WaW game Elrood vs CaptainWalker
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2d6<=2: 2, 3; Hits: 1
1d6: 2 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat EDIT: Adding units owned by British to 110 Sea Zone: 2 Submarines EDIT: Removing units owned by British from 67 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode 1 Artillery and 1 Elite moved from Java to 67 Sea Zone 5 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from Flores to 67 Sea Zone 2 Infantrys moved from Soembawa to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to East And South Borneo Dutch take East And South Borneo from Yamamoto 4 Adv.Fighters, 1 Artillery, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 1 Elite, 8 Infantrys and 4 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Artillery, 1 Elite and 8 Infantrys moved from 110 Sea Zone to West Borneo Dutch take West Borneo from Yamamoto Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Adv.Fighter moved from Canberra to Soembawa 2 Infantrys moved from Canberra to New South Wales 1 AAGun, 1 Artillery and 1 Infantry moved from Townsville to Northern Territory 1 Elite moved from Townsville to Northern Territory 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 3 Infantrys placed in Broome Anzac undo move 1. 1 Artillery, 1 Elite and 1 Infantry placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 4 Infantrys placed in Canberra 2 Transports placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Purchase Units - Dutch Dutch buy 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Tank moved from Argentina to Amazon Place Units - Dutch 2 Infantrys and 1 Tank placed in West Borneo 2 Transports placed in 32 Sea Zone 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 1 Tank moved from Arkhangelsk to Komi Finns take Komi from Russians 1 Tank moved from Komi to Perm 1 Tank moved from Arkhangelsk to Perm 2 Tanks moved from Arkhangelsk to Perm 1 JetFighter moved from Moscow to Perm 3 Infantrys moved from S.Karelia to Yaroslavl 1 Tank moved from S.Karelia to Yaroslavl 8 Infantrys moved from S.Karelia to Yaroslavl 1 Fighter moved from S.Karelia to Perm Purchase Units - Finns Finns buy 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Finns Battle in Perm Finns attack with 1 Fighter, 1 JetFighter and 4 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 1 JetFighter and 4 Tanks in Perm, round 2 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0,33 expected hits 1 Fighter owned by the Finns lost in Perm 1 Infantry owned by the Russians lost in Perm Finns win, taking Perm from Russians with 1 JetFighter and 4 Tanks remaining. Battle score for attacker is -6 Casualties for Finns: 1 Fighter Casualties for Russians: 1 Infantry Battle in Yaroslavl Finns attack with 11 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 11 Infantrys and 1 Tank in Yaroslavl, round 2 : 2/12 hits, 2,33 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Finns lost in Yaroslavl 1 Infantry owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 10 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 2 Infantrys moved from Vyborg to S.Karelia 5 Infantrys and 2 Tanks moved from Oulu to Vyborg 2 Tanks moved from Vyborg to S.Karelia 4 Infantrys moved from Tampere to Oulu 3 Tanks moved from Helsinki to Oulu 3 Infantrys moved from Arkhangelsk to Kirov 1 JetFighter moved from Perm to Kirov Place Units - Finns 4 Mech.Infs placed in Arkhangelsk Turn Complete - Finns Finns collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Finns regular : -0,33 Russians regular : 1,33 -
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 1 Infantry moved from Donetsk to Rostov 2 Mech.Infs moved from Donetsk to Rostov 1 Adv.Fighter moved from Kiev to Rostov 1 ArmoredCar and 2 Tanks moved from Gorky to Tula 2 Tanks moved from Gorky to Penza Purchase Units - Romanians Romanians buy 1 Mech.Inf and 3 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Tula Romanians attack with 1 ArmoredCar and 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Tula Romanians win, taking Tula from Russians with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Penza Romanians attack with 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 Tanks in Penza, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0,33 expected hits 1 Tank owned by the Romanians lost in Penza 1 Infantry owned by the Russians lost in Penza Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Infantry Battle in Rostov Romanians attack with 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs Russians defend with 1 Bunker Romanians roll dice for 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs in Rostov, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 Bunker in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Romanians lost in Rostov 1 Bunker owned by the Russians lost in Rostov Romanians win, taking Rostov from