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Classic trimlinger(x) v gamerman01


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French Equatorial Africa to Congo
                  Germans take Congo from British
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  Germans take Anglo Sudan Egypt from British
            1 armour moved from French West Africa to Anglo Sudan Egypt
            1 fighter moved from Algeria to Central Mediteranean Sea Zone
            1 bomber moved from Algeria to Central Mediteranean Sea Zone
            2 fighters moved from East Europe to Central Mediteranean Sea Zone
            8 armour and 9 infantry moved from East Europe to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Central Mediteranean Sea Zone
                Germans attack with 1 bomber and 3 fighters
                British defend with 1 submarine
                    Germans roll dice for 1 bomber and 3 fighters in Central Mediteranean Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    1 submarine owned by the British lost in Central Mediteranean Sea Zone
                Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 submarine
            Battle in Ukraine S.S.R.
                Germans attack with 8 armour and 9 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 8 armour and 9 infantry in Ukraine S.S.R., round 2 : 4/17 hits, 5.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 9 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Gibraltar to West Mediteranean Sea Zone
            1 battleship, 1 infantry, 1 submarine and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 bomber moved from Central Mediteranean Sea Zone to West Europe
            1 fighter moved from Central Mediteranean Sea Zone to West Europe
            2 infantry moved from Algeria to French Equatorial Africa
            7 infantry moved from Germany to East Europe
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
            2 fighters moved from Central Mediteranean Sea Zone to West Europe
    
        Place Units - Germans
            2 infantry placed in South Europe
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -2.67
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber and 2 infantry moved from Syria Jordan to Anglo Sudan Egypt
            1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
            1 armour moved from Persia to Anglo Sudan Egypt
    
        Combat - British
            Battle in Anglo Sudan Egypt
                British attack with 1 armour, 1 bomber and 3 infantry
                Germans defend with 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 bomber and 3 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in Anglo Sudan Egypt
                    2 infantry owned by the Germans lost in Anglo Sudan Egypt
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Anglo Sudan Egypt, round 4 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 3 infantry
    
        Non Combat Move - British
            2 infantry moved from Australia to South Australia Sea Zone
            2 infantry and 1 transport moved from South Australia Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            2 fighters moved from United Kingdom to Karelia S.S.R.
            1 bomber moved from Anglo Sudan Egypt to Novosibirsk
            1 armour moved from East US to East US Sea Zone
            1 armour and 1 transport moved from East US Sea Zone to North Sea Zone
            1 armour moved from North Sea Zone to Finland Norway
            1 infantry moved from East US to East Canada
    
        Place Units - British
            4 transports placed in North Sea Zone
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Manchuria to Indian Ocean Sea Zone
            2 fighters moved from Hawaii Sea Zone to Mexico Sea Zone
            4 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in Mexico Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 transport
                    Japanese roll dice for 2 fighters in Mexico Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in Mexico Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Mexico Sea Zone
                    1 transport owned by the Americans lost in Mexico Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 transport
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Indian Ocean Sea Zone to East Indies
            1 fighter moved from Mexico Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            1 armour and 6 infantry placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    British regular : -0.33
    

    Savegame


  • @gamerman01 I messed up my non-combat movement. I meant to move the two infantry in Manchuria to China and then move four infantry from China into French Indochina Burma. I also meant to bridge every unit except the AA gun from Japan into Manchuria and also to move the infantry in the Philippines to Manchuria. Is there any way for me to retcon that movement?


  • @trimlinger Argh and also to move the fighters in Manchuria to China and French Indochina Burma


  • @trimlinger Ah to be clear, by “every unit in Japan” I meant two infantry and one armor.


  • TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: Classic League

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Manchuria to Indian Ocean Sea Zone
            2 fighters moved from Hawaii Sea Zone to Mexico Sea Zone
            4 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in Mexico Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 transport
                    Japanese roll dice for 2 fighters in Mexico Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in Mexico Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Mexico Sea Zone
                    1 transport owned by the Americans lost in Mexico Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 transport
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Indian Ocean Sea Zone to East Indies
            1 fighter moved from Mexico Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            1 armour and 6 infantry placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from China: 4 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 4 infantry
            EDIT: Removing units owned by Japanese from Manchuria: 2 fighters and 2 infantry
            EDIT: Adding units owned by Japanese to China: 2 infantry
            EDIT: Adding units owned by Japanese to China: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 armour and 2 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 1 armour and 2 infantry
            EDIT: Removing units owned by Japanese from Philippines: 1 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    British regular : -0.33
    

    Savegame


  • That’s not a problem, I used edit mode to change everything you wanted.

    Before I play, did you want to leave the 4 transports, now 5 after the purchase, in the Sea of Japan? I think you only used 3 to unload Manchuria so giving you a chance to move the 4th that didn’t transport, if you want. I’m guessing no.


  • @gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.


  • Oh, and that would be my turn now!

    Are you sure you don’t want Borneo? Seems like a good thought. UK bomber out of range, Sea of Japan very safe


  • @gamerman01 Well this is embarrassing, somehow I got it in my head that the bomber was in Xinjiang and not Novosibirsk. Yes, if you are offering, I would like to move it to Borneo. Thank you!


  • Yes I’m offering! Got it.

    OK, up from my nap so the hostilities will continue now


  • Most citizens of North Dakota to Texas to California suddenly shelve their constant prayers and church attendance.

    The Japanese were content to subjugate Hawaii for the foreseeable future and sent one kamikaze man on a mission to post a note on a door in San Francisco. It said “Banzai!” In Japanese. The soldier never made it back. His fleet is already 11,900 km away.


  • @gamerman01 If I thought I could hold it I would! But it would have just been an all in with very low chances of success, especially since you had the battleship to support the counter. Now those infantry and transports can be used elsewhere. But it was a difficult decision.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour moved from Finland Norway to Ukraine S.S.R.
            20 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Russia to Ukraine S.S.R.
            2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 4 armour, 2 fighters and 20 infantry
                Germans defend with 1 aaGun, 8 armour and 9 infantry
                    Germans roll AA dice in Ukraine S.S.R. : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 4 armour, 2 fighters and 20 infantry in Ukraine S.S.R., round 2 : 5/26 hits, 6.33 expected hits
                    Germans roll dice for 8 armour and 9 infantry in Ukraine S.S.R., round 2 : 5/17 hits, 5.67 expected hits
                    5 infantry owned by the Russians lost in Ukraine S.S.R.
                    5 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians roll dice for 4 armour, 2 fighters and 15 infantry in Ukraine S.S.R., round 3 : 6/21 hits, 5.50 expected hits
                    Germans roll dice for 8 armour and 4 infantry in Ukraine S.S.R., round 3 : 4/12 hits, 4.00 expected hits
                    4 infantry owned by the Russians lost in Ukraine S.S.R.
                    4 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R.
                    Russians roll dice for 4 armour, 2 fighters and 11 infantry in Ukraine S.S.R., round 4 : 6/17 hits, 4.83 expected hits
                    Germans roll dice for 6 armour in Ukraine S.S.R., round 4 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                    6 armour owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 10 infantry remaining. Battle score for attacker is 37
                Casualties for Russians: 10 infantry
                Casualties for Germans: 8 armour and 9 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            1 fighter moved from Ukraine S.S.R. to Novosibirsk
    
        Place Units - Russians
            6 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : -1.67
    Russians regular : 0.33
    

    Savegame


  • @gamerman01 I will resign early. Such a pointless way to lose, sigh. I have a battle calculator, knew that was the likely result, and did it anyway. No clue what I was thinking. Thanks for the game! If you are interested in another please let me know, I will try to put up more of a fight.

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