TripleA Turn Summary for game: World At War
Game History
Round: 7 Non Combat Move - Dutch 1 Infantry moved from Suriname to Amazon Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
2d10<=5: 5, 4; Hits: 2
Game History
Round: 2
Combat Move - Germans
1 tank moved from Jalo to Mersa Brega
1 tank moved from Mersa Brega to Benghazi
2 G-bombers and 1 G-fighter moved from El Agheila to Benghazi
Combat - Germans
Non Combat Move - Germans
Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
Turning on Edit Mode
EDIT: Removing units owned by Germans from Benghazi: 1 G-fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Benghazi: 1 tank
EDIT: Removing units owned by British from Benghazi: 1 1-supply, 1 UK-scoutcar and 1 matilda
EDIT: Removing units owned by British from Benghazi: 1 1-supply
EDIT: Adding units owned by Uncontrolled to Benghazi: 1 1-supply
EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
EDIT: Removing units owned by British from Benghazi: 1 UK-aaGun
EDIT: Removing units owned by British from Benghazi: 1 UK-scoutcar
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli
EDIT: 2 UK-scoutcars and 1 infantry moved from Benghazi to Tobruk
2 G-bombers moved from Benghazi to El Agheila
1 5-supply, 1 artillery and 1 truck moved from Tripoli to Mersa Brega
1 mech moved from Tripoli to Mersa Brega
1 artillery moved from Tripoli to Sirte
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Benghazi: 1 1-supply
EDIT: Turning off Edit Mode
1 5-supply, 1 G-bomber and 2 mechs placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
1 G-bomber moved from Sicily to Sea Zone 13
1 G-bomber moved from Tripoli Convoy G to Sea Zone 13
End Turn - Germans
Germans collect 0 PUs; end with 0 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
My last edit is to remove one more supply from Benghazi (because I forgot to have the bomber remove it earlier, even though just strafing the territory was always my intent)
@DoManMacgee Tunis sea mines:
[dice 3d10]
3d10: 8, 5, 9
@DoManMacgee Malta mines:
[dice 2d10]
2d10: 7, 7
@The_Good_Captain Game History
Round: 2
Combat Move - Italians
3 I-infantrys and 1 I-tank moved from Mersa Brega to Benghazi
Italians take Benghazi from British
1 I-tank moved from El Agheila to Benghazi
1 scoutcar moved from Mersa Brega to Bir Hacheim
Combat - Italians
Non Combat Move - Italians
Trigger AddCoastRoadBenghazi: Italians has 1 coast_road placed in Benghazi
Trigger AddCoastRoadMersa Brega: Italians has 1 coast_road placed in Mersa Brega
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Italians in Mersa Brega
Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Italians in Benghazi
1 truck moved from Mersa Brega to El Agheila
1 I-infantry, 2 artilleries and 1 truck moved from El Agheila to Benghazi
1 UK-truck moved from Mersa Brega to Tripoli
1 1-supply, 1 I-infantry and 1 UK-truck moved from Tripoli to El Agheila
Place Units - Italians
1 1-supply, 1 I-bomber, 1 I-infantry and 1 I-tank placed in Tripoli Convoy I
Assign Convoy Escorts - Italians
Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber
Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter
Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter
Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
Trigger RemoveSupplySaharaDesert: has removed 6 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2Italian1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter
1 I-bomber moved from El Agheila to Sea Zone 13
3 I-fighters moved from Tripoli to Sea Zone 13
End Turn - Italians
Italians collect 0 PUs; end with 0 PUs
Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
The only combat for Germany is me attempting to win a coin toss Vs. your convoy (For convoys, up to 5 supply counts as one “unit” (Pg. 29) and 1 hit Vs. a convoy destroys 2 units (1 of your choice, one of mine)):
[dice 1d6<=5]
1d6<=5: 3; Hits: 1
@The_Good_Captain Game History
Round: 3
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 I-bomber moved from Tripoli Convoy I to Sea Zone 13
1 G-bomber moved from Sicily to Sea Zone 12
Combat - Germans
Battle in Sea Zone 12
Germans attack with 1 G-bomber
British defend with 2 UK-battleships, 4 UK-destroyers, 3 UK-fighters and 2 UK-submarines
2 UK-submarines owned by the British submerged
Germans roll dice for 1 G-bomber in Sea Zone 12, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 UK-battleship owned by the British
British roll dice for 2 UK-battleships, 4 UK-destroyers and 3 UK-fighters in Sea Zone 12, round 2 : 5/9 hits, 4.30 expected hits
1 G-bomber owned by the Germans lost in Sea Zone 12
British win with 2 UK-battleships, 4 UK-destroyers and 3 UK-fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 G-bomber
Non Combat Move - Germans
Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Malta Convoy: 2 1-supplys, 1 UK-aaGun and 1 factory
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
1 truck moved from Mersa Brega to Sirte
1 artillery and 1 truck moved from Sirte to Benghazi
1 artillery moved from Mersa Brega to Benghazi
EDIT: 1 scoutcar moved from Bir Hacheim to Mersa Brega
EDIT: Germans undo move 4.
