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WaW game Elrood vs CaptainWalker

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Yamamoto
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers and 28 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            3 Tanks moved from Liaoning to 84 Sea Zone
            2 Infantrys and 3 Tanks moved from 84 Sea Zone to Tokyo
            1 Infantry moved from Kyushu to Chubu
            1 Transport moved from 105 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 105 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hong Kong
            1 Bunker placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            3 Infantrys moved from Hunan to Shanghai
            1 Adv.Fighter moved from Hupeh to Shanghai
            2 Infantrys moved from Shansi to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Fighter moved from Hupeh to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shanghai, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Shanghai to Hupeh
            2 Adv.Fighters moved from Shantung to Hupeh
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Hunan
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 1 Elite moved from Szechwan to Hupeh
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Szechwan
            1 Artillery and 5 Infantrys moved from Hsining to W.Qinghai
            2 Tanks moved from Urumqi to C.Sinkiang
            2 Infantrys moved from Urumqi to C.Sinkiang
            1 Infantry moved from C.Sinkiang to Semipalatinsk
            1 Infantry moved from C.Sinkiang to Alma Ata
            1 Infantry moved from C.Sinkiang to Khobdo
    
        Place Units - Chinese
            1 Bunker, 2 Infantrys and 2 Tanks placed in Urumqi
            3 Infantrys and 3 Tanks placed in Hsining
            3 Infantrys placed in Hupeh
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : -0.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            2 Infantrys moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            2 Infantrys moved from Peking to Shantung
            3 Infantrys moved from Peking to 84 Sea Zone
            1 Bomber moved from Changchun to Chahar
            1 Bomber moved from Changchun to Shantung
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Infantry moved from Chita to N.Buryat Mongolia
                  Hisaichi take N.Buryat Mongolia from Russians
            1 L.Fighter moved from 84 Sea Zone to Chahar
            1 L.Fighter moved from 84 Sea Zone to Shantung
            1 Adv.Fighter moved from 84 Sea Zone to Shanghai
            1 Adv.Fighter moved from 84 Sea Zone to Shanghai
            1 Adv.Fighter moved from 84 Sea Zone to Shanghai
            1 Adv.Fighter moved from 84 Sea Zone to Chahar
            1 Adv.Fighter moved from 84 Sea Zone to Shantung
            1 Fighter moved from 84 Sea Zone to Shanghai
            1 Fighter moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Shantung
            1 Infantry moved from Liaoning to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Bunker and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 4 Infantrys
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Shanghai, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                    Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 4 Infantrys in Shanghai, round 2 : 2/9 hits, 2,83 expected hits
                    Chinese roll dice for 2 Infantrys in Shanghai, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 3 Adv.Fighters, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 Infantrys
            Battle in Shantung
                Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 3 Infantrys and 1 L.Fighter
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 3 Infantrys and 1 L.Fighter in Shantung, round 2 : 2/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    2 Infantrys owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter, 1 Bomber, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter in Chahar, round 2 : 3/7 hits, 2,33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Chahar to Changchun
            1 Bomber moved from Shantung to Changchun
            1 Adv.Fighter and 1 L.Fighter moved from Chahar to 84 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from Shantung to 84 Sea Zone
            3 Adv.Fighters and 2 Fighters moved from Shanghai to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Tokyo
            2 Infantrys moved from Liaoning to Kirin
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            1 Bunker placed in Changchun
            1 Adv.Fighter placed in 84 Sea Zone
            8 Infantrys placed in Changchun
            3 Infantrys placed in Peking
            3 Infantrys placed in Liaoning
            3 Infantrys placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Hisaichi regular : -0,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - British