Russians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Romanians 1 Adv.Fighter moved from Rostov to Kursk 3 Infantrys moved from Kiev to Donetsk 2 Mech.Infs moved from Bucharest to Donetsk Place Units - Romanians 3 Tanks placed in Kiev 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Romanians regular : 0,83 Russians regular : 0,50 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Thai 1 Fighter and 2 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0,67 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in S.Thailand 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Thai regular : 0,33 British regular : 0,67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 93 Sea Zone to 112 Sea Zone 1 Bomber moved from N.French Indochina to 112 Sea Zone 3 Adv.Fighters moved from 93 Sea Zone to 92 Sea Zone 3 Adv.Fighters moved from 93 Sea Zone to 106 Sea Zone 3 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 94 Sea Zone 1 Adv.Fighter moved from Saipan to 94 Sea Zone 2 Adv.Fighters moved from 88 Sea Zone to 94 Sea Zone Purchase Units - Americans Americans buy 4 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 7 Infantrys, 1 L.Fighter, 1 Marine and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 111 Sea Zone Americans attack with 3 Adv.Fighters Yamamoto defend with 1 Transport Americans roll dice for 3 Adv.Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Adv.Fighter owned by the Americans lost in 111 Sea Zone 1 Transport owned by the Yamamoto lost in 111 Sea Zone Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 Adv.Fighter Casualties for Yamamoto: 1 Transport Battle in 92 Sea Zone Americans attack with 3 Adv.Fighters Yamamoto defend with 1 Transport Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Adv.Fighter owned by the Americans lost in 92 Sea Zone 1 Transport owned by the Yamamoto lost in 92 Sea Zone Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 Adv.Fighter Casualties for Yamamoto: 1 Transport Battle in 112 Sea Zone Americans attack with 1 Bomber and 1 Submarine Hisaichi defend with 1 B.Transport Americans roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 Bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Americans lost in 112 Sea Zone 1 B.Transport owned by the Hisaichi lost in 112 Sea Zone Hisaichi win with no units remaining. Battle score for attacker is -13 Casualties for Americans: 1 Bomber and 1 Submarine Casualties for Hisaichi: 1 B.Transport Battle in 94 Sea Zone Americans attack with 4 Adv.Fighters Hisaichi defend with 1 T.Boat Americans roll dice for 4 Adv.Fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Hisaichi roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in 94 Sea Zone Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Battle in 106 Sea Zone Americans attack with 3 Adv.Fighters Yamamoto defend with 1 Transport Americans roll dice for 3 Adv.Fighters in 106 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 106 Sea Zone Americans win with 3 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Non Combat Move - Americans 2 B.Transports, 2 Battleships, 6 Carriers, 3 Cruisers, 8 Destroyers, 8 Submarines and 1 Transport moved from 93 Sea Zone to 86 Sea Zone 4 Adv.Fighters moved from 94 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 111 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 92 Sea Zone to 86 Sea Zone 3 Adv.Fighters moved from 106 Sea Zone to 86 Sea Zone 8 Infantrys moved from Wake to 88 Sea Zone 1 B.Transport, 2 Battleships, 6 Destroyers, 8 Infantrys, 5 Submarines and 2 Transports moved from 88 Sea Zone to 86 Sea Zone 8 Infantrys moved from 86 Sea Zone to Saipan 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone 2 Infantrys moved from 89 Sea Zone to Midway 1 L.Fighter moved from Alaska to 86 Sea Zone 1 Artillery, 7 Infantrys and 1 Tank moved from Mauritania to W.Morocco 1 Adv.Fighter moved from Rio de Oro to 34 Sea Zone 2 Infantrys moved from Rio de Oro to Mauritania 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Mauritania 2 B.Transports and 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys and 1 Infantry moved from Salvador to 35 Sea Zone 1 Infantry and 2 Tanks moved from Salvador to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 2 Artillerys, 2 B.Transports, 4 Infantrys, 2 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys, 4 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 8 Infantrys moved from 32 Sea Zone to Bahia Place Units - Americans 1 Battleship and 1 Carrier placed in 34 Sea Zone 1 Adv.Fighter placed in 34 Sea Zone 2 S.Submarines placed in 125 Sea Zone 1 Adv.Fighter, 1 Artillery and 1 Marine placed in Saipan 2 Adv.Fighters placed in 88 Sea Zone 1 L.Fighter placed in Alaska 1 Artillery and 1 Infantry placed in Salvador 3 Infantrys placed in South Atlantic USA 3 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.50 Americans regular : 3.83 Hisaichi regular : 1.50 -
@Elrood those damn transports wreaked havoc on my airpower!
