The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
WaW game Elrood vs CaptainWalker
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Chinese 1 Artillery and 1 Marine moved from Shansi to Chahar 2 Infantrys moved from Suiyuan to Chahar 1 Artillery and 1 Elite moved from Anhwei to Shantung 2 ArmoredCars moved from Shansi to Shantung 2 ArmoredCars moved from Suiyuan to Chahar 1 Artillery and 2 Infantrys moved from Hunan to Shanghai 2 Tanks moved from Hunan to Shanghai 1 Adv.Fighter moved from Hupeh to Chahar 1 Adv.Fighter moved from Hupeh to Shantung 1 Adv.Fighter moved from Hupeh to Shanghai 1 Fighter moved from Hupeh to Shanghai Purchase Units - Chinese Chinese buy 1 AAGun, 1 Bunker, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks Hisaichi defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Shanghai, round 2 : 5/7 hits, 2.67 expected hits Hisaichi roll dice for 4 Infantrys in Shanghai, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 4 Infantrys Battle in Chahar Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine Hisaichi defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 4 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Chinese lost in Chahar 2 Infantrys owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 3 : 0/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 5 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 4 Infantrys Battle in Shantung Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite in Shantung, round 2 : 0/5 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 1 Elite in Shantung, round 3 : 3/4 hits, 1.67 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter moved from Shanghai to Hupeh 1 Fighter moved from Shanghai to Hupeh 1 Adv.Fighter moved from Shantung to Hupeh 1 Adv.Fighter moved from Chahar to Hupeh 2 Infantrys moved from Suiyuan to Shansi 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh 5 Tanks moved from Shansi to Ningsia 1 Artillery and 5 Infantrys moved from W.Qinghai to E.Sinkiang 3 Infantrys moved from Hsining to W.Qinghai 3 Tanks moved from Hsining to E.Sinkiang 1 AAGun moved from E.Qinghai to Hsining 1 Tank moved from Gobi Altai to C.Sinkiang 2 Tanks moved from Urumqi to C.Sinkiang 2 Infantrys moved from Urumqi to C.Sinkiang 1 Elite moved from Hupeh to Hunan 1 Artillery moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Hunan Place Units - Chinese 1 Bunker placed in C.Sinkiang 1 AAGun, 2 Infantrys and 1 Tank placed in Urumqi 3 Infantrys placed in Hupeh Chinese undo move 3. 2 Infantrys placed in Hupeh 3 Infantrys and 3 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Hisaichi regular : -1.67 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Hisaichi 2 Infantrys moved from Liaoning to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 3 Infantrys moved from Peking to Chahar 1 Artillery moved from Peking to Chahar 2 L.Fighters moved from 84 Sea Zone to Chahar 2 Adv.Fighters moved from 84 Sea Zone to Chahar 3 Adv.Fighters moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Chahar 1 Bomber moved from Changchun to Chahar 1 Bomber moved from Changchun to Chahar Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 10 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters Chinese defend with 1 Artillery, 2 Infantrys and 1 Marine Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Chahar, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 1/4 hits, 1,33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 2 Infantrys owned by the Chinese, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Marine Battle in Shantung Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits 1 Elite owned by the Chinese lost in Shantung Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Non Combat Move - Hisaichi 3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone 1 Adv.Fighter moved from Shantung to 84 Sea Zone 2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Chahar to 84 Sea Zone 2 Bombers moved from Chahar to Changchun 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Tokyo Place Units - Hisaichi 1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 84 Sea Zone 3 Infantrys placed in Peking 4 Infantrys placed in Liaoning 3 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Hisaichi regular : -1,00 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - British 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Palestine 1 Artillery and 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Cairo to Lower Egypt 2 Adv.Fighters moved from 57 Sea Zone to Palestine 2 Adv.Fighters moved from 57 Sea Zone to Lower Egypt 2 Fighters moved from 57 Sea Zone to Palestine 2 Fighters moved from 58 Sea Zone to Lower Egypt 1 Adv.Fighter moved from W.Iran to Alma Ata 1 Bomber moved from Italian East Africa to Alma Ata 1 Artillery, 6 Infantrys and 3 Tanks moved from Baluchistan to Alma