TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 marine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 10 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Southeast Mexico
1 aaGun and 1 infantry moved from Eastern United States to Quebec
1 aaGun and 1 artillery moved from Eastern United States to Central United States
3 mech_infantrys moved from Central United States to Southeast Mexico
1 bomber moved from Central United States to Western United States
1 fighter moved from Western United States to Eastern United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 marine placed in Western United States
2 carriers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Chahar
[dice 2d6<=1]
[dice 1d6<=3]
vs
[dice 1d6<=2]
2d6<=1: 6, 3; Hits: 0
1d6<=3: 3; Hits: 1
1d6<=2: 3; Hits: 0
Clear win
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hopei
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Suiyuyan
1 artillery placed in Shensi
1 artillery placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 aaGuns; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
sz 111
[dice 1d6<=2]
[dice 3d6<=3]
[dice 1d6<=4]
vs
[dice 2d6<=1]
[dice 1d6<=4]
1d6<=2: 5; Hits: 0
3d6<=3: 5, 3, 6; Hits: 1
1d6<=4: 1; Hits: 1
2d6<=1: 1, 2; Hits: 1
1d6<=4: 1; Hits: 1
2-2 at sz 111
Will u keep sub or bat ?
If u keep battleship to Stay alive i can continue battle
If u keep sub to Stay alive, the sub submerges and the battle is over
@Amon-Sul keep sub
sz 96
[dice 1d6<=3]
[dice 1d6<=4]
vs
[dice 1d6<=2]
1d6<=3: 4; Hits: 0
1d6<=4: 6; Hits: 0
1d6<=2: 5; Hits: 0
Sz 96 - 2nd round
sz 96
[dice 1d6<=3]
[dice 1d6<=4]
vs
[dice 1d6<=2]
1d6<=3: 3; Hits: 1
1d6<=4: 1; Hits: 1
1d6<=2: 4; Hits: 0
Clear win
sz 37
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]
vs
[dice 1d6<=3]