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@captainwalker a Transport killed a Bomber AND a Sub!!! Insane!!! 😳
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans Germans loses 0 PUs for violating Leons neutrality. 14 Tanks moved from Kirov to Sverdlovsk 19 Tanks moved from Kuybyshev to Sverdlovsk 2 ArmoredCars moved from Kursk to Saratov 2 Tanks moved from Kursk to Saratov 2 ArmoredCars and 8 Tanks moved from Kursk to Saratov 1 Infantry moved from La Mancha to Leon Germans take Leon from Neutral 2 Transports moved from 20 Sea Zone to 19 Sea Zone 2 Infantrys moved from Aquitaine to 19 Sea Zone 2 Infantrys moved from Navarre to 19 Sea Zone 4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone 2 JetFighters moved from 20 Sea Zone to Galicia 2 Adv.Fighters moved from 17 Sea Zone to Galicia 4 Infantrys moved from 17 Sea Zone to Galicia 4 Stukas moved from Navarre to Galicia 1 Infantry moved from Brittany to 20 Sea Zone 1 Cruiser and 1 Infantry moved from 20 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Galicia 4 Infantrys moved from Normandy to 20 Sea Zone 4 Infantrys moved from 20 Sea Zone to Dover 2 Adv.Fighters moved from 22 Sea Zone to Dover 1 Infantry moved from Hamburg to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Dover Purchase Units - Germans Germans buy 2 Adv.Fighters, 10 ArmoredCars, 1 Carrier, 10 Infantrys, 10 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; Combat - Germans Battle in Sverdlovsk Germans attack with 33 Tanks Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys and 2 Tanks Germans roll dice for 33 Tanks in Sverdlovsk, round 2 : 19/33 hits, 16,50 expected hits Russians roll dice for 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks in Sverdlovsk, round 2 : 5/14 hits, 5,17 expected hits 5 Tanks owned by the Germans lost in Sverdlovsk 1 Elite owned by the Russians, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Sverdlovsk Germans captures 60PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 28 Tanks remaining. Battle score for attacker is 16 Casualties for Germans: 5 Tanks Casualties for Russians: 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks Battle in Saratov Germans attack with 4 ArmoredCars and 10 Tanks Russians defend with 1 Infantry Germans roll dice for 4 ArmoredCars and 10 Tanks in Saratov, round 2 : 7/14 hits, 6,33 expected hits Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0,33 expected hits 1 ArmoredCar owned by the Germans lost in Saratov 1 Infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 3 ArmoredCars and 10 Tanks remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Galicia Germans attack with 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Galicia, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 Bunker owned by the Neutral Germans roll dice for 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 2 : 5/13 hits, 5,83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 3/5 hits, 2,00 expected hits 3 Infantrys owned by the Germans lost in Galicia 1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia Germans roll dice for 2 Adv.Fighters, 2 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 3 : 5/10 hits, 5,00 expected hits Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Germans lost in Galicia 1 Bunker owned by the Neutral lost in Galicia Germans loses 0 PUs for violating Galicias neutrality. Germans win, taking Galicia from Neutral with 2 Adv.Fighters, 1 Infantry, 2 JetFighters and 4 Stukas remaining. Battle score for attacker is 12 Casualties for Germans: 4 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys Battle in Dover Germans attack with 2 Adv.Fighters and 5 Infantrys British defend with 4 Infantrys Germans roll dice for 1 Cruiser in Dover, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the British lost in Dover Germans roll dice for 2 Adv.Fighters and 5 Infantrys in Dover, round 2 : 1/7 hits, 1,83 expected hits British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Dover 1 Infantry owned by the British lost in Dover Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 2/6 hits, 1,67 expected hits British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Dover 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 4 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Dover to 20 Sea Zone 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 2 Adv.Fighters and 2 JetFighters moved from Galicia to 17 Sea Zone 4 Stukas moved from Galicia to La Mancha 5 Mech.Infs moved from Madrid to Leon 2 Infantrys moved from La Mancha to Leon 4 Infantrys moved from Rhine to Hamburg 1 Infantry moved from Normandy to Brittany 7 Infantrys moved from Paris to Normandy 2 Stukas moved from Minsk to Kirov 3 Infantrys moved from Kursk to Rostov 8 ArmoredCars moved from Kiev to Rostov 1 Bomber moved from Kiev to Perm 4 ArmoredCars moved from Vinnytsia to Rostov 4 ArmoredCars moved from Warsaw to Kiev 3 ArmoredCars moved from Krakow to Kiev 3 ArmoredCars moved from Danzig to Kiev 7 ArmoredCars moved from Leningrad to Smolensk 1 Infantry moved from Smolensk to Kursk 1 ArmoredCar moved from Estonia to Minsk 2 Tanks moved from El Agheila to Mersa Matruh Place Units - Germans 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters and 1 Transport placed in 22 Sea Zone 5 Infantrys placed in Madrid 10 Mech.Infs placed in Moscow 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Krakow 3 ArmoredCars placed in Warsaw 3 Infantrys placed in Netherlands 2 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 164 PUs; end with 225 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 2,17 British regular : 0,33 Neutral regular : 1,50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans Germans loses 0 PUs for violating Leons neutrality. 14 Tanks moved from Kirov to Sverdlovsk 19 Tanks moved from Kuybyshev to Sverdlovsk 2 ArmoredCars moved from Kursk to Saratov 2 Tanks moved from Kursk to Saratov 2 ArmoredCars and 8 Tanks moved from Kursk to Saratov 1 Infantry moved from La Mancha to Leon Germans take Leon from Neutral 2 Transports moved from 20 Sea Zone to 19 Sea Zone 2 Infantrys moved from Aquitaine to 19 Sea Zone 2 Infantrys moved from Navarre to 19 Sea Zone 4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone 2 JetFighters moved from 20 Sea Zone to Galicia 2 Adv.Fighters moved from 17 Sea Zone to Galicia 4 Infantrys moved from 17 Sea Zone to Galicia 4 Stukas moved from Navarre to Galicia 1 Infantry moved from Brittany to 20 Sea Zone 1 Cruiser and 1 Infantry moved from 20 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Galicia 4 Infantrys moved from Normandy to 20 Sea Zone 4 Infantrys moved from 20 Sea Zone to Dover 2 Adv.Fighters moved from 22 Sea Zone to Dover 1 Infantry moved from Hamburg to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Dover Purchase Units - Germans Germans buy 2 Adv.Fighters, 10 ArmoredCars, 1 Carrier, 10 Infantrys, 10 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; Combat - Germans Battle in Sverdlovsk Germans attack with 33 Tanks Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys and 2 Tanks Germans roll dice for 33 Tanks in Sverdlovsk, round 2 : 19/33 hits, 16,50 expected hits Russians roll dice for 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks in Sverdlovsk, round 2 : 5/14 hits, 5,17 expected hits 5 Tanks owned by the Germans lost in Sverdlovsk 1 Elite owned by the Russians, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Sverdlovsk Germans captures 60PUs while taking Russians capital Germans win, taking Sverdlovsk from Russians with 28 Tanks remaining. Battle score for attacker is 16 Casualties for Germans: 5 Tanks Casualties for Russians: 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks Battle in Saratov Germans attack with 4 ArmoredCars and 10 Tanks Russians defend with 1 Infantry Germans roll dice for 4 ArmoredCars and 10 Tanks in Saratov, round 2 : 7/14 hits, 6,33 expected hits Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0,33 expected hits 1 ArmoredCar owned by the Germans lost in Saratov 1 Infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 3 ArmoredCars and 10 Tanks remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Galicia Germans attack with 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Galicia, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 Bunker owned by the Neutral Germans roll dice for 