I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
Test summary from TripleA, engine version: 2.7.15147, time: 08:51:05
Savegame
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 Optional[PUs]; end with 47 Optional[PUs]
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Buyant-Uhaa
Combat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 3/12 hits, 4,00 expected hits
Neutral roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral lost in Buyant-Uhaa
Japanese loses 0 PUs for violating Buyant-Uhaas neutrality.
Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Jehol
Place Units - Japanese
1 fighter, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Neutral regular : -0,67
Test summary from TripleA, engine version: 2.7.15256, time: 11:15:12
Savegame
Test summary from TripleA, engine version: 2.7.15465, time: 12:11:09
Savegame
Test summary from TripleA, engine version: 2.7.15256, time: 06:14:57
Savegame
Test summary from TripleA, engine version: 2.7.15256, time: 15:24:34
Savegame
Test summary from TripleA, engine version: 2.7.15256, time: 15:27:53
Savegame
Test summary from TripleA, engine version: 2.7.15561, time: 10:04:27
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 1,00
Test summary from TripleA, engine version: 2.7.15580, time: 07:26:48
Savegame
Test summary from TripleA, engine version: 2.7.15580, time: 07:28:19
Savegame
Test summary from TripleA, engine version: 2.7.15580, time: 07:30:05
Savegame