@Amon-Sul turn complete 2.0 ;-)
L26 BM msoot (L+19) vs discalced (X)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Kiangsu to Yunnan 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to 45 Sea Zone 1 bomber moved from French Indo China to Philippines 1 submarine moved from 31 Sea Zone to 30 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 30 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Wake Island to 31 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun, 6 armour, 7 artilleries, 9 infantry and 11 mech_infantrys moved from Shan State to Burma 2 armour and 2 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 fighter moved from Kwangtung to Shan State 1 fighter moved from Kwangtung to French Indo China 1 bomber and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to Japan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 1 bomber moved from 45 Sea Zone to French Indo China 6 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Northern Italy to Southern Italy Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode -
@msoot use 2nd file
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 8 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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@discalced I blew it. Thought I had another VC to play with. Game over unless you choke in India. Nice work.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 10 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 10 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 10 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/11 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the British lost in Northern Italy 1 mech_infantry owned by the Italians and 8 infantry owned by the Italians retreated to Western Germany British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Germany 1 mech_infantry moved from Albania to Yugoslavia Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 3 PUs (3 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.00 -
@msoot said in L26 BM msoot (L+19) vs discalced (X):
@discalced I blew it. Thought I had another VC to play with. Game over unless you choke in India. Nice work.
@msoot by the skin of my teeth. i think you would’ve taken berlin 1 turn later. if i choke in india, i am screwed ;-)
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@msoot also, i don’t think you used the 2nd J file (where i left an ac in sz6 instead of 2 in sz36) – didn’t notice on my italy turn but i will put it there on my next G turn
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Combat Move - French 1 cruiser moved from 55 Sea Zone to 35 Sea ZoneCombat Hit Differential Summary :
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@discalced suicide tokens for sz35?
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia Combat - Germans Battle in Northern Italy Germans attack with 4 infantry British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 4 infantry owned by the Germans retreated to Western Germany Battle in Holland Belgium Germans attack with 2 artilleries, 4 fighters and 1 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/7 hits, 3.00 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans winBritish win with 1 artillery and 1 infantry remaining, taking Holland Belgium from British with 2 artilleries and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Eastern Persia Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Persia to Burma 6 infantry moved from Western Germany to Denmark 1 aaGun, 2 artilleries and 18 infantry moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Germany 3 fighters moved from Holland Belgium to Western Germany 8 infantry moved from Poland to Germany 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Eastern Poland 10 infantry moved from Slovakia Hungary to Germany 2 aaGuns, 10 artilleries and 11 infantry moved from Bessarabia to Romania 3 fighters moved from Southern Italy to Persia Place Units - Germans 1 infantry placed in Persia 2 infantry placed in Persia 2 artilleries and 8 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Iraq 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Persia: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Persia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 aaGun EDIT: Adding units owned by Germans to Persia: 1 aaGun EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.67 -
@msoot edited japan ac back into 6 from 36
edited aa from nw persia into persia
swapped 5 infs for 1 tank 2 mech -
@discalced ah wait, need to shift ncm
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia Combat - Germans Battle in Northern Italy Germans attack with 4 infantry British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 4 infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 4 infantry owned by the Germans retreated to Western Germany Battle in Holland Belgium Germans attack with 2 artilleries, 4 fighters and 1 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/7 hits, 3.00 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans winBritish win with 1 artillery and 1 infantry remaining, taking Holland Belgium from British with 2 artilleries and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Eastern Persia Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Persia to Burma 6 infantry moved from Western Germany to Denmark 1 aaGun, 2 artilleries and 18 infantry moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Germany 3 fighters moved from Holland Belgium to Western Germany 8 infantry moved from Poland to Germany 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Eastern Poland 10 infantry moved from Slovakia Hungary to Germany 2 aaGuns, 10 artilleries and 11 infantry moved from Bessarabia to Romania 3 fighters moved from Southern Italy to Germany Place Units - Germans 2 artilleries and 8 infantry placed in Germany 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.67 -
@msoot use this one ^ only edit is ac into sz6





