I am unable to open the game file.
I am on…
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I think TripleA’s “oversight” is not and cannot be bound to a single combat move. By the rules all combat movement happens at the same time. As this - for reasons of usability - must be performed step by step the sequence of combat moves is arbitrary. So it can only be after all combat moves have been executed that TripleA might be enabled to check for valid landing spaces.
In this game the attack on Malaya (isolated) will be valid if you bring the carrier from SZ 36 to SZ 37, what gives a valid landing space, and when you move the one from SZ37 to SZ38 you have a valid landing space for the planes there, too (or bring the carrier from SZ 36 to 38 directly and leave the one in 37 there). But in that case only one carrier is present for the three planes in SZ 54 and 62. So here you could blame the movement of three fighters to the seazones south-east of Australia (instead of the attack on Malaya).
So - in case you don’t want the players to be resonsible for their movement - the engine should be enabled to check for landing spaces at the end of Combat Move Phase. During Combat Move Phase TripelA - at the time of executing each move - simply cannot “know” the follow up moves.
But let us further discuss that on https://github.com/triplea-game/triplea/issues/14508 .
@Panther Thanks for your input!
@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
If Shan State wasnt taken , i think the program probably wouldnt allow the sz 62 attack
Just stating already that that has not caused the issue. I started a save file from the start of the Japanese turn, didn’t purchase anything and only did the movements of the 7 air units in question. Still, TripleA allowed the movement of all 7 air units at any point, even though it is obvious one air unit will not have a landing spot. EVen when the fighter moving to SZ 62 is the very last move, the engine still allows it.
That being said, there are complex cases where the engine does correctly disallow some air attacks, when there are multiple carriers involved. One actually occurred in a game I am currently playing against Simon33 on G13, where the engine correctly prevents the movement of one fighter to SZ 91.
@VictoryFirst said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
If Shan State wasnt taken , i think the program probably wouldnt allow the sz 62 attack
Just stating already that that has not caused the issue. I started a save file from the start of the Japanese turn, didn’t purchase anything and only did the movements of the 7 air units in question. Still, TripleA allowed the movement of all 7 air units at any point, even though it is obvious one air unit will not have a landing spot. EVen when the fighter moving to SZ 62 is the very last move, the engine still allows it.
That being said, there are complex cases where the engine does correctly disallow some air attacks, when there are multiple carriers involved. One actually occurred in a game I am currently playing against Simon33 on G13, where the engine correctly prevents the movement of one fighter to SZ 91.
Thanks a lot dude
It seems triple a has a bug sometimes (not Always, which makes it hard to detect) on this Isuse
Good to know
Hope it resolves somehow
Until then we ll be more careful
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Sikang to Kansu
1 fighter moved from Novgorod to Kansu
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 1 infantry moved from Bryansk to Rostov
5 infantry moved from Belarus to Bryansk
2 armour moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
6 artilleries moved from Russia to Tambov
2 aaGuns, 4 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
2 aaGuns and 16 infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
Place Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : 1.00
Japan on the move…
Godspeed :)
I forgot one thing
Can u please move Russian tanks to Russia
I put them to Smolensk
I would Like them in Russia (Moscow)
Thanks man
Japan may proceed
@Amon-Sul Of course! Will do! Thanks :)
Unusual and interesting situation on the Eastern Front
In China too ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 armour moved from Smolensk to Russia
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in French Indo China
Battle in 49 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win, taking French Indo China from French with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
3 fighters moved from Kwangsi to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from 41 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 marine moved from Kwangtung to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
2 carriers placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 1.00
Russians regular : 0.67
@Amon-Sul Yeah I agree with China definitely!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 infantry, 1 marine, 1 submarine and 8 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Malaya
Battle in Sumatra
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Eastern United States to Central United States
1 aaGun, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 bomber moved from Western United States to Queensland
Place Units - Americans
5 infantry placed in Central United States
1 marine placed in Central United States
Americans undo move 2.
Americans undo move 1.
4 infantry placed in Central United States
7 transports placed in 101 Sea Zone
1 infantry and 1 marine placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 4 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
sorry i forgot to pull bat and cruiser to sz 91 in CM
i assume no scramble there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 infantry, 1 marine, 1 submarine and 8 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Malaya
Battle in Sumatra
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Eastern United States to Central United States
1 aaGun, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 bomber moved from Western United States to Queensland
Place Units - Americans
5 infantry placed in Central United States
1 marine placed in Central United States
Americans undo move 2.
Americans undo move 1.
4 infantry placed in Central United States
7 transports placed in 101 Sea Zone
1 infantry and 1 marine placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 4 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber and 1 fighter moved from Egypt to Alexandria
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Morocco
Battle in Iraq
British attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Morocco from Italians, taking Iraq from Neutral_Axis with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
6 aaGuns, 5 artilleries, 6 infantry and 4 mech_infantrys moved from India to Burma
2 fighters moved from Iraq to Egypt
1 bomber and 1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
1 submarine and 1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea Zone
1 aaGun and 1 artillery placed in Egypt
1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -1.50
Italians regular : 0.00
Japanese regular : -1.00
Neutral_Axis regular : 0.67
British regular : -3.00
Triple allied move done
No edits
Our cool game goes on
Italy on the move
Godspeed :)
@Amon-Sul All good :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 artilleries moved from Syria to Iraq
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Iraq
Italians attack with 2 artilleries
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Iraq, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Iraq
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Crete from Neutral_Allies, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Syria to 98 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 bomber and 2 fighters moved from Libya to Southern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
5 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : -0.33
@Amon-Sul Yeah very dynamic game :)