            1 Adv.Fighter moved from Wales to Dover
            1 Adv.Fighter moved from Manchester to Dover
            4 Infantrys moved from London to Dover
            1 Artillery moved from London to Dover
            2 Infantrys moved from Rajputana to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Palestine
            2 Adv.Fighters moved from 57 Sea Zone to Palestine
            1 Bomber moved from Italian East Africa to Palestine
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Cruiser and 1 Infantry moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Lower Egypt
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Lower Egypt
            1 Artillery moved from Nubia to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            2 Fighters moved from 58 Sea Zone to Palestine
            1 Adv.Fighter moved from W.Iran to Palestine
            1 Artillery moved from S.French Indochina to S.Thailand
            1 Infantry moved from N.Thailand to S.Thailand
            1 Tank moved from S.French Indochina to S.Thailand
            1 Submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite, 21 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 105 Sea Zone
                British attack with 1 Submarine
                Yamamoto defend with 1 Transport
                    British roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 105 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in S.Thailand
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 0/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 3 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Palestine
                British attack with 3 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys
                Italians defend with 3 Infantrys
                    British roll dice for 2 Battleships and 1 Cruiser in Palestine, round 2 : 0/3 hits, 1.83 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 2 : 1/9 hits, 3.33 expected hits
                    Italians roll dice for 3 Infantrys in Palestine, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Palestine
                    1 Infantry owned by the Italians lost in Palestine
                    British roll dice for 3 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Infantry in Palestine, round 3 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 2 Infantrys in Palestine, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 3 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Italians: 3 Infantrys
            Battle in Lower Egypt
                British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Dover
                British attack with 2 Adv.Fighters, 1 Artillery and 4 Infantrys
                Germans defend with 3 Infantrys
                    British roll dice for 2 Adv.Fighters, 1 Artillery and 4 Infantrys in Dover, round 2 : 2/7 hits, 2.17 expected hits
                    Germans roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Dover
                    2 Infantrys owned by the Germans lost in Dover
                    British roll dice for 2 Adv.Fighters, 1 Artillery and 3 Infantrys in Dover, round 3 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dover
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Adv.Fighters, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 3 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Wales
            1 Artillery moved from London to Manchester
            1 Elite moved from London to Manchester
            1 Adv.Fighter moved from Palestine to W.Iran
            2 Fighters moved from Palestine to 58 Sea Zone
            2 Adv.Fighters moved from Palestine to 57 Sea Zone
            2 Adv.Fighters moved from Lower Egypt to 57 Sea Zone
            2 Fighters moved from Lower Egypt to 57 Sea Zone
            1 Bomber moved from Palestine to Italian East Africa
            1 Artillery, 1 Infantry and 2 Tanks moved from Italian East Africa to Nubia
            2 Tanks moved from Rhodesia to Italian East Africa
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Transport moved from 57 Sea Zone to 59 Sea Zone
            1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran
            4 Infantrys moved from Punjab to Baluchistan
            1 Artillery, 1 Infantry and 1 Tank moved from Rajputana to Baluchistan
            1 Tank moved from Delhi to Baluchistan
            10 Infantrys moved from Madras to Hyderabad
            1 AAGun, 1 Artillery and 3 Infantrys moved from Assam to Bihar
            1 Artillery and 1 Infantry moved from Assam to Bihar
            1 Tank moved from Assam to Delhi
            1 Artillery and 2 Infantrys moved from N.French Indochina to N.Thailand
            1 Artillery and 5 Infantrys moved from Yunnan to Assam
            1 Artillery and 2 Infantrys moved from Yunnan to N.Thailand
            1 Transport moved from 86 Sea Zone to 95 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Iwo Jima
    