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 2 : 5/13 hits, 5,83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 3/5 hits, 2,00 expected hits 3 Infantrys owned by the Germans lost in Galicia 1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia Germans roll dice for 2 Adv.Fighters, 2 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 3 : 5/10 hits, 5,00 expected hits Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Germans lost in Galicia 1 Bunker owned by the Neutral lost in Galicia Germans loses 0 PUs for violating Galicias neutrality. Germans win, taking Galicia from Neutral with 2 Adv.Fighters, 1 Infantry, 2 JetFighters and 4 Stukas remaining. Battle score for attacker is 12 Casualties for Germans: 4 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys Battle in Dover Germans attack with 2 Adv.Fighters and 5 Infantrys British defend with 4 Infantrys Germans roll dice for 1 Cruiser in Dover, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the British lost in Dover Germans roll dice for 2 Adv.Fighters and 5 Infantrys in Dover, round 2 : 1/7 hits, 1,83 expected hits British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Dover 1 Infantry owned by the British lost in Dover Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 2/6 hits, 1,67 expected hits British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Dover 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 4 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Dover to 20 Sea Zone 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 2 Adv.Fighters and 2 JetFighters moved from Galicia to 17 Sea Zone 4 Stukas moved from Galicia to La Mancha 5 Mech.Infs moved from Madrid to Leon 2 Infantrys moved from La Mancha to Leon 4 Infantrys moved from Rhine to Hamburg 1 Infantry moved from Normandy to Brittany 7 Infantrys moved from Paris to Normandy 2 Stukas moved from Minsk to Kirov 3 Infantrys moved from Kursk to Rostov 8 ArmoredCars moved from Kiev to Rostov 1 Bomber moved from Kiev to Perm 4 ArmoredCars moved from Vinnytsia to Rostov 4 ArmoredCars moved from Warsaw to Kiev 3 ArmoredCars moved from Krakow to Kiev 3 ArmoredCars moved from Danzig to Kiev 7 ArmoredCars moved from Leningrad to Smolensk 1 Infantry moved from Smolensk to Kursk 1 ArmoredCar moved from Estonia to Minsk 2 Tanks moved from El Agheila to Mersa Matruh Place Units - Germans 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters and 1 Transport placed in 22 Sea Zone 5 Infantrys placed in Madrid 10 Mech.Infs placed in Moscow 4 ArmoredCars placed in Vinnytsia 3 ArmoredCars placed in Krakow 3 ArmoredCars placed in Warsaw 3 Infantrys placed in Netherlands 2 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 164 PUs; end with 225 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Moscow: 10 Tanks EDIT: Adding units owned by Germans to Kuybyshev: 10 Tanks EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 2,17 British regular : 0,33 Neutral regular : 1,50 -
@captainwalker Forgot to my my 10 tanks out of Moscow
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@captainwalker please proceed with the latest savegame
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Non Combat Move - Russians 2 Infantrys moved from Evenkia to Sibirsky 1 Infantry moved from Khatanga to Sibirsky 1 Infantry moved from Olyokminsk to Khatanga 1 Artillery, 1 Elite and 2 Infantrys moved from Olyokminsk to Evenkia 1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Sibirsky 8 Tanks moved from N.Buryat Mongolia to Evenkia 1 AAGun, 6 Artillerys, 4 Elites and 31 Infantrys moved from N.Buryat Mongolia to Olyokminsk 1 Bomber moved from W.Iran to Baluchistan 1 Infantry moved from Chimkent to Karaganda 1 Infantry moved from Tashkent to Chimkent Turn Complete - Russians Russians collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Italians 2 Cruisers moved from 56 Sea Zone to 55 Sea Zone 2 Infantrys moved from Syria to 55 Sea Zone 2 Cruisers and 2 Infantrys moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine 1 Infantry moved from 56 Sea Zone to Lower Egypt 1 Transport moved from 56 Sea Zone to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Palestine 2 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 