2d10<=3: 4, 10; Hits: 0
1d10<=3: 4; Hits: 0
1d7<=2: 7; Hits: 0
2d7<=5: 2, 4; Hits: 2
2d10<=3: 3, 2; Hits: 2
1d10<=5: 1; Hits: 1
Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)
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@DoManMacgee G1 start.tsvg pre game RP for each convoy zone spent! Let fly at your convenience.
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Is this version 1.5 you are using? You can check by looking at the game notes.
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@VictoryFirst its version 1.5, yep!
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@The_Good_Captain OK letβs see if Iβm doing this right:
Battle @ Mersa Brega:

1.) I choose not to destroy your supply.
2.) Before combat begins, you get to decide whether to stand and fight or retreat.
3.) The order of battle is:
a.) Scout, Mech, Art, AT - All from El Aghelia direction (no reroll)
b.) 2 Tank - All from Zella direction (flank attack, rerolls 9s and 10s)
c.) INF/ART/TANK/TRUCK w/ 5 supply - Defenders
d.) El Aghelia has 5 supply for attackers and both Zella and El Aghelia can draw supply from it as it is one space away.Does that all sound correct?
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@DoManMacgee yes and I will return fire using a supply from Mersa Brega. You can just make all your rolls here on the forum. For the flankers we typically use 1d8 to avoid the reroll
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@The_Good_Captain 1d7, not 1d8 π All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled
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@VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies):
@The_Good_Captain 1d7, not 1d8 π All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled
Thanks! I had β1d7β typed up and 2nd guessed myself. Thank ya sir.
go for 1d7 - those flankers cut deep
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I will NOT use the scout carβs ability to destroy a supply.
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Germany draws 2 supply from El Aghelia to make the attack (1 for El Aghelia, 1 for Zella)
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Attack Roll:
1@2 (scout car) [dice 1d10]
3@3 (AA, boosted-Mech, ART) [dice 3d10]
2@5 (Tanks, flanking) [dice 2d7] -
Defense Roll:
2@3 (INF, ART) [dice 2d10]
1@5 (TANK) [dice 1d10]
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1d10: 5
3d10: 4, 3, 9
2d7: 1, 3
2d10: 4, 9
1d10: 2 -
@The_Good_Captain Ultimately, attackers got 3 hits, defenders got 1, so itβs a wipe.
Game History
Round: 1 Place Submarines - Germans 1 5-supply, 2 G-bombers and 1 truck placed in Tripoli Convoy G Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 1 G-fighter moved from Tripoli to Mersa Brega 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to El Agheila 1 scoutcar moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 G-bomber owned by the Germans lost in Malta British win with 1 UK-fighter remaining. Battle score for attacker is -10 Casualties for Germans: 1 G-bomber Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Removing units owned by Germans from Mersa Brega: 1 mech EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 mech moved from Tripoli to Mersa Brega 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 G-bomber moved from Tripoli to Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyEl Agheila: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsIn Malta, I did use the bomberβs ability to destroy 1 British Supply Token. The other Bomber went on air patrol in SZ13.
Also; as a friendly reminder to both of us (mostly me since youβve been actively logging games), there is a piece limit hard-enforced for Air and Naval units, as well as supply tokens and mines (both types, although Axis and Allied naval mines are drawn from faction-specific pools whereas normal mine are from a general pool). Land units, for whatever reason, are unaffected.
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@DoManMacgee Two comments. When rolling dice, you specified the @ before the actual dice roll. You can actually specify this inside the dice roll:
So your first Attack roll: 1@2 (scout car) [dice 1d10} could have been written like this
[dice 1d10<=2]
And it automatically tells you how many hits are scored. Might be more clear depending on your preference πYour understanding of the piece limits is mostly correct, but the limit for supply is not hard-enforced. With the air/naval units, the game will actually prevent you from buying excess units, but in case of supply, it does allow you to exceed this limit, but it will show a warning at the end of every phase that there is too many supply. You then have to correct this yourself as the player. The warning message will not show anymore when it has been corrected. Same with the sea mines. The land mines have a hard-enforced piece limit of 40 mines, and a weaker enforced stack limit of 20 mines (same type of warning as the supply). Also, all land units have a stack limit with a warning of the same type as the supply.
