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BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)


  • Round 3 done

    Germany on the move


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul Yes I think so. And again apologies for not making sure all planes could land properly.

    Np

    It happens

    Weird rare but happens

  • 23 22

    @Amon-Sul Thanks!

  • 23 22

    @Amon-Sul Not sure if your save file is corrupt but when I try to do Test Post I get this error message. Do you know what it is?

    d61d7af0-0192-46b6-bf9c-7aa7df9bd358-image.png


  • Nevera seen it before

    I am not in office anymore

    Since anzac French move is very easy

    If u want u can recreate my move using the txt part

    If not, i ll do IT tomorrow

  • 23 22

    Testing Forum poster

    Test summary from TripleA, engine version: 2.7.14934, time: 4:58:40 PM
    Savegame

  • 23 22

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries and 3 infantry moved from Poland to Baltic States
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from Western Germany to Baltic States
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    @Amon-Sul Now it worked. For some reason my password was incorrect.

    Thought I’d ask about scramble in SZ115 although probably unnecessary?


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul Now it worked. For some reason my password was incorrect.

    Thought I’d ask about scramble in SZ115 although probably unnecessary?

    That password thing was some times causing me trouble too


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul Now it worked. For some reason my password was incorrect.

    Thought I’d ask about scramble in SZ115 although probably unnecessary?

    No scramble

  • 23 22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries and 3 infantry moved from Poland to Baltic States
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Baltic States
                Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                    2 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 artillery owned by the Russians lost in Baltic States
                    Germans roll dice for 2 artilleries and 1 tactical_bomber in Baltic States, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                    1 artillery owned by the Russians lost in Baltic States
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 artilleries and 3 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
            1 artillery and 8 infantry moved from Finland to Vyborg
            1 tactical_bomber moved from Baltic States to Vyborg
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 infantry moved from Karelia to Vyborg
            2 artilleries and 13 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            7 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns, 4 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            2 armour and 3 mech_infantrys moved from Germany to Romania
            3 armour moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
            2 bombers moved from 115 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : -0.83
    

    Savegame

  • 2026 25

    @Pejon_88 I happened to notice the discussion about “not being able to land a plane”. This is of course a weird issue and would mean an oversight in the triplea source code.

    However, I looked into it and TripleA is not being wrong. There actually WAS a hypothetical way to land all the planes at the end of the combat movement phase. In fact, there are multiple. Here is one:

    • Move the carrier from SZ 36 to SZ 55
    • Move the fight and tactical from SZ 54 to SZ 55
      lands 2/7 planes
    • Move the fighter and tactical from SZ 30 to Marshall Islands
      lands 4/7 planes
    • Move the fighter and tactical from Malaya to SZ 37
      lands 6/7 planes
    • Move the carrier from sz 33 to sz 54
    • Move the fighter from sz 62 to sz 54.
      lands 7/7 planes

    And the remaining air units can land in a land territory of their choice.

    The one in bold is interesting, as that is the only way to allow the landing of the fighter in SZ 62. The rules say, that when determining landing spots for fighters during the CM phase, you may assume that all of your rolls are hits and all of the opponent rolls are misses during battles. @Panther can confirm this. TripleA correctly enforces this and allows this movement because it assumes the Japanese win the battle in SZ 54, allowing the carrier in SZ 33 to move to SZ 54.

    However, because this attack in SZ 54 FAILED, this movement of the carrier is not possible in the NCM phase. Therefore, one plane is not able to land.

    So there is nothing wrong with TripleA or with your moves. Everything was according to the rules. The only wrong thing would be that a player is supposed to be able to demonstrate landing spots for all of their aircraft at the end of the CM phase. As you were unaware of the landing spots, you technically weren’t allowed to do the moves. But luckily, TripleA does this for you and that rule is also more meant for face-to-face games I guess.

  • 2026 25

    Actually, if the attack in SZ 54 did not fail, there would be multiple ways to land the fighter in SZ 62, not just one, because the carrier can move three phases. But the failed attack resulted in enemy units being present in SZ 54, blocking all of the paths this carrier can take to be one space away from SZ 62 and allowing the fighter to land…

  • 2026 25

    Sorry, I just realized I missed some very important key details. Ignore everything I said, I will investigate this further.

  • 2026 25

    Alright, something is going wrong with TripleA. The engine should not have allowed you to attack Malaya with a fighter and a tactical. This forces a carrier to be present in SZ 37, and there already needs to be one to rescue the planes in SZ 38. This leaves you with only one carrier to pick up three air units that are attacking Australian ships, which is not enough.

    I’ll create a bug report for this. Thanks for bringing this to light.

  • 23 22

    @VictoryFirst Thank you very much for investigating this. I came to the same conclusion that after moving everything else best I could, I had three planes down in Australia that only had one carrier to utilize.

  • 2026 25

    @Pejon_88 The issue is definitely interesting to say the least. I tried to move the air units in a different order to see if that mattered, but the engine allowed every move at any point. So it thinks the movement of all air units as a whole is legal.

    I will investigate it and hopefully it can be fixed before TripleA 2.7 comes out 👍

    Also, regarding the error of the “Test Post”, was it clear from the error message what was exactly wrong? If not, what would you change to the error message to make it more clear?

  • 23 22

    @VictoryFirst Yes it seems like the engine thought there were landing spots for every plane for some reason.

    Yes, thank you. It did mention I had entered the incorrect password, but it didn’t work for me at first. I probably mistyped. All solved now thanks.

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