0% for April

L26 PtV surfer (Allies) vs AetV (Axis+11)

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from Southern Persia to Baluchistan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 82 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            3 fighters moved from Bryansk to Russia
            1 fighter moved from Leningrad to Russia
            1 bomber moved from Ukraine to Russia
            1 infantry moved from Novgorod to Yaroslavl
            3 tactical_bombers moved from Bryansk to Yaroslavl
            2 tactical_bombers moved from Leningrad to Yaroslavl
            1 fighter moved from Ukraine to Rostov
            1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            3 mech_infantrys moved from Germany to Romania
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble and intercept option.

  • 2026 25 24 23 22 21 20

    No scramble or intercept.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            3 fighters moved from Bryansk to Russia
            1 fighter moved from Leningrad to Russia
            1 bomber moved from Ukraine to Russia
            1 infantry moved from Novgorod to Yaroslavl
            3 tactical_bombers moved from Bryansk to Yaroslavl
            2 tactical_bombers moved from Leningrad to Yaroslavl
            1 fighter moved from Ukraine to Rostov
            1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            3 mech_infantrys moved from Germany to Romania
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
                1 bomber owned by the Germans killed by AA in Russia
                Bombing raid in Russia causes 0 damage total. 
            Battle in Romania
                Germans attack with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Romania, round 2 : 3/11 hits, 3,67 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yaroslavl
                Germans attack with 1 infantry and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 5 tactical_bombers in Yaroslavl, round 2 : 4/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 fighters moved from Russia to Smolensk
            5 tactical_bombers moved from Yaroslavl to Smolensk
            2 artilleries and 2 infantry moved from Novgorod to Smolensk
            1 aaGun, 13 armour, 11 artilleries, 29 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
            1 aaGun moved from Yugoslavia to Romania
            1 mech_infantry moved from Western Germany to Northern Italy
            2 infantry moved from Finland to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            1 infantry moved from Leningrad to Novgorod
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Bryansk to Smolensk
            13 armour and 9 mech_infantrys moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 fighter moved from Rostov to Smolensk
    
        Place Units - Germans
            3 armour placed in Leningrad
            3 mech_infantrys placed in Ukraine
            6 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,1
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 60 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs]
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,67
    British regular : -0,33
    Russians AA : 0,83
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tula
                  Russians take Tula from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery and 7 infantry moved from Kazakhstan to Samara
            1 infantry moved from Stalingrad to Samara
            3 infantry moved from Urals to Samara
            1 armour moved from Samara to Urals
    
        Place Units - Russians
            6 infantry placed in Russia
            1 armour, 1 infantry and 1 mech_infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            10 infantry moved from Malaya to Shan State
            1 artillery and 11 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from French Indo China to Shan State
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers and 22 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 22 infantry in Shan State, round 2 : 1/25 hits, 5,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 2 bombers and 21 infantry in Shan State, round 3 : 4/24 hits, 5,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 21 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            3 armour and 1 mech_infantry moved from Szechwan to Eastern Sinkiang
            1 artillery moved from Inner Mongolia to Kansu
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Guam to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kiangsu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 14 infantry moved from Southern Manchuria to Korea
            1 carrier, 1 destroyer and 2 submarines moved from 21 Sea Zone to 43 Sea Zone
            2 fighters moved from Japan to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 7 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Malaya
            1 destroyer placed in 132 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 carrier, 1 destroyer and 2 submarines placed in 7 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -5,17
    UK_Pacific regular : 0,00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Combat Move - British
            2 battleships, 1 carrier, 4 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 99 Sea Zone
            3 fighters moved from Greece to 99 Sea Zone
            1 bomber moved from Greece to 99 Sea Zone
            2 fighters moved from United Kingdom to 99 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 83 Sea Zone to 99 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    @aequitas-et-veritas It’s a 100% loser and extra TUV loss, but since it is the Italian fleet. I’m saving the game here in case you want to scramble, and we can play it. (It’s the only UK attack)

    But pressing on assuming that you won’t.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 8 carriers, 2 cruisers, 8 destroyers, 13 fighters, 9 submarines and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 8 destroyers, 12 fighters, 10 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 10 submarines in 56 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 battleship, 8 carriers, 2 cruisers, 8 destroyers, 12 fighters, 10 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 1 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Northern Australia
            1 artillery, 1 infantry and 2 marines moved from Queensland to Northern Australia
            1 submarine moved from 47 Sea Zone to 56 Sea Zone
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Greece to Bulgaria
            1 submarine moved from 113 Sea Zone to 108 Sea Zone
            4 infantry moved from Eastern United States to 104 Sea Zone
            4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            4 infantry moved from 93 Sea Zone to Morocco
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            1 artillery and 5 infantry moved from Morocco to Algeria
            1 cruiser and 1 transport moved from 101 Sea Zone to 94 Sea Zone
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 submarine moved from 78 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to Greece
    
        Place Units - Americans
            1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
            1 armour, 1 infantry and 1 mech_infantry placed in Greece
            1 carrier and 3 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,4,5
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 battleships, 1 carrier, 4 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 99 Sea Zone
            3 fighters moved from Greece to 99 Sea Zone
            1 bomber moved from Greece to 99 Sea Zone
            2 fighters moved from United Kingdom to 99 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 83 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 4 destroyers, 7 fighters and 5 submarines
                Italians defend with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
                    British roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    British roll dice for 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 4 destroyers and 7 fighters in 99 Sea Zone, round 2 : 7/18 hits, 8.67 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 1 destroyer in 99 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier, 4 cruisers, 4 destroyers, 7 fighters and 5 submarines remaining. Battle score for attacker is 48
                Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            2 transports moved from 101 Sea Zone to 100 Sea Zone
            4 infantry moved from Egypt to 100 Sea Zone
            5 artilleries, 9 infantry and 1 marine moved from Greece to Bulgaria
            1 infantry moved from Albania to Bulgaria
            4 infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone
            4 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 101 Sea Zone to 94 Sea Zone
            1 transport moved from 101 Sea Zone to 83 Sea Zone
            2 infantry moved from Union of South Africa to 73 Sea Zone
            1 transport moved from 84 Sea Zone to 73 Sea Zone
            2 armour, 3 infantry and 2 mech_infantrys moved from Southern Persia to Northwest Persia
            3 infantry moved from Central India to Baluchistan
            1 aaGun and 4 infantry moved from Burma to Eastern India
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Northern Australia
            1 submarine moved from 113 Sea Zone to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 93 Sea Zone
            1 bomber and 5 fighters moved from 99 Sea Zone to Greece
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            3 infantry placed in Southern Persia
            1 fighter and 1 tactical_bomber placed in United Kingdom
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.33
    British regular : -1.33
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 3
  • 8
  • 23
  • 45
  • 168
  • 110
  • 55
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.1k

Users

40.9k

Topics

1.8m

Posts