2 mechs moved from Tripoli to Mersa Brega
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tripoli: 1 5-supply
EDIT: Adding units owned by Germans to Tripoli: 2 1-supplys
EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
EDIT: Adding units owned by Germans to Benghazi: 4 1-supplys
EDIT: Turning off Edit Mode
1 1-supply, 2 G-fighters and 1 mech placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger RemoveSupplySaharaDesert: has removed 8 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
3 G-bombers moved from El Agheila to Sea Zone 13
2 G-fighters moved from Tripoli Convoy G to Sea Zone 13
End Turn - Germans
Germans collect 0 PUs; end with 0 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
British regular : 0.70
The cargo for Germany’s truck was 1 ART (Sitre) + 5 Supply (Tripoli). The other ART was just able to move up naturally.
bir hachiem fight
scout cars [dice 2d10]
fighter [dice 1d10]
flanking infantry [dice 1d7]
2d10: 6, 9
1d10: 10
1d7: 2
@VictoryFirst I got a prompt that said I “didn’t have the required units to place in Malta convoy zone”? I went through the rulebook looking for something that said I needed a special unit to deploy supply/fighters to malta but couldn’t find any?
anyway, file posted
@The_Good_Captain I think I accidentally deleted the lines that added invisible factories to Gibraltar and Malta Convoy at game start during an update. For now, you have to add these manually. If you enter edit mode, click on British untis and add “factory” you should be able to place normally again.
Nope, that is not true! I removed them because they are added after the UK variable reinforcements. Otherwise you would be able to place those in Malta Convoy during these phases.
Eric accidentally deleted the factory from Malta Convoy in the NCM phase of G3… 😅
@DoManMacgee A warning can be found in the game notes:

@VictoryFirst wow thanks for going that far down the rabbit hole. i might mention this in the “how to” video just in case
@The_Good_Captain So if I was not clear, the factories for Malta Convoy and Gibraltar are added to the game just fine. The issue was only that Eric accidentally deleted the one from Malta Convoy.
They are not placed immediately at game start because there were some things necessary to prevent the player from making mistakes. When doing the British variable reinforcements, you are only allowed to place in one territory at a time. So first Atlantic Ocean Convoy, then Indian Ocean Convoy, and lastly Suez Canal Convoy. If every factory was added immediately at game start, new players not understanding how these phases work might accidentally place stuff in other territories like Gibraltar or Malta Convoy, or even the wrong Convoy zone. That’s why I made sure the only factory added at game start is Atlantic Ocean Convoy. Once you have placed stuff there, a trigger removes this factory and adds one to Indian Ocean Convoy, etc. Once the British player finished his variable reinforcements, all necessary factories are added to the game.
So be cautious when removing units using edit mode! Some units are vital for this game to work.
@VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo:
So be cautious when removing units using edit mode! Some units are vital for this game to work.
yeah i think thats the line im going to use in the video if i mention it at all