2d10<=4: 7, 3; Hits: 1
G42 Practice Mikawgunichi vs Booper
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber moved from West India to Eastern Persia 1 armour moved from Algeria to Morocco Place Units - British 1 carrier placed in 109 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber moved from West India to Eastern Persia 1 armour moved from Algeria to Morocco Place Units - British 1 carrier placed in 109 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Southern Italy Non Combat Move - Italians Place Units - Italians 1 transport placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 8 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Smolensk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 artillery moved from Ukraine to Western Ukraine 3 armour moved from Smolensk to Western Ukraine 3 mech_infantrys moved from Smolensk to Western Ukraine 1 mech_infantry moved from Smolensk to Western Ukraine 1 armour moved from Smolensk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 4 armour, 1 artillery and 4 mech_infantrys Germans defend with 1 aaGun, 2 artilleries and 3 infantry Russians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Western Ukraine, round 2 : 6/9 hits, 3.17 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Bryansk 5 mech_infantrys moved from Russia to Smolensk 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 2 infantry moved from Shensi to Kweichow Place Units - Russians 3 infantry placed in Ukraine 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.00 Russians regular : 3.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 infantry moved from Korea to Manchuria 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from Malaya to West India 4 artilleries moved from India to West India 9 infantry moved from India to West India 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to Kiangsu 2 fighters moved from Japan to Kiangsi 1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone 1 bomber moved from West India to India 2 infantry moved from Malaya to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 4 infantry EDIT: Adding units owned by Japanese to India: 4 infantry EDIT: Turning off Edit Mode 3 bombers placed in India 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -0.83 UK_Pacific regular : -0.33 -
Hey, I made an error going into West India - my original plan was to just go in with 2 guys, but then I brought the entire force without thinking - forgot I needed to still defend my bombers. I pulled 4 guys back if you are OK with that. I only needed to kill 1 inf, so it was extreme overkill…
Let me know if you want to reverse it back. I don’t know if those planes would have gone for 4 naked bombers, or are heading to Egypt anyways. I guess I could also re-do some of my build if necessary, to put an inf or 2 there instead.
I guess I’m considering these as proof-of-concept games, to try to work out different strats.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 infantry moved from Korea to Manchuria 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from Malaya to West India 4 artilleries moved from India to West India 9 infantry moved from India to West India 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to Kiangsu 2 fighters moved from Japan to Kiangsi 1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone 1 bomber moved from West India to India 2 infantry moved from Malaya to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 4 infantry EDIT: Adding units owned by Japanese to India: 4 infantry EDIT: Turning off Edit Mode 3 bombers placed in India 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -0.83 UK_Pacific regular : -0.33 -
Sorry, made one more adjustment. Am I correct that the planes in Hopei cannot attack SZ6 with no viable landing spot?
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Argh, sorry, will need to make one more change, I didn’t see your bombers in Queensland…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 infantry moved from Korea to Manchuria 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 bomber moved from Malaya to West India 4 artilleries moved from India to West India 9 infantry moved from India to West India 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to Kiangsu 2 fighters moved from Japan to Kiangsi 1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in West India Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone 1 bomber moved from West India to India 2 infantry moved from Malaya to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 4 infantry EDIT: Adding units owned by Japanese to India: 4 infantry EDIT: Turning off Edit Mode 3 bombers placed in India 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 tactical_bomber EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -0.83 UK_Pacific regular : -0.33 -
@Booper Edits are fine, it’s a test game. More important to get a high quality test than anything else.
The planes from Hopei could land on my Hawaii CVs, but that would take away from how many of the planes on those CVs currently could attack there.
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TripleA Manual Gamesave Post: Chinese round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Chahar to Jehol Place Units - Chinese 1 infantry placed in Hunan Chinese undo move 1. 7 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :





