0% for April

L26 BM4 fasthard(X) vs Amon-Sul(L+24)


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Siam to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in French Indo China
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking Okinawa from Japanese, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 aaGun moved from Dutch New Guinea to New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            3 fighters moved from Queensland to Argentina
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Siam to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in French Indo China
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking Okinawa from Japanese, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 aaGun moved from Dutch New Guinea to New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            3 fighters moved from Queensland to Argentina
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Japanese
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from 95 Sea Zone to Egypt
            2 infantry moved from 91 Sea Zone to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • Germany on the move…

    The game enters the big 6th round :)

    Godspeed :)

  • 2026 25 24

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            8 armour and 23 mech_infantrys moved from Bryansk to Russia
            4 infantry moved from Bryansk to Russia
            5 armour and 3 mech_infantrys moved from Ukraine to Russia
            11 artilleries and 11 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 11 artilleries and 13 infantry
                Russians defend with 1 aaGun and 7 infantry
                    Germans roll dice for 11 artilleries and 13 infantry in Rostov, round 2 : 7/24 hits, 7,67 expected hits
                    Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Germans lost in Rostov
                    6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 11 artilleries and 10 infantry in Rostov, round 3 : 7/21 hits, 7,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 7 infantry
            Battle in Russia
                Germans attack with 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys in Russia, round 2 : 13/44 hits, 12,00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Russia
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 1 artillery, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Ukraine to Rostov
            2 bombers moved from Ukraine to Southern Italy
            4 infantry moved from Belarus to Bryansk
            6 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 aaGun and 2 infantry moved from Bessarabia to Ukraine
            3 tactical_bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            4 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 1 submarine and 1 transport
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5
            Germans collect 48 PUs (4 lost to blockades); end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 0,33
    

    Savegame

  • 2026 25 24

    @Amon-Sul Turn complete!


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            8 armour and 23 mech_infantrys moved from Bryansk to Russia
            4 infantry moved from Bryansk to Russia
            5 armour and 3 mech_infantrys moved from Ukraine to Russia
            11 artilleries and 11 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 11 artilleries and 13 infantry
                Russians defend with 1 aaGun and 7 infantry
                    Germans roll dice for 11 artilleries and 13 infantry in Rostov, round 2 : 7/24 hits, 7,67 expected hits
                    Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits
                    3 infantry owned by the Germans lost in Rostov
                    6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 11 artilleries and 10 infantry in Rostov, round 3 : 7/21 hits, 7,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 7 infantry
            Battle in Russia
                Germans attack with 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys in Russia, round 2 : 13/44 hits, 12,00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Russia
                    3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 armour, 1 artillery, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Ukraine to Rostov
            2 bombers moved from Ukraine to Southern Italy
            4 infantry moved from Belarus to Bryansk
            6 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 aaGun and 2 infantry moved from Bessarabia to Ukraine
            3 tactical_bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            4 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 1 submarine and 1 transport
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser, 1 submarine and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5
            Germans collect 48 PUs (4 lost to blockades); end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 0,33
    

    Savegame

    The Russians fell bravely


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Jehol to Chahar
            2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Iraq
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
            1 mech_infantry moved from Caucasus to Greece
                  Russians take Greece from Germans
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iraq
                Russians win, taking Iraq from Japanese with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 aaGun and 5 infantry moved from Caucasus to Turkey
            1 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Samara
            2 fighters and 2 tactical_bombers moved from Iraq to Egypt
            1 aaGun moved from Jehol to Chahar
            1 aaGun and 17 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Russians regular : 1.33
    

    Savegame


  • Russia done

    Japan on the move…

    @fasthard

    if U can play a quick Japan

    i can play triple allied move

    Godspeed :)


  • as for Egypt battle

    i ll scramble 1 UK tac


  • @Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    as for Egypt battle

    i ll scramble 1 UK tac

    So no shore (combined) bombardment

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 75 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            2 infantry and 1 marine moved from Saudi Arabia to 80 Sea Zone
            1 armour, 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 9 infantry, 1 marine, 1 tactical_bomber and 8 transports moved from 80 Sea Zone to 81 Sea Zone
            1 armour, 4 artilleries, 3 fighters, 9 infantry, 1 marine and 4 tactical_bombers moved from 81 Sea Zone to Egypt
            2 bombers, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Bryansk to Tambov
    
