@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Good Game, no point going on. I am rustier than I thought.
Your second game was much better than the first. So you’re shaking off the rust.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Alexandria
5 fighters moved from Egypt to French Equatorial Africa
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Kenya
Battle in Belgian Congo
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Kenya from Italians, taking Belgian Congo from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
British attack with 5 fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 5 fighters in French Equatorial Africa, round 2 : 1/5 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the British lost in French Equatorial Africa
1 infantry owned by the Italians lost in French Equatorial Africa
British roll dice for 3 fighters in French Equatorial Africa, round 3 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in French Equatorial Africa, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
3 fighters moved from French Equatorial Africa to Egypt
1 bomber moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 carrier and 2 cruisers moved from 107 Sea Zone to 106 Sea Zone
1 fighter moved from 124 Sea Zone to Scotland
Place Units - British
3 infantry placed in Egypt
1 carrier placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
Japanese regular : 0.33
Italians regular : -0.33
Germans regular : -0.17
British regular : -0.33
Triple allied move done.
Italy on the move
Please complete Japanese turn before ANZAC move (considering that 1 fig)
Godspeed :)
P.S. if i havent messed up in the Pacific heavily , we would have more even game
this how , the game is definitely on the axis side so far
but we ll see what the next round brings
@Amon-Sul Oh you’re absolutely right, I realize I owed Siam from start of turn. Will change accordingly :)
@Amon-Sul We have more chances to play further games later so don’t worry. I am well aware of the feeling after a big blunder though and feel with you :)
@Amon-Sul Oh no, I retract that again… The planes attacking in SZ38 and Malaya (2+2) all have only one move point left and thus need two ACs. That leaves me with two planes in SZ54 + a plane in SZ62 that all can move 1 move point and thus need space on two ACs and I only had one more available.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Libya to 98 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Syria
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Libya
1 armour moved from Romania to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Alexandria to Libya
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 1.00
@Pejon_88 I didn’t ask for scramble in SZ98 due to the overwhelming odds. Please tell me if you thought differently.
I couldn’t find a solution to the plane issue for Japan. You decide on the way forward but left it as we decided before for now :)
Anzac and France up. Good luck!
@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul Oh no, I retract that again… The planes attacking in SZ38 and Malaya (2+2) all have only one move point left and thus need two ACs. That leaves me with two planes in SZ54 + a plane in SZ62 that all can move 1 move point and thus need space on two ACs and I only had one more available.
So triple a allowed u to attack sz 62 all though u had no chance to land that plane (or some other if u land that one from sz 62 on AC)?!
Weird but thanks for the info. I ll watch my moves a liitle better in future too ha
So we re fine with anzac keeping the transport, and Japanese fighter had its ncm and thats it ?
@Amon-Sul If you have a bit of time, please double check my mid turn 3 Japan where it’s currently in NCM and see if you find a solution, but otherwise yes it seems so unfortunately.
Yes, definitely fine by me but you choose what’s most fair since I was in the wrong here.
@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul If you have a bit of time, please double check my mid turn 3 Japan where it’s currently in NCM and see if you find a solution, but otherwise yes it seems so unfortunately.
Yes, definitely fine by me but you choose what’s most fair since I was in the wrong here.
I ve checked ur CM and NCM thorughly.
At first i thought that solution is that u land ur fig and tac from Johnston Island SZ to Marshall Islands
That how u have 4 ACs for 7 air units to handle
But there is a problem
Your AC from sz 6 cant reach any of those air units
(Sz 38, Malaya, Sz 54, sz 62)
Cus they all have only one movement left.
Maybe triple a made a mistake by counting Shan state as a place to land ?
It seems we have to proceed with what we had earlier
@Amon-Sul Yes I think so. And again apologies for not making sure all planes could land properly.
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 transport moved from 45 Sea Zone to 49 Sea Zone
sz 45:
[dice 2d6<=3]
vs
[dice 2d6<=3]
2d6<=3: 2, 5; Hits: 1
2d6<=3: 6, 2; Hits: 1
Sz 45 RD 2
[dice 1d6<=3]
vs
[dice 1d6<=3]
1d6<=3: 1; Hits: 1
1d6<=3: 4; Hits: 0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 transport moved from 45 Sea Zone to 49 Sea Zone
1 transport moved from 41 Sea Zone to 75 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 cruisers and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 cruisers and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,4,4,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from Italians
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Burma sz (first hit wins)
[dice 10d6<=2]
vs
[dice 10d6<=1]
10d6<=2: 4, 4, 5, 6, 4, 1, 5, 5, 5, 4; Hits: 1
10d6<=1: 1, 6, 6, 3, 4, 5, 1, 5, 2, 2; Hits: 2
Japan wins
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from Italians
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Combat - French
Battle in 38 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa