Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@VictoryFirst they didn’t i was playing you and douchman at the same time and crossed up the results. my bad
will roll when i can!
infantry [dice 5d10]
arty/mech [dice 2d10]
fighters [dice 4d10]
bombers [dice 4d10] targeted attack, armor
5d10: 1, 6, 8, 4, 3
2d10: 9, 7
4d10: 1, 5, 2, 1
4d10: 10, 3, 6, 6
@VictoryFirst i hit five units which was expected, and one unit is your armor (targeted attack)
Since the odds of win loss are in the low 90s in Germany’s favor and since the Germans hit their numbers, I am going to select both your AA guns and two infantry as casualties and roll back.
[dice 4d8] infantry
[dice 1d8] ATG targeted
[dice 2d8] armor
[dice 1d10] fighters
4d8: 6, 4, 4, 1
1d8: 6
2d8: 7, 1
1d10: 5
@VictoryFirst the Germans lose two infantry and will attack again by spending a single supply from Mersa Brega
infantry [dice 2d10]
arty/mech [dice 2d10]
fighters [dice 4d10]
bombers [dice 4d10]
2d10: 4, 10
2d10: 6, 10
4d10: 9, 10, 9, 1
4d10: 4, 1, 4, 2
British final roll, round 2
[dice 3d8] infantry, ATG
[dice 1d8] armor
[dice 1d10] fighters
3d8: 4, 3, 6
1d8: 7
1d10: 4
@VictoryFirst i misspoke slightly but rolled correct.
All German infantry have been destroyed. Tobruk is captured. Will post shortly.
G7 move edit.tsvg I wasn’t allowed to move into Mareth. I used edit to put the Germans there in this file.
Wow, it looks like you can capture anything you want if you have a large enough air force.
The Germans aren’t allowed to move into Mareth this turn. They can only do so from the start of round 8 and onwards. See page 28 of the rule, the sentence above “Operation Torch”. That’s why the game didn’t allow you to do it 😉
@VictoryFirst thanks, use the non-edited file then =)
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 7
Combat Move - British
1 infantry moved from Mersa Matruh to Tobruk
1 bomber moved from Cairo to Bir Hacheim
1 sherman moved from Cairo to Tobruk
1 sherman moved from Cairo to Tobruk
3 UK-scoutcars moved from Cairo to Bir Hacheim
4 UK-destroyers, 2 UK-submarines and 2 battleships moved from Sea Zone 12 to Sea Zone 13
3 UK-fighters moved from Malta to Sea Zone 13
Combat Hit Differential Summary :

These are my combat movements. One supply is spent from Cairo for the attack on Tobruk. The attack on Bir Hacheim does not require a supply.
Will you defend in Tobruk? Will you defend in Bir Hacheim?
Will you detonate sea mines in SZ 13?
Do you need to answer these questions all before we start to resolve battle or at the start of each battle?
detonate all sea mines
fight Bir Hacheim
fight in Tobruk
use supply from Tobruk in both battles
Are you OK if we start a new game with version 1.6? This game is still interesting but I am getting annoyed with the old version. I kind of want to play on the newest version :) Version 1.6 has territory names again and has the Vichy bug fixed. Since you are using 1.55 with Eric right now, I suggest you first finish the game with Eric and once that’s done, you then download 1.6 and then we start the game.