Ata Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 4 Elites, 19 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Palestine British attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys Italians defend with 2 Infantrys British roll dice for 2 Battleships and 1 Cruiser in Palestine, round 2 : 0/3 hits, 1.83 expected hits British roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Palestine, round 2 : 0/7 hits, 2.17 expected hits Italians roll dice for 2 Infantrys in Palestine, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Palestine British roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Palestine, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 Infantrys in Palestine, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Palestine 1 Infantry owned by the Italians lost in Palestine 2 Fighters owned by the British and 2 Adv.Fighters owned by the British retreated Italians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 3 Infantrys Casualties for Italians: 1 Infantry Battle in Lower Egypt British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 3 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in Alma Ata British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks Germans defend with 10 Tanks British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks in Alma Ata, round 2 : 2/12 hits, 4.17 expected hits Germans roll dice for 10 Tanks in Alma Ata, round 2 : 3/10 hits, 5.00 expected hits 3 Infantrys owned by the British lost in Alma Ata 2 Tanks owned by the Germans lost in Alma Ata British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 3 Infantrys and 3 Tanks in Alma Ata, round 3 : 5/9 hits, 3.67 expected hits Germans roll dice for 8 Tanks in Alma Ata, round 3 : 5/8 hits, 4.00 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Alma Ata 5 Tanks owned by the Germans lost in Alma Ata British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Tanks in Alma Ata, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 Tanks in Alma Ata, round 4 : 3/3 hits, 1.50 expected hits 2 Tanks owned by the British and 1 Adv.Fighter owned by the British lost in Alma Ata 1 Tank owned by the Germans lost in Alma Ata 1 Bomber owned by the British retreated Germans win with 2 Tanks remaining. Battle score for attacker is -1 Casualties for British: 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 3 Tanks Casualties for Germans: 8 Tanks Non Combat Move - British 1 Bomber moved from Alma Ata to Italian East Africa 2 Fighters moved from Palestine to 58 Sea Zone 2 Adv.Fighters moved from Palestine to 57 Sea Zone 2 Adv.Fighters moved from Lower Egypt to 57 Sea Zone 2 Fighters moved from Lower Egypt to 57 Sea Zone 1 Infantry moved from E.Iran to Uzbekistan 1 Artillery and 1 Infantry moved from E.Iran to Baluchistan 1 Infantry moved from Delhi to Rajputana 1 Infantry moved from Bihar to Punjab 1 AAGun, 2 Artillerys and 3 Infantrys moved from Bihar to Delhi 10 Infantrys moved from Hyderabad to Delhi 5 Infantrys moved from Madras to Hyderabad 1 Artillery and 5 Infantrys moved from Assam to Bihar 4 Tanks moved from Yunnan to Bihar 1 Artillery moved from S.Thailand to N.Thailand 1 Tank moved from S.Thailand to Assam 2 ArmoredCars moved from Rhodesia to Italian East Africa 2 ArmoredCars moved from Cape Town to Rhodesia Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 5 Infantrys placed in Delhi 5 Tanks placed in Madras 2 Tanks placed in Bombay 3 Elites placed in W.Iran 2 Artillerys and 1 Elite placed in Italian East Africa 4 Infantrys placed in Manchester 4 Infantrys placed in Wales Turn Complete - British British collect 103 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by British from Dover: 1 Artillery EDIT: Adding units owned by British to Wales: 1 Artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 1.67 Germans regular : 0.50 British regular : -8.00 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Anzac 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to 67 Sea Zone 3 Infantrys moved from Java to 110 Sea Zone 2 Infantrys moved from Sumatra to 110 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Adv.Fighter, 4 Artillerys, 3 Elites and 13 Infantrys moved from West Borneo to Banjarmasin 1 Infantry moved from East And South Borneo to Banjarmasin 4 Adv.Fighters, 2 Artillerys and 8 Infantrys moved from 110 Sea Zone to Banjarmasin Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Banjarmasin Anzac attack with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys Yamamoto defend with 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 20 Infantrys Yamamoto roll AA dice in Banjarmasin : 0/5 hits, 0.83 expected hits Anzac roll dice for 1 Battleship and 3 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Yamamoto Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys in Banjarmasin, round 2 : 8/36 hits, 10.17 expected hits Units damaged: 2 Bunkers owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 3 Bunkers and 20 Infantrys in Banjarmasin, round 2 : 9/24 hits, 8.50 expected hits 9 Infantrys owned by the Anzac lost in Banjarmasin 6 Infantrys owned by the Yamamoto lost in Banjarmasin Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 13 Infantrys in Banjarmasin, round 3 : 11/27 hits, 8.67 expected hits Yamamoto roll dice for 1 Artillery, 3 Bunkers and 14 Infantrys in Banjarmasin, round 3 : 9/18 hits, 6.50 expected hits 9 Infantrys owned by the Anzac lost in Banjarmasin 11 Infantrys owned by the Yamamoto lost in Banjarmasin Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 4 Infantrys in Banjarmasin, round 4 : 11/18 hits, 7.17 expected hits Yamamoto roll dice for 1 Artillery, 3 Bunkers and 3 Infantrys in Banjarmasin, round 4 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Anzac lost in Banjarmasin 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Bunkers owned by the Yamamoto lost in Banjarmasin Anzac win, taking Banjarmasin from Yamamoto with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 1 Infantry remaining. Battle score for attacker is 20 Casualties for Anzac: 21 Infantrys Casualties for Yamamoto: 1 Artillery, 3 Bunkers and 20 Infantrys Non Combat Move - Anzac 4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone 1 Adv.Fighter moved from Banjarmasin to West Borneo 2 Infantrys moved from South Australia to Western Australia 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from Canberra to 122 Sea Zone 4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 2 Transports moved from 67 Sea Zone to 122 Sea Zone Place Units - Anzac 1 Artillery, 1 Elite and 1 Infantry placed in Broome 1 Transport placed in 114 Sea Zone 1 Artillery and 2 Infantrys placed in Townsville 2 Infantrys placed in Port Moresby 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 3.17 Anzac regular : 2.83 Yamamoto AA : -0.83 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Dutch 1 Artillery and 1 Marine moved from Suriname to 32 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Artillery and 1 Marine moved from 34 Sea Zone to Cape Verde Purchase Units - Dutch Dutch buy 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Cape Verde Dutch attack with 1 Artillery and 1 Marine Neutral defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Marine in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Cape Verde 1 Infantry owned by the Neutral lost in Cape Verde Dutch loses 0 PUs for violating Cape Verdes neutrality. Dutch win, taking Cape Verde from Neutral with 1 Marine remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Artillery Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Suriname to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania Place Units - Dutch 2 Transports placed in 110 Sea Zone 4 Infantrys placed in Banjarmasin 1 Infantry placed in West Borneo 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral regular : 0.67 Dutch regular : 1.00 -
TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Romanians 1 Mech.Inf moved from Donetsk to Georgia 3 Infantrys and 3 Tanks moved from Rostov to Georgia 2 Tanks moved from Saratov to Georgia 1 ArmoredCar moved from Saratov to Georgia 3 Mech.Infs moved from Kiev to Georgia Purchase Units - Romanians Romanians buy 3 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Georgia Romanians attack with 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks Russians defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Romanians roll dice for 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks in Georgia, round 2 : 6/13 hits, 5,17 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Georgia, round 2 : 1/4 hits, 1,50 expected hits 1 Infantry owned by the Romanians lost in Georgia 3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Georgia Romanians win, taking Georgia from Russians with 1 ArmoredCar, 2 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 9 Casualties for Romanians: 1 Infantry Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Romanians 1 Adv.Fighter moved from Kuybyshev to Saratov Place Units - Romanians 3 Tanks placed in Kiev 3 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Romanians regular : 0,83 Russians regular : -0,50 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Thai 3 Infantrys moved from Malaya to Bangkok Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Americans Americans buy 1 AAGun, 1 Adv.Fighter, 1 Battleship, 1 Bunker, 4 Destroyers, 7 Infantrys, 1 S.Submarine, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Americans 2 Infantrys moved from Wake to 88 Sea Zone 2 Infantrys and 1 Transport moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 1 Transport moved from 86 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 2 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 AAGun and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 