0% for April

Rommel's Last Push - DoMan (Axsi) vs TGC (Allies)


  • @DoManMacgee G1 start.tsvg pre game RP for each convoy zone spent! Let fly at your convenience.

  • 2026 25

    Is this version 1.5 you are using? You can check by looking at the game notes.


  • @VictoryFirst its version 1.5, yep!


  • @The_Good_Captain OK let’s see if I’m doing this right:

    Battle @ Mersa Brega:

    ab69933b-ebcb-4745-892c-c1d57d342edd-image.png

    1.) I choose not to destroy your supply.
    2.) Before combat begins, you get to decide whether to stand and fight or retreat.
    3.) The order of battle is:
    a.) Scout, Mech, Art, AT - All from El Aghelia direction (no reroll)
    b.) 2 Tank - All from Zella direction (flank attack, rerolls 9s and 10s)
    c.) INF/ART/TANK/TRUCK w/ 5 supply - Defenders
    d.) El Aghelia has 5 supply for attackers and both Zella and El Aghelia can draw supply from it as it is one space away.

    Does that all sound correct?


  • @DoManMacgee yes and I will return fire using a supply from Mersa Brega. You can just make all your rolls here on the forum. For the flankers we typically use 1d8 to avoid the reroll


  • @The_Good_Captain 1d7, not 1d8 😀 All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled


  • @VictoryFirst said in Rommel's Last Push - DoMan (Axsi) vs TGC (Allies):

    @The_Good_Captain 1d7, not 1d8 😀 All 8s, 9s and 10s are rerolled when flanking. If you roll 1d8, you can roll an 8 which has to be rerolled

    Thanks! I had “1d7” typed up and 2nd guessed myself. Thank ya sir.

    go for 1d7 - those flankers cut deep


  • @The_Good_Captain OK.

    • I will NOT use the scout car’s ability to destroy a supply.

    • Germany draws 2 supply from El Aghelia to make the attack (1 for El Aghelia, 1 for Zella)

    • Attack Roll:
      1@2 (scout car) [dice 1d10]
      3@3 (AA, boosted-Mech, ART) [dice 3d10]
      2@5 (Tanks, flanking) [dice 2d7]

    • Defense Roll:
      2@3 (INF, ART) [dice 2d10]
      1@5 (TANK) [dice 1d10]


  • 1d10: 5
    3d10: 4, 3, 9
    2d7: 1, 3
    2d10: 4, 9
    1d10: 2


  • @The_Good_Captain Ultimately, attackers got 3 hits, defenders got 1, so it’s a wipe.

    Game History

    Round: 1
    
        Place Submarines - Germans
            1 5-supply, 2 G-bombers and 1 truck placed in Tripoli Convoy G
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 G-bomber moved from Sicily to Malta
            1 G-fighter moved from Tripoli to Mersa Brega
            1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
            1 scoutcar moved from Zella to El Agheila
            1 scoutcar moved from El Agheila to Mersa Brega
            2 tanks moved from El Agheila to Zella
            2 tanks moved from Zella to Mersa Brega
    
        Combat - Germans
            Battle in Malta
                Germans attack with 1 G-bomber
                British defend with 2 1-supplys and 1 UK-fighter
                1 G-bomber owned by the Germans lost in Malta
                British win with 1 UK-fighter remaining. Battle score for attacker is -10
                Casualties for Germans: 1 G-bomber
    
        Non Combat Move - Germans
            Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            Turning on Edit Mode
            EDIT: Removing units owned by British from Malta: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Mersa Brega: 1 5-supply
            EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda
            EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck
            EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck
            EDIT: Removing units owned by Germans from Mersa Brega: 1 mech
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli
            1 mech moved from Tripoli to Mersa Brega
            1 G-fighter moved from Mersa Brega to El Agheila
            EDIT: 1 G-bomber moved from Tripoli to Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter
            Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyEl Agheila: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
    
        End Turn - Germans
            Germans collect 0 PUs; end with 0 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs
    

    In Malta, I did use the bomber’s ability to destroy 1 British Supply Token. The other Bomber went on air patrol in SZ13.

    Also; as a friendly reminder to both of us (mostly me since you’ve been actively logging games), there is a piece limit hard-enforced for Air and Naval units, as well as supply tokens and mines (both types, although Axis and Allied naval mines are drawn from faction-specific pools whereas normal mine are from a general pool). Land units, for whatever reason, are unaffected.

    na-practice-game-g1.tsvg

T-shirts, Hats, and More

Suggested Topics

  • 80
  • 373
  • 184
  • 92
  • 129
  • 59
  • 433
  • 382
Axis & Allies Boardgaming Custom Painted Miniatures

12

Online

18.1k

Users

40.9k

Topics

1.8m

Posts