1 Adv.Fighter, 1 Fighter and 1 JetFighter moved from 51 Sea Zone to Lower Egypt 1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Palestine 1 Adv.Fighter moved from 51 Sea Zone to Palestine 1 Fighter moved from Syria to Palestine 1 Fighter moved from 51 Sea Zone to Lower Egypt Purchase Units - Italians Italians buy 1 Bunker, 23 Infantrys and 4 Mot.Infs; Remaining resources: 5 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter British defend with 2 Infantrys Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 : 1/2 hits, 1,17 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter in Lower Egypt, round 2 : 4/7 hits, 2,33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 1 Infantry Battle in Palestine Italians attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys British defend with 2 Infantrys Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 2/2 hits, 1,17 expected hits 2 Infantrys owned by the British lost in Palestine Italians win, taking Palestine from British with 2 Adv.Fighters, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Italians 1 Fighter moved from Palestine to Syria 1 Adv.Fighter and 1 Fighter moved from Palestine to 56 Sea Zone 1 Adv.Fighter moved from Palestine to 56 Sea Zone 1 Carrier moved from 51 Sea Zone to 56 Sea Zone 1 Fighter moved from Syria to 56 Sea Zone 1 Adv.Fighter, 2 Fighters and 1 JetFighter moved from Lower Egypt to 51 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone 3 Infantrys moved from N.Algeria to E.Morocco 3 Infantrys moved from Provence to 43 Sea Zone 3 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone 3 Infantrys moved from 42 Sea Zone to N.Algeria 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Transports moved from 51 Sea Zone to 46 Sea Zone 8 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone 8 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Mot.Infs moved from Tunis to E.Morocco Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 4 Mot.Infs placed in Tunis 4 Infantrys placed in Greece 2 Infantrys placed in Syria 10 Infantrys placed in Rome 3 Infantrys placed in Provence Turn Complete - Italians Italians collect 75 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians regular : 2,33 British regular : 0,67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Purchase Units - French French buy 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French 1 Infantry moved from Churchill to 1 Sea Zone 1 Cruiser and 1 Infantry moved from 1 Sea Zone to 2 Sea Zone 1 Infantry moved from 2 Sea Zone to Montreal Place Units - French 1 Cruiser placed in 1 Sea Zone 3 Infantrys placed in French Equatorial Africa Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Yamamoto Purchase Units - Yamamoto Yamamoto buy 2 Bunkers and 28 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Non Combat Move - Yamamoto 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 3 Tanks moved from Liaoning to 84 Sea Zone 2 Infantrys and 3 Tanks moved from 84 Sea Zone to Tokyo 1 Infantry moved from Kyushu to Chubu 1 Transport moved from 105 Sea Zone to 106 Sea Zone 1 Transport moved from 106 Sea Zone to 105 Sea Zone Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 6 Infantrys placed in Malaya 6 Infantrys placed in Hong Kong 1 Bunker placed in Davao Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Hisaichi 3 Infantrys moved from Hunan to Shanghai 1 Adv.Fighter moved from Hupeh to Shanghai 2 Infantrys moved from Shansi to Shantung 1 Adv.Fighter moved from Hupeh to Shantung 1 Adv.Fighter moved from Hupeh to Shantung 1 Fighter moved from Hupeh to Shanghai Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shanghai, round 2 : 1/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Shanghai to Hupeh 2 Adv.Fighters moved from Shantung to Hupeh 1 Artillery and 1 Elite moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Hunan 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 1 Elite moved from Szechwan to Hupeh 1 Artillery and 1 Infantry moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Szechwan 1 Artillery and 5 Infantrys moved from Hsining to W.Qinghai 2 Tanks moved from Urumqi to C.Sinkiang 2 Infantrys moved from Urumqi to