1 AAGun, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 6 Infantrys moved from Mauritania to Rio de Oro 1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco 2 S.Submarines moved from 35 Sea Zone to 34 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 5 Infantrys moved from Salvador to 35 Sea Zone 3 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports and 8 Infantrys moved from 35 Sea Zone to 36 Sea Zone 8 Infantrys moved from 36 Sea Zone to Mauritania Place Units - Americans 1 Battleship placed in 34 Sea Zone 1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Rio de Oro 3 Infantrys placed in South Atlantic USA 1 S.Submarine placed in 86 Sea Zone 2 Infantrys placed in Saipan 2 Destroyers placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 35 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Transport placed in 83 Sea Zone 2 Tanks placed in Santiago 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Germans 27 Tanks moved from Karaganda to Yeniseysk 9 Mech.Infs moved from Chimkent to Yeniseysk 5 Mech.Infs moved from Sverdlovsk to Yeniseysk 1 Bomber moved from Chimkent to Yeniseysk 4 ArmoredCars moved from Saratov to Astrakhan 2 ArmoredCars moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 1 ArmoredCar moved from Rostov to Saratov 1 ArmoredCar moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 13 ArmoredCars moved from Rostov to Astrakhan 1 Infantry moved from Rostov to Stalingrad 2 ArmoredCars moved from Rostov to Astrakhan 2 Stukas moved from Rostov to Astrakhan 3 ArmoredCars moved from Donetsk to Stalingrad 2 ArmoredCars moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Astrakhan 6 Infantrys moved from Galicia to Portugal 2 Transports moved from 17 Sea Zone to 19 Sea Zone 3 Infantrys moved from Aquitaine to 19 Sea Zone 1 Infantry moved from Brittany to 19 Sea Zone 4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone 4 Infantrys moved from 17 Sea Zone to Portugal 3 Infantrys moved from Brittany to 20 Sea Zone 3 Infantrys and 3 S.Submarines moved from 20 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Portugal 2 Infantrys moved from Brittany to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Dover 2 Adv.Fighters moved from 22 Sea Zone to Dover 10 Infantrys, 5 Mech.Infs and 4 Stukas moved from Leon to Andalusia 4 Adv.Fighters and 2 JetFighters moved from 17 Sea Zone to Portugal 5 Tanks moved from Madrid to Andalusia 1 Tank moved from Alma Ata to E.Iran Germans take E.Iran from British Purchase Units - Germans Germans buy 2 Adv.Fighters, 22 ArmoredCars, 1 Carrier, 5 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 ArmoredCars and 1 Infantry Russians defend with 1 AAGun, 1 Factory and 5 Infantrys Germans roll dice for 10 ArmoredCars and 1 Infantry in Stalingrad, round 2 : 4/11 hits, 3,50 expected hits Russians roll dice for 5 Infantrys in Stalingrad, round 2 : 2/5 hits, 1,67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Stalingrad 4 Infantrys owned by the Russians lost in Stalingrad 9 ArmoredCars owned by the Germans retreated to Saratov Russians win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar and 1 Infantry Casualties for Russians: 4 Infantrys Battle in Astrakhan Germans attack with 20 ArmoredCars and 2 Stukas Russians defend with 1 Artillery, 1 Elite and 5 Infantrys Germans roll dice for 20 ArmoredCars and 2 Stukas in Astrakhan, round 2 : 10/22 hits, 7,67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Astrakhan, round 2 : 3/7 hits, 2,33 expected hits 3 ArmoredCars owned by the Germans lost in Astrakhan 1 Elite owned by the Russians, 5 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 17 ArmoredCars and 2 Stukas remaining. Battle score for attacker is 5 Casualties for Germans: 3 ArmoredCars Casualties for Russians: 1 Artillery, 1 Elite and 5 Infantrys Battle in Yeniseysk Germans attack with 1 Bomber, 14 Mech.Infs and 27 Tanks Russians defend with 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Germans roll dice for 1 Bomber, 14 Mech.Infs and 27 Tanks in Yeniseysk, round 2 : 24/42 hits, 18,83 expected hits Russians roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks in Yeniseysk, round 2 : 9/17 hits, 7,00 expected hits 9 Mech.Infs owned by the Germans lost in Yeniseysk 1 Elite owned by the Russians, 7 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 8 Tanks owned by the Russians lost in Yeniseysk Germans win, taking Yeniseysk from Russians with 1 Bomber, 5 Mech.Infs and 27 Tanks remaining. Battle score for attacker is 7 Casualties for Germans: 9 Mech.Infs Casualties for Russians: 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Battle in Andalusia Germans attack with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks Neutral defend with 1 Bunker Germans roll dice for 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks in Andalusia, round 2 : 6/24 hits, 9,33 