        Place Units - British
            1 Destroyer placed in 2 Sea Zone
            1 Infantry placed in Montreal
            2 ArmoredCars placed in Cape Town
            1 Bunker, 2 Infantrys and 1 Tank placed in W.Iran
            3 Infantrys placed in Italian East Africa
            1 Bunker placed in Baluchistan
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            2 Artillerys and 1 Elite placed in London
            4 Infantrys and 2 Tanks placed in Cairo
            2 Infantrys placed in Bombay
            1 Infantry and 2 Tanks placed in Delhi
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Italians regular : 1.00
    Thai regular : -0.67
    Germans regular : 0.67
    British regular : -5.00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            3 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Infantrys moved from 110 Sea Zone to West Borneo
            2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 110 Sea Zone
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery moved from Java to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to West Borneo
            1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
            1 AAGun moved from Northern Territory to Western Australia
            2 Infantrys moved from New South Wales to South Australia
            4 Infantrys moved from Canberra to 122 Sea Zone
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Java
            1 Adv.Fighter moved from Soembawa to West Borneo
    
        Place Units - Anzac
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            2 Transports placed in 122 Sea Zone
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Tank moved from West Borneo to British Borneo
                  British take British Borneo from Hisaichi
            1 Tank moved from British Borneo to West Borneo
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Destroyer, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Artillery, 1 Marine and 1 Tank placed in West Borneo
            1 Artillery and 1 Marine placed in Suriname
            1 Destroyer placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Finns
            4 Tanks moved from Perm to Chimkent
            4 Mech.Infs moved from Arkhangelsk to Ufa
            1 JetFighter moved from Kirov to Ufa
    
        Purchase Units - Finns
            Finns buy 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Ufa
                Finns attack with 1 JetFighter and 4 Mech.Infs
                Russians defend with 1 Infantry
                    Finns roll dice for 1 JetFighter and 4 Mech.Infs in Ufa, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 2 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Finns lost in Ufa
                    1 Infantry owned by the Russians lost in Ufa
                Finns win, taking Ufa from Russians with 1 JetFighter and 3 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Chimkent
                Finns attack with 4 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 4 Tanks in Chimkent, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Chimkent
                Finns win, taking Chimkent from Russians with 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 JetFighter moved from Ufa to Kuybyshev
            3 Infantrys moved from Kirov to Kuybyshev
            1 Tank moved from Yaroslavl to Kuybyshev
            10 Infantrys moved from Yaroslavl to Tula
            2 Tanks moved from S.Karelia to Tula
            2 Infantrys moved from S.Karelia to Yaroslavl
            5 Infantrys moved from Vyborg to S.Karelia
            3 Tanks moved from Oulu to S.Karelia
            4 Infantrys moved from Oulu to Vyborg
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1,00
    Russians regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Mech.Infs moved from Rostov to Astrakhan
            1 Tank moved from Penza to Astrakhan
            1 Adv.Fighter moved from Kursk to Astrakhan
            2 Mech.Infs moved from Donetsk to Astrakhan
    
        Purchase Units - Romanians
            Romanians buy 3 Mech.Infs; Remaining resources: 9 PUs; 
    
        Combat - Romanians
            Battle in Astrakhan
                Romanians attack with 1 Adv.Fighter, 4 Mech.Infs and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 4 Mech.Infs and 1 Tank in Astrakhan, round 2 : 1/6 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Astrakhan
                Romanians win, taking Astrakhan from Russians with 1 Adv.Fighter, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Astrakhan to Kuybyshev
            3 Tanks moved from Kiev to Rostov
            1 Mech.Inf moved from Bucharest to Donetsk
            3 Infantrys moved from Donetsk to Rostov
            1 ArmoredCar and 2 Tanks moved from Tula to Saratov
    
        Place Units - Romanians
            3 Mech.Infs placed in Kiev
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1,33
    Russians regular : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in 105 Sea Zone
                Thai attack with 1 Fighter
                British defend with 1 Submarine
                    Thai roll dice for 1 Fighter in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the British lost in 105 Sea Zone
                Thai win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
            1 Fighter moved from 105 Sea Zone to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0,67
    

    Savegame

  • 2026 25 24 22 19 17 15

    Allies from all over the world rush to defend Delhi!

  • 2026 25 24 22 19 17 15

    @Elrood said in WaW game Elrood vs CaptainWalker:

    defend Delhi!

    ups… meant to go into the Team WaW Thread :-D

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