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1d10<=2: 4; Hits: 0
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Game History
Round: 1 Combat Move - British Non Combat Move - British Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by British in Benghazi Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 2 UK-scoutcars moved from Mersa Matruh to Desert Zone I 1 UK-scoutcar moved from Desert Zone J to Desert Zone I 1 infantry moved from Bir Hacheim to Tobruk 1 infantry moved from Benghazi to Tobruk 3 1-supplys and 1 UK-truck moved from Benghazi to Cairo 1 UK-truck moved from Benghazi to Cairo 1 UK-antitank, 1 UK-truck and 4 infantry moved from Cairo to Tobruk 1 UK-submarine moved from Sea Zone 12 to Sea Zone 23 1 UK-submarine moved from Sea Zone 23 to Sea Zone 25 1 UK-battleship and 1 UK-destroyer moved from Sea Zone 31 to Sea Zone 25 Place Units - British 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine placed in Sea Zone 3 2 1-supplys placed in Gibraltar Assign Convoy Escorts - British Trigger AllowBritishBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to UK-bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-bomber Trigger AllowBritishFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to UK-fighter Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyEl Agheila: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to UK-bomber Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter End Turn - British British collect 0 PUs; end with 3 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 9 PUs@VictoryFirst the prompt for the Malta RP is amazing.
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@The_Good_Captain Game History
Round: 1 Combat Move - Italians 1 I-bomber moved from Sicily to Sea Zone 25 1 I-destroyer and 1 I-submarine moved from Sea Zone 13 to Sea Zone 25 Combat - Italians Battle in Sea Zone 25 Italians attack with 1 I-bomber, 1 I-destroyer and 1 I-submarine British defend with 1 UK-battleship, 1 UK-destroyer and 1 UK-submarine Italians roll dice for 1 I-submarine in Sea Zone 25, round 2 : 0/1 hits, 0.40 expected hits Italians roll dice for 1 I-bomber and 1 I-destroyer in Sea Zone 25, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 UK-battleship owned by the British British roll dice for 1 UK-submarine in Sea Zone 25, round 2 : 0/1 hits, 0.20 expected hits British roll dice for 1 UK-battleship and 1 UK-destroyer in Sea Zone 25, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 I-submarine in Sea Zone 25, round 3 : 0/1 hits, 0.40 expected hits Italians roll dice for 1 I-bomber and 1 I-destroyer in Sea Zone 25, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 UK-submarine in Sea Zone 25, round 3 : 0/1 hits, 0.20 expected hits British roll dice for 1 UK-battleship and 1 UK-destroyer in Sea Zone 25, round 3 : 1/2 hits, 1.00 expected hits 1 I-submarine owned by the Italians lost in Sea Zone 25 1 UK-submarine owned by the British lost in Sea Zone 25 Italians roll dice for 1 I-bomber and 1 I-destroyer in Sea Zone 25, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 UK-battleship and 1 UK-destroyer in Sea Zone 25, round 4 : 1/2 hits, 1.00 expected hits 1 I-destroyer owned by the Italians lost in Sea Zone 25 1 UK-destroyer owned by the British lost in Sea Zone 25 Italians roll dice for 1 I-bomber in Sea Zone 25, round 5 : 0/1 hits, 0.60 expected hits British roll dice for 1 UK-battleship in Sea Zone 25, round 5 : 1/1 hits, 0.60 expected hits 1 I-bomber owned by the Italians lost in Sea Zone 25 British win with 1 UK-battleship remaining. Battle score for attacker is -10 Casualties for Italians: 1 I-bomber, 1 I-destroyer and 1 I-submarine Casualties for British: 1 UK-destroyer and 1 UK-submarine Non Combat Move - Italians Trigger AddCoastRoadTripoli: Italians has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Changing ownership of Benghazi from British to British EDIT: Changing ownership of Benghazi from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Italians in Tripoli EDIT: 2 I-tanks and 1 scoutcar moved from Zella to Benghazi EDIT: Italians undo move 1. 