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Andalusia Germans loses 0 PUs for violating Andalusias neutrality. Germans win, taking Andalusia from Neutral with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Portugal Germans attack with 4 Adv.Fighters, 13 Infantrys and 2 JetFighters Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry Germans roll dice for 1 Battleship and 2 Cruisers in Portugal, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 Bunker owned by the Neutral Germans roll dice for 4 Adv.Fighters, 13 Infantrys and 2 JetFighters in Portugal, round 2 : 4/19 hits, 5,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Germans lost in Portugal 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal Germans roll dice for 4 Adv.Fighters, 11 Infantrys and 2 JetFighters in Portugal, round 3 : 5/17 hits, 5,17 expected hits Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Portugal Germans loses 0 PUs for violating Portugals neutrality. Germans win, taking Portugal from Neutral with 4 Adv.Fighters, 11 Infantrys and 2 JetFighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry Battle in Dover Germans attack with 2 Adv.Fighters and 2 Infantrys British defend with 2 Infantrys Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Dover to 22 Sea Zone 2 Adv.Fighters and 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 4 Stukas moved from Andalusia to Leon 2 JetFighters moved from Portugal to 17 Sea Zone 4 Adv.Fighters moved from Portugal to 17 Sea Zone 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Mech.Inf moved from Chimkent to Yeniseysk 10 Tanks moved from Chimkent to Novosibirsk 1 Tank moved from Alma Ata to Novosibirsk 2 Stukas moved from Astrakhan to Ufa 1 Bomber moved from Yeniseysk to Novosibirsk 4 ArmoredCars and 6 Tanks moved from Moscow to Saratov 3 ArmoredCars moved from Kiev to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 4 ArmoredCars moved from Warsaw to Kiev 1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 45 Sea Zone 1 Infantry moved from Rhine to Belgium 2 Tanks moved from El Agheila to Mersa Matruh Place Units - Germans 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters placed in 20 Sea Zone 5 Mech.Infs placed in Sverdlovsk 6 ArmoredCars and 4 Tanks placed in Moscow 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Krakow 5 ArmoredCars placed in Madrid Turn Complete - Germans Germans collect 174 PUs; end with 175 PUsCombat Hit Differential Summary :
Russians regular : 3,00 Germans regular : 3,00 British regular : -0,67 Neutral regular : -0,67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Russians 2 Adv.Fighters moved from Sibirsky to N.Buryat Mongolia 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Fighters moved from Sibirsky to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 4 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in N.Buryat Mongolia Russians attack with 2 Adv.Fighters, 3 Fighters and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Adv.Fighters, 3 Fighters and 3 Infantrys in N.Buryat Mongolia, round 2 : 4/8 hits, 2.50 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Adv.Fighters, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 2 Adv.Fighters and 3 Fighters moved from N.Buryat Mongolia to Olyokminsk 2 Artillerys and 2 Elites moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 HeavyTanks and 6 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from Bratsk to Evenkia 1 Artillery and 1 Elite moved from Bratsk to Olyokminsk 1 Infantry moved from Bratsk to Krasnoyarsk 5 Infantrys moved from Bratsk to Olyokminsk 1 Infantry moved from Irkutsk to N.Buryat Mongolia Place Units - Russians 1 Bunker and 6 Infantrys placed in Sibirsky 1 Infantry placed in Stalingrad 1 Bunker placed in Erzurum 1 Bunker placed in Azerbaijan 1 Bunker placed in Semipalatinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Italians 2 Cruisers moved from 56 Sea Zone to 55 Sea Zone 2 Infantrys moved from Syria to 55 Sea Zone 1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone 1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Syria to 55 Sea Zone 1 Infantry and 1 S.Submarine moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Lower Egypt 1 JetFighter moved from 51 Sea Zone to New Valley 1 Infantry moved from Mersa Matruh to New Valley 1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to New Valley Purchase Units - Italians Italians buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker and 23 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys British defend with 1 Artillery and 1 Infantry Italians roll dice for 2 Battleships and 1 Cruiser in Lower Egypt, round 2 : 2/3 hits, 1,83 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Battle in New Valley Italians attack with 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter French defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter in New Valley, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in New Valley Italians win, taking New Valley from British with 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 JetFighter moved from New Valley to 51 Sea Zone 1 Adv.Fighter and 2 Fighters moved from New Valley to 51 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Lower Egypt to 56 Sea Zone 2 Transports moved from 56 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Mot.Infs moved from Tunis to E.Morocco 3 Infantrys moved from N.Algeria to E.Morocco 1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone 3 Infantrys moved from Provence to 43 Sea Zone 3 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone 3 Infantrys moved from 42 Sea Zone to N.Algeria 2 Artillerys and 8 Infantrys moved from Rome to 46 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Artillerys, 8 Infantrys and 5 Transports moved from 46 Sea Zone to 51 Sea Zone 5 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Artillerys and 8 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Provence to Languedoc Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 3 Infantrys placed in Provence 2 Infantrys placed in Syria 2 Artillerys and 2 Infantrys placed in Greece 4 Infantrys placed in Tunis 2 Artillerys and 8 Infantrys placed in Rome 1 Adv.Fighter placed in Provence Turn Complete - Italians Italians collect 76 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians regular : -0,83 British regular : -0,33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - French 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry moved from Nubia to Lower Egypt 1 Tank moved from Nubia to Lower Egypt 1 Adv.Fighter moved from French Equatorial Africa to Lower Egypt Purchase Units - French French buy 1 Destroyer, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Lower Egypt French attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Infantry and 1 Tank Italians defend with 3 Infantrys French roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Infantry and 1 Tank in Lower Egypt, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the French and 1 Infantry owned by the French lost in Lower Egypt 3 Infantrys owned by the Italians lost in Lower Egypt French win, taking Lower Egypt from Italians with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 ArmoredCar and 1 Infantry Casualties for Italians: 3 Infantrys Non Combat Move - French 1 Adv.Fighter moved from Lower Egypt to French Equatorial Africa 1 Adv.Fighter moved from Lower Egypt to Nubia 1 Infantry moved from Darfur to Nubia 1 Infantry moved from French Equatorial Africa to Darfur 1 ArmoredCar moved from French Equatorial Africa to Nubia 1 Tank moved from French Equatorial Africa to Nubia Place Units - French 1 Infantry and 2 Tanks placed in French Equatorial Africa Turning on Edit Mode EDIT: Removing units owned by French from 1 Sea Zone: 2 Submarines EDIT: Adding units owned by French to 2 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode 1 Destroyer placed in 1 Sea Zone Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 1.00 French regular : 1.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Yamamoto 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shanghai 11 Adv.Fighters, 1 Fighter and 3 L.Fighters moved from 84 Sea Zone to Shanghai 1 Infantry moved from Kiangsi to Shanghai 1 Bomber moved from Tokyo to Shanghai Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 3 Bunkers and 17 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Shanghai Yamamoto attack with 11 Adv.Fighters, 1 Bomber, 1 Fighter, 5 Infantrys and 3 L.Fighters Chinese defend with 1 Artillery, 2 Infantrys and 2 Tanks Yamamoto roll dice for 1 Battleship in Shanghai, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Chinese lost in Shanghai Yamamoto roll dice for 11 Adv.Fighters, 1 Bomber, 1 Fighter, 5 Infantrys and 3 L.Fighters in Shanghai, round 2 : 6/21 hits, 8,83 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Shanghai, round 2 : 3/4 hits, 1,67 expected hits 3 Infantrys owned by the Yamamoto lost in Shanghai 2 Tanks owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shanghai Yamamoto win, taking Shanghai from Chinese with 11 Adv.Fighters, 1 Bomber, 1 Fighter, 2 Infantrys and 3 L.Fighters remaining. Battle score for attacker is 12 Casualties for Chinese: 1 Artillery, 2 Infantrys and 2 Tanks Casualties for Yamamoto: 3 Infantrys Non Combat Move - Yamamoto 11 Adv.Fighters, 1 Bomber, 1 Fighter and 3 L.Fighters moved from Shanghai to 84 Sea Zone 1 Bomber moved from 84 Sea Zone to Tokyo 1 Infantry moved from Hong Kong to Kwangtung Place Units - Yamamoto 1 Bunker and 4 Infantrys placed in Davao 1 Bunker and 6 Infantrys placed in Malaya 1 Bunker and 6 Infantrys placed in Hong Kong 1 Adv.Fighter and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Yamamoto regular : -2,50