C.Sinkiang 1 Infantry moved from C.Sinkiang to Semipalatinsk 1 Infantry moved from C.Sinkiang to Alma Ata 1 Infantry moved from C.Sinkiang to Khobdo Place Units - Chinese 1 Bunker, 2 Infantrys and 2 Tanks placed in Urumqi 3 Infantrys and 3 Tanks placed in Hsining 3 Infantrys placed in Hupeh Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 2 Infantrys moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 2 Infantrys moved from Peking to Shantung 3 Infantrys moved from Peking to 84 Sea Zone 1 Bomber moved from Changchun to Chahar 1 Bomber moved from Changchun to Shantung 1 Infantry moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Infantry moved from Chita to N.Buryat Mongolia Hisaichi take N.Buryat Mongolia from Russians 1 L.Fighter moved from 84 Sea Zone to Chahar 1 L.Fighter moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from 84 Sea Zone to Shanghai 1 Adv.Fighter moved from 84 Sea Zone to Shanghai 1 Adv.Fighter moved from 84 Sea Zone to Shanghai 1 Adv.Fighter moved from 84 Sea Zone to Chahar 1 Adv.Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shanghai 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Shantung 1 Infantry moved from Liaoning to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shanghai Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Bunker and 17 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 4 Infantrys Chinese defend with 3 Infantrys Hisaichi roll dice for 1 Battleship in Shanghai, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 4 Infantrys in Shanghai, round 2 : 2/9 hits, 2,83 expected hits Chinese roll dice for 2 Infantrys in Shanghai, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 3 Adv.Fighters, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 3 Infantrys Battle in Shantung Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 3 Infantrys and 1 L.Fighter Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 3 Infantrys and 1 L.Fighter in Shantung, round 2 : 2/6 hits, 2,17 expected hits Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 2 Infantrys owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter, 1 Bomber, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Chahar Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter in Chahar, round 2 : 3/7 hits, 2,33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Chahar to Changchun 1 Bomber moved from Shantung to Changchun 1 Adv.Fighter and 1 L.Fighter moved from Chahar to 84 Sea Zone 1 Adv.Fighter and 1 L.Fighter moved from Shantung to 84 Sea Zone 3 Adv.Fighters and 2 Fighters moved from Shanghai to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Tokyo 2 Infantrys moved from Liaoning to Kirin Place Units - Hisaichi Turning on Edit Mode EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Bunker placed in Changchun 1 Adv.Fighter placed in 84 Sea Zone 8 Infantrys placed in Changchun 3 Infantrys placed in Peking 3 Infantrys placed in Liaoning 3 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Hisaichi regular : -0,00 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - British 1 Adv.Fighter moved from Wales to Dover 1 Adv.Fighter moved from Manchester to Dover 4 Infantrys moved from London to Dover 1 Artillery moved from London to Dover 2 Infantrys moved from Rajputana to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Palestine 2 Adv.Fighters moved from 57 Sea Zone to Palestine 1 Bomber moved from Italian East Africa to Palestine 1 Infantry moved from W.Iran to 58 Sea Zone 1 Cruiser and 1 Infantry moved from 58 Sea Zone to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Lower Egypt 2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Lower Egypt 1 Artillery moved from Nubia to Lower Egypt 1 Infantry moved from Cairo to Lower Egypt 2 Fighters moved from 58 Sea Zone to Palestine 1 Adv.Fighter moved from W.Iran to Palestine 1 Artillery moved from S.French Indochina to S.Thailand 1 Infantry moved from N.Thailand to S.Thailand 1 Tank moved from S.French Indochina to S.Thailand 1 Submarine moved from 110 Sea Zone to 105 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite, 21 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 105 Sea Zone British attack with 1 Submarine Yamamoto