2 I-tanks and 1 scoutcar moved from Zella to Benghazi 1 I-fighter moved from El Agheila to Sicily 3 1-supplys, 2 I-infantrys and 1 truck moved from Tripoli to Sirte 3 1-supplys, 2 I-infantrys and 1 truck moved from Tripoli to Benghazi EDIT: 1 I-infantry moved from Sirte to Benghazi 1 I-infantry moved from Sirte to El Agheila Place Units - Italians 1 5-supply and 1 I-bomber placed in Tripoli Convoy I Assign Convoy Escorts - Italians Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber Trigger RemoveSupplySaharaDesert: has removed 11 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyEl Agheila: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter EDIT: 2 I-fighters moved from Sicily to Sea Zone 13 EDIT: Italians undo move 1. EDIT: 2 I-fighters moved from Sicily to Sea Zone 13 EDIT: 1 I-bomber moved from Tripoli Convoy I to Sea Zone 13 EDIT: 3 G-bombers moved from Tripoli Convoy G to Sea Zone 13 End Turn - Italians Italians collect 0 PUs; end with 4 PUs Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -1.40 British regular : -1.00To explain the truck movement: Truck picked up 3 supply + 2 INF from Tripoli, moved to Sitre, picked up 1 INF there (bringing the truck to 6/6 capacity) and then moved the rest of the way to Benghazi. Engine didnβt like the broken-up NCM but it is legal. Mersa Brega is at 8/8 SL right now because trucks and supply donβt count towards the stacking limit.
Speaking of trucks, I hope you appreciate all the minor things me and VF had to do back in the day to get some of these more arcane things working. Trucks were made capturable by reusing code from old-style AA Guns, for example (and even then, the UK/US/G/I trucks are all tracked separately because of the piece limits).
Also; had to make an edit because I forgot technically the escorting air units are supposed to be in the Sea Zone, not the convoy zone. Not a big deal since there was no combat possible yet anyway.
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Forgot that the initial turn order is G->B->I->G because USA doesnβt appear until later.
Game History
Round: 2 Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 G-bombers moved from Sicily to Malta Combat - Germans Battle in Malta Germans attack with 3 G-bombers British defend with 1 UK-fighter Germans roll dice for 3 G-bombers in Malta, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 UK-fighter in Malta, round 2 : 0/1 hits, 0.50 expected hits 1 UK-fighter owned by the British lost in Malta Germans win with 3 G-bombers remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Uncontrolled to El Agheila: 5 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 3 G-bombers moved from Malta to Sicily 1 scoutcar moved from Mersa Brega to Tripoli 1 5-supply and 1 truck moved from Tripoli to Benghazi EDIT: 1 1-supply moved from El Agheila to Benghazi 1 G-fighter moved from El Agheila to Tripoli 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from Mersa Brega to Bir Hacheim 1 5-supply and 1 truck moved from Tripoli to Mersa Brega EDIT: 1 1-supply moved from El Agheila to Mersa Brega Place Units - Germans 1 G-bomber and 1 G-fighter placed in Tripoli Convoy G Turning on Edit Mode EDIT: Turning off Edit Mode Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 11 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German5-supplyMersa Brega: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyGibraltar: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Removing units owned by Uncontrolled from Mersa Brega: 5 1-supplys EDIT: Adding units owned by Germans to Mersa Brega: 1 5-supply EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 5 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.50 British regular : -0.50 -
[dice 2d10] Tunis mines
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2d10: 6, 6
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@DoManMacgee Malta mines against damaged UK bb
[dice 2d10]
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2d10: 1, 10
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