@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
L26 BM simon33 (L+22) vs discalced (X)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Volgograd to Caucasus 30 artilleries and 20 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Vologda 3 fighters moved from Ukraine to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Romania to Yugoslavia 4 fighters and 4 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from Novgorod to 112 Sea Zone 1 bomber moved from Novgorod to Vologda Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yugoslavia Germans attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Caucasus Germans attack with 7 fighters, 2 mech_infantrys and 7 tactical_bombers British defend with 1 infantry Germans roll dice for 7 fighters, 2 mech_infantrys and 7 tactical_bombers in Caucasus, round 2 : 11/16 hits, 8.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 30 artilleries and 20 infantry Russians defend with 1 airfield, 1 factory_major and 7 infantry Germans roll dice for 30 artilleries and 20 infantry in Russia, round 2 : 18/50 hits, 16.67 expected hits Russians roll dice for 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Russia 7 infantry owned by the Russians lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 30 artilleries and 18 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 infantry Casualties for Russians: 7 infantry Battle in Vologda Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 armour moved from Volgograd to Russia 6 armour moved from Ukraine to Romania 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 9 mech_infantrys moved from Ukraine to Romania 1 aaGun moved from Bryansk to Ukraine 10 mech_infantrys moved from Ukraine to Romania 3 fighters moved from Yugoslavia to Romania 1 infantry moved from Tambov to Volgograd 4 fighters and 1 tactical_bomber moved from Caucasus to Romania 1 fighter moved from Novgorod to Western Germany 38 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tambov 8 armour moved from Bryansk to Russia 9 armour moved from Bryansk to Eastern Poland 3 fighters and 6 tactical_bombers moved from Caucasus to Romania 4 tactical_bombers moved from Novgorod to Germany 1 mech_infantry moved from Bryansk to Russia 3 armour and 2 mech_infantrys moved from Bryansk to Ukraine 3 infantry moved from Finland to Karelia 1 bomber moved from Vologda to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Germany 2 artilleries and 8 infantry placed in Western Germany 1 artillery and 2 infantry placed in Romania Germans undo move 3. Germans undo move 2. 3 artilleries and 7 infantry placed in Western Germany 3 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,2,4,1,6,2,2,5 Germans collect 55 PUs (2 lost to blockades); end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 2.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Combat Move - Russians 1 armour moved from Novosibirsk to Evenkiyskiy Russians take Urals from Germans Russians take Evenkiyskiy from Germans 4 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry in Volgograd, round 2 : 24/110 hits, 22.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 11 artilleries, 97 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.67 -
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
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@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
While I have enjoyed this game and I am happy to continue, I don’t feel like your position is recoverable any more. UK will hold Caucasus and be reinforced by USSR, USA will declare on the neutrals and build ICs while France will be liberated soon enough. Also, it is likely that the IJN will be marginalised or sunk. Seems like the allies can do most of what they want in the Pacific.
If you want to take some feedback, I think you have had two big problems, not defending SZ36 in the first round and thus allowing my landing on FIC. I went on to hold Yunnan most of the game, which is almost a catastrophe. The other one was I had a really weak middle east, Germany could have bypassed Moscow and taken Egypt, with Italian can openers but you didn’t take advantage of this opportunity.
You may be correct. Things will become clear to me within a few turns.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 9 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 14 fighters and 6 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 14 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 battleships, 10 carriers, 1 cruiser and 13 destroyers moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 10 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 4 infantry moved from Kwangtung to Kwangsi 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 transport placed in 19 Sea Zone 2 marines placed in Shantung 1 artillery placed in Kiangsu 2 infantry placed in Kiangsu 3 infantry placed in Japan Japanese undo move 7. Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 1 marine placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 2 infantry and 1 marine placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 transport placed in 19 Sea Zone 2 marines placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Japan Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 transport placed in 19 Sea Zone 3 infantry placed in Kiangsu 2 marines placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Japan Japanese undo move 6. Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,5,1,2,1,4,5,3,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6 Japanese collect 37 PUs (10 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 marine EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 -
@simon33 swapped out 1 trans 1 marine 1 art for 2 dds in unit placement
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 7 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter and 2 infantry moved from Gibraltar to Spain 3 fighters moved from Southern France to Sweden 3 fighters moved from United Kingdom to Sweden 2 infantry moved from Norway to Sweden 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Greece to Yugoslavia 2 fighters moved from Greece to Northern Italy 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 armour and 1 mech_infantry moved from Bulgaria to Turkey 5 artilleries and 6 infantry moved from Greece to Turkey 1 armour, 5 artilleries and 4 infantry moved from Southern France to Spain 1 artillery and 2 infantry moved from Normandy Bordeaux to Spain 6 submarines moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 destroyer, 12 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Northern Italy Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Borneo from Japanese, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Spain Americans attack with 1 armour, 8 artilleries, 1 fighter and 10 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 8 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 9/20 hits, 6.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer, 12 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 12 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Turkey Americans attack with 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Turkey, round 2 : 7/14 hits, 4.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans lost in Turkey 7 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Turkey, round 3 : 4/13 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Turkey 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 2 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Sweden Americans attack with 6 fighters and 2 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 fighters and 2 infantry in Sweden, round 2 : 2/8 hits, 3.33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Sweden 2 infantry owned by the Neutral_True lost in Sweden 6 fighters owned by the Americans retreated Neutral_True win with 4 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Yugoslavia Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Americans roll dice for 1 artillery and 2 fighters in Yugoslavia, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Yugoslavia 1 artillery owned by the Germans lost in Yugoslavia Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 6 fighters moved from Sweden to Norway 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers and 30 submarines moved from 44 Sea Zone to 43 Sea Zone 12 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Yugoslavia to Southern France 3 artilleries and 1 infantry moved from Bulgaria to Greece 1 infantry moved from Central United States to Southeast Mexico Place Units - Americans 1 factory_minor placed in Norway 1 artillery and 2 infantry placed in Greece 2 artilleries and 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in Normandy Bordeaux 6 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 83 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Kweichow to Anhwe 5 artilleries and 16 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 16 infantry in Yunnan, round 2 : 5/21 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from West India to Afghanistan 2 fighters moved from India to Shan State 1 infantry moved from Malaya to Shan State 2 fighters moved from India to Sumatra 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Persia to Afghanistan 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Norway to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium EDIT: 3 fighters moved from Southern France to Greece Combat - British Battle in Afghanistan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 4 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Afghanistan, round 2 : 1/6 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Afghanistan 1 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 3 : 2/4 hits, 1.83 expected hits Neutral_True roll dice for 3 infantry in Afghanistan, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 4 : 2/4 hits, 1.83 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Afghanistan 1 infantry owned by the Neutral_True lost in Afghanistan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Sumatra British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Caucasus British attack with 1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 11 artilleries, 15 infantry and 4 mech_infantrys in Caucasus, round 2 : 11/31 hits, 9.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 11 artilleries, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 2 fighters moved from Sumatra to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Afghanistan to Persia 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 infantry moved from Gibraltar to Spain 2 infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 92 Sea Zone 3 fighters moved from Norway to Southern France 2 submarines moved from 125 Sea Zone to 110 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries and 1 infantry moved from Persia to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 41 Optional[PUs] Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 23 Optional[PUs] Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.50 Japanese regular : 0.33 Italians regular : 0.33 Germans regular : 2.00 Neutral_True regular : -0.67 British regular : 2.00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 mech_infantry moved from Eastern Poland to Bulgaria Italians take Bulgaria from Americans 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber and 3 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 3 infantry in Northern Italy, round 2 : 3/4 hits, 1.17 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,3,1,5,3,6,4 Italians collect 7 PUs (7 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.83 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 7 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 7 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 7 fighters and 1 infantry in Java, round 2 : 4/9 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 7 fighters moved from Java to 43 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 62 Sea Zone to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Persia to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 4 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17 -
That was frustrating, was about to post an edit to prevent that. Guess you are going to smash Greece now.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 6 armour, 10 fighters, 19 mech_infantrys and 7 tactical_bombers moved from Romania to Greece 1 bomber moved from Germany to Greece 2 fighters and 1 tactical_bomber moved from Western Germany to Greece 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Battle in Greece Germans attack with 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers British defend with 1 armour, 8 artilleries, 3 fighters and 10 infantry; French defend with 1 fighter; Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry; ANZAC defend with 3 fighters Germans roll dice for 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers in Greece, round 2 : 16/46 hits, 18.17 expected hits Americans roll dice for 1 armour, 12 artilleries, 10 fighters and 13 infantry in Greece, round 2 : 21/36 hits, 15.50 expected hits 2 fighters owned by the Germans and 19 mech_infantrys owned by the Germans lost in Greece 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 10 infantry owned by the British lost in Greece Germans roll dice for 6 armour, 1 bomber, 10 fighters and 8 tactical_bombers in Greece, round 3 : 15/25 hits, 14.00 expected hits Americans roll dice for 1 armour, 9 artilleries and 10 fighters in Greece, round 3 : 14/20 hits, 10.17 expected hits 10 fighters owned by the Germans and 4 armour owned by the Germans lost in Greece 1 fighter owned by the Americans, 3 artilleries owned by the Americans, 1 fighter owned by the French, 6 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Greece Germans roll dice for 2 armour, 1 bomber and 8 tactical_bombers in Greece, round 4 : 7/11 hits, 6.00 expected hits Americans roll dice for 5 fighters in Greece, round 4 : 1/5 hits, 3.33 expected hits 1 armour owned by the Germans lost in Greece 3 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 armour, 1 bomber and 8 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Germans: 5 armour, 12 fighters and 19 mech_infantrys Casualties for British: 1 armour, 8 artilleries, 3 fighters and 10 infantry Casualties for Americans: 4 artilleries, 3 fighters and 3 infantry Casualties for French: 1 fighter Casualties for ANZAC: 3 fighters Non Combat Move - Germans 1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bulgaria 9 armour moved from Eastern Poland to Bulgaria 3 armour and 3 mech_infantrys moved from Ukraine to Romania 4 tactical_bombers moved from Germany to Western Germany 1 aaGun moved from Ukraine to Bryansk 10 mech_infantrys moved from Russia to Ukraine 1 mech_infantry moved from Vologda to Nenetsia 3 infantry moved from Karelia to Finland 1 mech_infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 30 artilleries and 16 infantry moved from Russia to Bryansk 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 8 tactical_bombers moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 9 armour and 19 mech_infantrys moved from Russia to Ukraine 5 artilleries and 15 infantry moved from Western Germany to France Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Romania 8 infantry and 2 tactical_bombers placed in Western Germany 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,6,2,2,1,6 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 7.00 Germans regular : -0.17 -
those dice were brutal
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Samara 6 fighters and 1 tactical_bomber moved from Persia to Samara 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry in Rostov, round 2 : 11/89 hits, 18.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Samara to Volgograd 1 aaGun moved from Volgograd to Rostov 4 infantry moved from Timguska to Kansu 1 armour moved from Evenkiyskiy to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : -10.67 -
Oh that was pretty brutal.