        Combat - Japanese
            British scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
            British scrambles to create a battle in territory 81 Sea Zone
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Tambov
                Japanese attack with 2 fighters and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Japanese attack with 2 fighters and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Volgograd
                    2 infantry owned by the Russians lost in Volgograd
                Japanese win with 1 fighter remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Battle in 81 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports
                British defend with 1 tactical_bomber
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports in 81 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits
                    British roll dice for 1 tactical_bomber in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British lost in 81 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports remaining. Battle score for attacker is 11
                Casualties for British: 1 tactical_bomber
            Battle in Egypt
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 marine and 6 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 7 fighters, 1 harbour, 1 marine, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 2 fighters and 2 tactical_bombers
                    British roll AA dice in Egypt : 3/12 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Egypt
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine and 5 tactical_bombers in Egypt, round 2 : 6/26 hits, 11,00 expected hits
                    British roll dice for 4 aaGuns, 3 armour, 10 fighters, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 12/19 hits, 10,67 expected hits
                    9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Egypt
                    2 mech_infantrys owned by the British and 4 aaGuns owned by the British lost in Egypt
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 marine and 5 tactical_bombers in Egypt, round 3 : 7/14 hits, 7,83 expected hits
                    British roll dice for 3 armour, 10 fighters, 1 marine and 3 tactical_bombers in Egypt, round 3 : 10/17 hits, 10,00 expected hits
                    3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Egypt
                    2 tactical_bombers owned by the Russians, 1 marine owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Egypt
                    Japanese roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 4 : 2/4 hits, 2,33 expected hits
                    British roll dice for 10 fighters in Egypt, round 4 : 8/10 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese lost in Egypt
                    2 fighters owned by the British lost in Egypt
                British win with 8 fighters remaining. Battle score for attacker is -104
                Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 marine and 6 tactical_bombers
                Casualties for British: 4 aaGuns, 3 armour, 2 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 tactical_bombers
    
        Non Combat Move - Japanese
            1 fighter moved from Volgograd to Rostov
            1 fighter moved from Rostov to Ukraine
            1 fighter moved from 19 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from Tambov to Rostov
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 factory_minor placed in Saudi Arabia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6
            Japanese collect 9 PUs (4 lost to blockades); end with 84 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -5,17
    British AA : 1,00
    Russians regular : 1,00
    British regular : 2,17
    

    Savegame

  • 2026 25 24

    @Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.
    acda578f-03f2-4038-a54f-a7131c027ac4-image.png

  • 2026 25 24

    @Amon-Sul feedback is coming soon. Congrats!


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.
    acda578f-03f2-4038-a54f-a7131c027ac4-image.png

    I am sad it ended that way

    Japan had nice odds to capture Cairo


  • @Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.
    acda578f-03f2-4038-a54f-a7131c027ac4-image.png

    I am sad it ended that way

    Japan had nice odds to capture Cairo

    I suppose the first round went bad for the Japs

    or aa guns scored like crazy ?

    or both ?


  • sorry, i see u posted the move

    i havent seen it at first

  • 2026 25 24

    @Amon-Sul yep, would be interesting when there survived enough ground units to hold egypt, but I felt that the allies were always ready to capture at least one victory city if they needed to.
    I’m kind of glad that the all axis to Europe does not worked. But maybe next time when there is no bidded ic in cairo and the US do not put everything into Europe as well.
    I tried the Europe axis all in tactics in another game were there was a horrific axis start in Europe so I wanted to try it with a normal axis EU start.

    The UK Carrier built put italy at bay from the beginning with the RAF in range, so I might use it in other games as well.


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul yep, would be interesting when there survived enough ground units to hold egypt, but I felt that the allies were always ready to capture at least one victory city if they needed to.
    I’m kind of glad that the all axis to Europe does not worked. But maybe next time when there is no bidded ic in cairo and the US do not put everything into Europe as well.
    I tried the Europe axis all in tactics in another game were there was a horrific axis start in Europe so I wanted to try it with a normal axis EU start.

    The UK Carrier built put italy at bay from the beginning with the RAF in range, so I might use it in other games as well.

    Have U won that game?

    Have u went all Europe this game because UK went heavily in the Med (and/or) USA went heavily in Europe

    Or u planned it from the begining ?


  • @fasthard

    Yeah, all though u surprised me i think i would retake Cairo anyway

    But if prepared earlier i think Cairo wouldnt fall definitely

    This big battle also reminds me that inf is Tricky. Battle calculator is good, but its Always safer when u dont have a lot of 1s, and 2s
    They are unpredictible

    I wanted to play Cairo IC rd 1 for a long time and i am glad i tried finally

    I think that Russia lost Moscow because i was stubborn to force the Turkey crash, but in the end i am glad i did

    Moving of Russian air to Cairo proved to be a move that sealed the fate for Japs and the axis

    I am Open to start a New game with me as the allies
    No pressure on speed
    We play when we Cam

    I have one more idea that i would Like to try with the allies

    And then we can switch sides and i can try allies and u Axis again

    New game bid idea:

    6 art Russia xd

  • 2026 25 24

    @Amon-Sul nope, lost tanks in Paris and missed an 90% chance with italy taking egypt (and later hold it with the Luftwaffe) and the US went for KJF. So I decided to not attack anything with japan and join EU, but that didn’t worked eighter.
    I had it in mind from the beginning and the UK CV build did the rest šŸ˜‰

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