdlovsk to Ufa 2 Mech.Infs moved from Sverdlovsk to Sibirsky 4 ArmoredCars moved from Rostov to Astrakhan 4 ArmoredCars moved from Kiev to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 3 ArmoredCars moved from Krakow to Kiev 4 ArmoredCars moved from Warsaw to Kiev 6 ArmoredCars and 4 Tanks moved from Moscow to Kuybyshev 2 Infantrys moved from Netherlands to 20 Sea Zone 2 Adv.Fighters, 1 Carrier, 2 Infantrys and 1 Transport moved from 20 Sea Zone to 17 Sea Zone 2 Infantrys moved from 17 Sea Zone to Galicia 4 Adv.Fighters and 2 JetFighters moved from 30 Sea Zone to 17 Sea Zone 1 Adv.Fighter moved from 30 Sea Zone to 17 Sea Zone 10 Infantrys moved from Portugal to Andalusia 1 Destroyer, 3 Submarines and 2 Transports moved from 45 Sea Zone to 42 Sea Zone 3 ArmoredCars moved from Madrid to Andalusia 4 Stukas moved from Leon to Andalusia 2 ArmoredCars moved from Madrid to Andalusia 1 AAGun moved from Madrid to Leon 2 Infantrys moved from Hamburg to 22 Sea Zone 2 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Dover 4 Stukas moved from Andalusia to Leon Place Units - Germans 1 Factory placed in Andalusia 5 Infantrys placed in Madrid 1 Carrier, 1 S.Submarine and 1 Transport placed in 20 Sea Zone 2 Adv.Fighters placed in 20 Sea Zone 4 ArmoredCars and 1 HeavyTank placed in Sverdlovsk 6 ArmoredCars and 4 Tanks placed in Moscow 2 Tanks placed in El Agheila 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 181 PUs; end with 213 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 45 Sea Zone: 1 Submarine EDIT: Adding units owned by Germans to 42 Sea Zone: 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,67 Russians regular : -1,17 Germans regular : -4,50 -
@captainwalker just realized I forgot to move a German sub at sardinia with my Med fleet. hence NCM edit
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Russians 1 Artillery and 1 Elite moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Artillery and 1 Elite moved from N.Buryat Mongolia to Ayan 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Adv.Fighters and 3 Fighters moved from Olyokminsk to Chita Combat - Russians Battle in Chita Russians attack with 2 Adv.Fighters, 3 Fighters and 6 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Adv.Fighters, 3 Fighters and 6 Infantrys in Chita, round 2 : 3/11 hits, 3.00 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 2 Adv.Fighters, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in S.Buryat Mongolia Russians attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in S.Buryat Mongolia, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in S.Buryat Mongolia 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 Elite Casualties for Hisaichi: 1 Infantry Battle in Ayan Russians attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Ayan Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 Artillery and 1 Elite Non Combat Move - Russians 2 Adv.Fighters and 2 Fighters moved from Chita to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 1 AAGun, 4 Artillerys, 2 Elites, 2 HeavyTanks, 19 Infantrys and 6 Tanks moved from Olyokminsk to N.Buryat Mongolia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Hisaichi regular : 2.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Russians 1 Artillery and 1 Elite moved from N.Buryat Mongolia to S.Buryat Mongolia 1 Artillery and 1 Elite moved from N.Buryat Mongolia to Ayan 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Adv.Fighters and 3 Fighters moved from Olyokminsk to Chita Combat - Russians Battle in Chita Russians attack with 2 Adv.Fighters, 3 Fighters and 6 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Adv.Fighters, 3 Fighters and 6 Infantrys in Chita, round 2 : 3/11 hits, 3.00 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 2 Adv.Fighters, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in S.Buryat Mongolia Russians attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in S.Buryat Mongolia, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in S.Buryat Mongolia 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 Elite Casualties for Hisaichi: 1 Infantry Battle in Ayan Russians attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Ayan Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 Artillery and 1 Elite Non Combat Move - Russians 2 Adv.Fighters and 2 Fighters moved from Chita to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 1 AAGun, 4 Artillerys, 2 Elites, 2 HeavyTanks, 19 Infantrys and 6 Tanks moved from Olyokminsk to N.Buryat Mongolia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from W.Iran: 1 Bomber EDIT: Adding units owned by Russians to West Borneo: 1 Bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -1.00 Hisaichi regular : 2.67





