@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsThe_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 6 Combat Move - BritishCombat Hit Differential Summary :
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Will attack Bir Hacheim with everyone from Tobruk and Mersa Matruh. All mines I cross are mine. I will spend two supply from Tobruk and two supply from Cairo. Will you defend?
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@VictoryFirst roll AA if youre bringing in the fighter?
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@The_Good_Captain You are right, I forgot German AT are AA as well.
[dice 1d6<=2]
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1d6<=2: 3; Hits: 0
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@dicebot I will spend a supply to defend.
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@VictoryFirst I will spend a supply to defend.
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Gonna roll this battle in edit mode. Removed a supply from Mersa Matruh, as well as two supply from each of Tobruk and Cairo:

Your AA missed and I scored three hits, all from the infantry. OOL?
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@The_Good_Captain By the way, from which territory do you draw a supply?
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
@The_Good_Captain By the way, from which territory do you draw a supply?
Mersa Brega
How do you know they were from infantry and not from ATG?
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@VictoryFirst lose the italian infantry and then two german infantry
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The dice match up on a 1:1 basis with the units on top, from top to bottom and from left to right

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So the AT guns rolled an ‘8’ and a ‘3’, the tank rolled an ‘8’, the fighter rolled a ‘7’ and the other dice are from the infantry.
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Shit, I forgot about the flanking bonus. In this case, rolling the battle in edit mode doesn’t work because it is not clear which units are receiving the flanking bonus.
Are you OK if we continue the battle on the forum? So we use the roll from the screenshot, but then reroll all 8s, 9s, and 10s and roll the rest of the battle on the forum.
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@VictoryFirst that’s amazing. You are so cool. NICE!
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
Shit, I forgot about the flanking bonus. In this case, rolling the battle in edit mode doesn’t work because it is not clear which units are receiving the flanking bonus.
Are you OK if we continue the battle on the forum? So we use the roll from the screenshot, but then reroll all 8s, 9s, and 10s and roll the rest of the battle on the forum.
of course!
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@VictoryFirst i get that the tank flanked and so will reroll (air units don’t flank) but how do you know which atg rolled the 8? how do you know which infantries rolled 7/8?
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sorry, not 7s obviously.
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@The_Good_Captain You are right, THAT unfortunately is not clear from the screenshot. I forgot. Are you OK if we just reroll the UK roll and roll the entire battle on the forum?
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
@The_Good_Captain You are right, THAT unfortunately is not clear from the screenshot. I forgot. Are you OK if we just reroll the UK roll and roll the entire battle on the forum?
of course! MAfricaGA





