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Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo


  • @DoManMacgee Tunis sea mines:

    [dice 3d10]


  • 3d10: 8, 5, 9


  • @DoManMacgee Malta mines:

    [dice 2d10]


  • 2d10: 7, 7



  • @The_Good_Captain Game History

    Round: 2
    
        Combat Move - Italians
            3 I-infantrys and 1 I-tank moved from Mersa Brega to Benghazi
                  Italians take Benghazi from British
            1 I-tank moved from El Agheila to Benghazi
            1 scoutcar moved from Mersa Brega to Bir Hacheim
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger AddCoastRoadBenghazi: Italians has 1 coast_road placed in Benghazi
            Trigger AddCoastRoadMersa Brega: Italians has 1 coast_road placed in Mersa Brega
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Italians in Mersa Brega
            Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Italians in Benghazi
            1 truck moved from Mersa Brega to El Agheila
            1 I-infantry, 2 artilleries and 1 truck moved from El Agheila to Benghazi
            1 UK-truck moved from Mersa Brega to Tripoli
            1 1-supply, 1 I-infantry and 1 UK-truck moved from Tripoli to El Agheila
    
        Place Units - Italians
            1 1-supply, 1 I-bomber, 1 I-infantry and 1 I-tank placed in Tripoli Convoy I
    
        Assign Convoy Escorts - Italians
            Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber
            Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
            Trigger RemoveSupplySaharaDesert: has removed 6 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter
            1 I-bomber moved from El Agheila to Sea Zone 13
            3 I-fighters moved from Tripoli to Sea Zone 13
    
        End Turn - Italians
            Italians collect 0 PUs; end with 0 PUs
            Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :


  • The only combat for Germany is me attempting to win a coin toss Vs. your convoy (For convoys, up to 5 supply counts as one “unit” (Pg. 29) and 1 hit Vs. a convoy destroys 2 units (1 of your choice, one of mine)):

    [dice 1d6<=5]


  • 1d6<=5: 3; Hits: 1


  • @The_Good_Captain Game History

    Round: 3
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 I-bomber moved from Tripoli Convoy I to Sea Zone 13
            1 G-bomber moved from Sicily to Sea Zone 12
    
        Combat - Germans
            Battle in Sea Zone 12
                Germans attack with 1 G-bomber
                British defend with 2 UK-battleships, 4 UK-destroyers, 3 UK-fighters and 2 UK-submarines
                2 UK-submarines owned by the British submerged
                    Germans roll dice for 1 G-bomber in Sea Zone 12, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 UK-battleship owned by the British
                    British roll dice for 2 UK-battleships, 4 UK-destroyers and 3 UK-fighters in Sea Zone 12, round 2 : 5/9 hits, 4.30 expected hits
                1 G-bomber owned by the Germans lost in Sea Zone 12
                British win with 2 UK-battleships, 4 UK-destroyers and 3 UK-fighters remaining. Battle score for attacker is -10
                Casualties for Germans: 1 G-bomber
    
        Non Combat Move - Germans
            Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Malta Convoy: 2 1-supplys, 1 UK-aaGun and 1 factory
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            1 truck moved from Mersa Brega to Sirte
            1 artillery and 1 truck moved from Sirte to Benghazi
            1 artillery moved from Mersa Brega to Benghazi
            EDIT: 1 scoutcar moved from Bir Hacheim to Mersa Brega
            EDIT: Germans undo move 4.
            2 mechs moved from Tripoli to Mersa Brega
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 1 5-supply
            EDIT: Adding units owned by Germans to Tripoli: 2 1-supplys
            EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
            EDIT: Adding units owned by Germans to Benghazi: 4 1-supplys
            EDIT: Turning off Edit Mode
            1 1-supply, 2 G-fighters and 1 mech placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
            Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger RemoveSupplySaharaDesert: has removed 8 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            3 G-bombers moved from El Agheila to Sea Zone 13
            2 G-fighters moved from Tripoli Convoy G to Sea Zone 13
    
        End Turn - Germans
            Germans collect 0 PUs; end with 0 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : 0.70
    

    The cargo for Germany’s truck was 1 ART (Sitre) + 5 Supply (Tripoli). The other ART was just able to move up naturally.

    na-practice-game-2-G3.tsvg


  • @DoManMacgee

    bir hachiem fight

    scout cars [dice 2d10]
    fighter [dice 1d10]

    flanking infantry [dice 1d7]


  • 2d10: 6, 9
    1d10: 10
    1d7: 2


  • @DoManMacgee

    UK3.tsvg

    @VictoryFirst I got a prompt that said I “didn’t have the required units to place in Malta convoy zone”? I went through the rulebook looking for something that said I needed a special unit to deploy supply/fighters to malta but couldn’t find any?

    anyway, file posted


  • @The_Good_Captain I think I accidentally deleted the lines that added invisible factories to Gibraltar and Malta Convoy at game start during an update. For now, you have to add these manually. If you enter edit mode, click on British untis and add “factory” you should be able to place normally again.

  • 2026 25

    Nope, that is not true! I removed them because they are added after the UK variable reinforcements. Otherwise you would be able to place those in Malta Convoy during these phases.

    Eric accidentally deleted the factory from Malta Convoy in the NCM phase of G3… 😅

    @DoManMacgee A warning can be found in the game notes:
    c48ea5bd-7345-4190-903e-101ecc9e7c58-image.png


  • @VictoryFirst wow thanks for going that far down the rabbit hole. i might mention this in the “how to” video just in case


  • @The_Good_Captain So if I was not clear, the factories for Malta Convoy and Gibraltar are added to the game just fine. The issue was only that Eric accidentally deleted the one from Malta Convoy.

    They are not placed immediately at game start because there were some things necessary to prevent the player from making mistakes. When doing the British variable reinforcements, you are only allowed to place in one territory at a time. So first Atlantic Ocean Convoy, then Indian Ocean Convoy, and lastly Suez Canal Convoy. If every factory was added immediately at game start, new players not understanding how these phases work might accidentally place stuff in other territories like Gibraltar or Malta Convoy, or even the wrong Convoy zone. That’s why I made sure the only factory added at game start is Atlantic Ocean Convoy. Once you have placed stuff there, a trigger removes this factory and adds one to Indian Ocean Convoy, etc. Once the British player finished his variable reinforcements, all necessary factories are added to the game.

  • 2026 25

    So be cautious when removing units using edit mode! Some units are vital for this game to work.


  • @VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo:

    So be cautious when removing units using edit mode! Some units are vital for this game to work.

    yeah i think thats the line im going to use in the video if i mention it at all


  • @VictoryFirst I re-added the factory unit. It should be there again when TGC takes his next turn (if there is a next turn)


  • @The_Good_Captain af5356ce-eca6-4985-b84b-9723ecca4129-image.png

    Rolling for the mine: There is no flank attack:

    [dice 3d10<=3]

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