defend with 1 Transport British roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 105 Sea Zone British win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in S.Thailand British attack with 1 Artillery, 1 Infantry and 1 Tank Thai defend with 1 Infantry British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 2 : 0/3 hits, 1.17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Thailand, round 3 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Palestine British attack with 3 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys Italians defend with 3 Infantrys British roll dice for 2 Battleships and 1 Cruiser in Palestine, round 2 : 0/3 hits, 1.83 expected hits British roll dice for 3 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 2 : 1/9 hits, 3.33 expected hits Italians roll dice for 3 Infantrys in Palestine, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Palestine 1 Infantry owned by the Italians lost in Palestine British roll dice for 3 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Infantry in Palestine, round 3 : 2/7 hits, 3.00 expected hits Italians roll dice for 2 Infantrys in Palestine, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Palestine British win, taking Palestine from Italians with 3 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 3 Infantrys Battle in Lower Egypt British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians lost in Lower Egypt British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in Dover British attack with 2 Adv.Fighters, 1 Artillery and 4 Infantrys Germans defend with 3 Infantrys British roll dice for 2 Adv.Fighters, 1 Artillery and 4 Infantrys in Dover, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Dover 2 Infantrys owned by the Germans lost in Dover British roll dice for 2 Adv.Fighters, 1 Artillery and 3 Infantrys in Dover, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 Infantry in Dover, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Dover 1 Infantry owned by the Germans lost in Dover British win, taking Dover from Germans with 2 Adv.Fighters, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Germans: 3 Infantrys Non Combat Move - British 1 Adv.Fighter moved from Dover to Manchester 1 Adv.Fighter moved from Dover to Wales 1 Artillery moved from London to Manchester 1 Elite moved from London to Manchester 1 Adv.Fighter moved from Palestine to W.Iran 2 Fighters moved from Palestine to 58 Sea Zone 2 Adv.Fighters moved from Palestine to 57 Sea Zone 2 Adv.Fighters moved from Lower Egypt to 57 Sea Zone 2 Fighters moved from Lower Egypt to 57 Sea Zone 1 Bomber moved from Palestine to Italian East Africa 1 Artillery, 1 Infantry and 2 Tanks moved from Italian East Africa to Nubia 2 Tanks moved from Rhodesia to Italian East Africa 2 ArmoredCars moved from Cape Town to Rhodesia 1 Transport moved from 57 Sea Zone to 59 Sea Zone 1 Artillery and 2 Infantrys moved from Baluchistan to E.Iran 4 Infantrys moved from Punjab to Baluchistan 1 Artillery, 1 Infantry and 1 Tank moved from Rajputana to Baluchistan 1 Tank moved from Delhi to Baluchistan 10 Infantrys moved from Madras to Hyderabad 1 AAGun, 1 Artillery and 3 Infantrys moved from Assam to Bihar 1 Artillery and 1 Infantry moved from Assam to Bihar 1 Tank moved from Assam to Delhi 1 Artillery and 2 Infantrys moved from N.French Indochina to N.Thailand 1 Artillery and 5 Infantrys moved from Yunnan to Assam 1 Artillery and 2 Infantrys moved from Yunnan to N.Thailand 1 Transport moved from 86 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Iwo Jima Place Units - British 1 Destroyer placed in 2 Sea Zone 1 Infantry placed in Montreal 2 ArmoredCars placed in Cape Town 1 Bunker, 2 Infantrys and 1 Tank placed in W.Iran 3 Infantrys placed in Italian East Africa 1 Bunker placed in Baluchistan 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 2 Artillerys and 1 Elite placed in London 4 Infantrys and 2 Tanks placed in Cairo 2 Infantrys placed in Bombay 1 Infantry and 2 Tanks placed in Delhi Turn Complete - British British collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Italians regular : 1.00 Thai regular : -0.67 Germans regular : 0.67 British regular : -5.00





