@Amon-Sul turn complete!
L26 BM4 fasthard(X) vs Amon-Sul(L+24)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in Okinawa Battle in French Indo China ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking Okinawa from Japanese, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 aaGun moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Queensland to Argentina 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in Okinawa Battle in French Indo China ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking Okinawa from Japanese, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 aaGun moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Queensland to Argentina 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese Combat - French Non Combat Move - French 1 fighter moved from 95 Sea Zone to Egypt 2 infantry moved from 91 Sea Zone to Spain Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17 -
Germany on the moveā¦
The game enters the big 6th round :)
Godspeed :)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 8 armour and 23 mech_infantrys moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 5 armour and 3 mech_infantrys moved from Ukraine to Russia 11 artilleries and 11 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 11 artilleries and 13 infantry Russians defend with 1 aaGun and 7 infantry Germans roll dice for 11 artilleries and 13 infantry in Rostov, round 2 : 7/24 hits, 7,67 expected hits Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Germans lost in Rostov 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 11 artilleries and 10 infantry in Rostov, round 3 : 7/21 hits, 7,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Russia Germans attack with 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys in Russia, round 2 : 13/44 hits, 12,00 expected hits Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 1 artillery, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 2 bombers moved from Ukraine to Southern Italy 4 infantry moved from Belarus to Bryansk 6 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 1 aaGun and 2 infantry moved from Bessarabia to Ukraine 3 tactical_bombers moved from Novgorod to Western Germany Place Units - Germans 4 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 7 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 1 submarine and 1 transport EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser, 1 submarine and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Karelia: 1 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5 Germans collect 48 PUs (4 lost to blockades); end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,33 -
@Amon-Sul Turn complete!
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 8 armour and 23 mech_infantrys moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 5 armour and 3 mech_infantrys moved from Ukraine to Russia 11 artilleries and 11 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 11 artilleries and 13 infantry Russians defend with 1 aaGun and 7 infantry Germans roll dice for 11 artilleries and 13 infantry in Rostov, round 2 : 7/24 hits, 7,67 expected hits Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Germans lost in Rostov 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 11 artilleries and 10 infantry in Rostov, round 3 : 7/21 hits, 7,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Russia Germans attack with 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 13 armour, 1 artillery, 4 infantry and 26 mech_infantrys in Russia, round 2 : 13/44 hits, 12,00 expected hits Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 1 artillery, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 2 bombers moved from Ukraine to Southern Italy 4 infantry moved from Belarus to Bryansk 6 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 1 aaGun and 2 infantry moved from Bessarabia to Ukraine 3 tactical_bombers moved from Novgorod to Western Germany Place Units - Germans 4 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 7 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 1 submarine and 1 transport EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser, 1 submarine and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Karelia: 1 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5 Germans collect 48 PUs (4 lost to blockades); end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 0,33The Russians fell bravely
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Jehol to Chahar 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Iraq 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 1 mech_infantry moved from Caucasus to Greece Russians take Greece from Germans Combat - Russians Battle in Chahar Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Japanese defend with 1 artillery and 1 factory_minor Russians roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Russians win, taking Iraq from Japanese with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun and 5 infantry moved from Caucasus to Turkey 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 aaGun moved from Jehol to Chahar 1 aaGun and 17 infantry moved from Manchuria to Amur Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -2.00 Russians regular : 1.33 -
Russia done
Japan on the moveā¦
if U can play a quick Japan
i can play triple allied move
Godspeed :)
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as for Egypt battle
i ll scramble 1 UK tac
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@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
as for Egypt battle
i ll scramble 1 UK tac
So no shore (combined) bombardment
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 75 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 infantry and 1 marine moved from Saudi Arabia to 80 Sea Zone 1 armour, 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 9 infantry, 1 marine, 1 tactical_bomber and 8 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour, 4 artilleries, 3 fighters, 9 infantry, 1 marine and 4 tactical_bombers moved from 81 Sea Zone to Egypt 2 bombers, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Bryansk to Tambov Combat - Japanese British scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone British scrambles to create a battle in territory 81 Sea Zone Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tambov Japanese attack with 2 fighters and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Japanese attack with 2 fighters and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Japanese win with 1 fighter remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Russians: 2 infantry Battle in 81 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports British defend with 1 tactical_bomber Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports in 81 Sea Zone, round 2 : 5/8 hits, 3,67 expected hits British roll dice for 1 tactical_bomber in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British lost in 81 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 9 transports remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in Egypt Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 marine and 6 tactical_bombers British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 7 fighters, 1 harbour, 1 marine, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; Russians defend with 2 fighters and 2 tactical_bombers British roll AA dice in Egypt : 3/12 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Egypt Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine and 5 tactical_bombers in Egypt, round 2 : 6/26 hits, 11,00 expected hits British roll dice for 4 aaGuns, 3 armour, 10 fighters, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 12/19 hits, 10,67 expected hits 9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Egypt 2 mech_infantrys owned by the British and 4 aaGuns owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 marine and 5 tactical_bombers in Egypt, round 3 : 7/14 hits, 7,83 expected hits British roll dice for 3 armour, 10 fighters, 1 marine and 3 tactical_bombers in Egypt, round 3 : 10/17 hits, 10,00 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Egypt 2 tactical_bombers owned by the Russians, 1 marine owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Egypt Japanese roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 4 : 2/4 hits, 2,33 expected hits British roll dice for 10 fighters in Egypt, round 4 : 8/10 hits, 6,67 expected hits 2 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese lost in Egypt 2 fighters owned by the British lost in Egypt British win with 8 fighters remaining. Battle score for attacker is -104 Casualties for Japanese: 1 armour, 4 artilleries, 2 bombers, 6 fighters, 9 infantry, 1 marine and 6 tactical_bombers Casualties for British: 4 aaGuns, 3 armour, 2 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 tactical_bombers Non Combat Move - Japanese 1 fighter moved from Volgograd to Rostov 1 fighter moved from Rostov to Ukraine 1 fighter moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Tambov to Rostov Place Units - Japanese 3 infantry placed in Japan 1 factory_minor placed in Saudi Arabia Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6 Japanese collect 9 PUs (4 lost to blockades); end with 84 PUsCombat Hit Differential Summary :
Japanese regular : -5,17 British AA : 1,00 Russians regular : 1,00 British regular : 2,17 -
@Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.

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@Amon-Sul feedback is coming soon. Congrats!
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.

I am sad it ended that way
Japan had nice odds to capture Cairo
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@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no tripleA move needed. Japan even failed in capturing egypt so the axis resign.

I am sad it ended that way
Japan had nice odds to capture Cairo
I suppose the first round went bad for the Japs
or aa guns scored like crazy ?
or both ?
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sorry, i see u posted the move
i havent seen it at first
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@Amon-Sul yep, would be interesting when there survived enough ground units to hold egypt, but I felt that the allies were always ready to capture at least one victory city if they needed to.
Iām kind of glad that the all axis to Europe does not worked. But maybe next time when there is no bidded ic in cairo and the US do not put everything into Europe as well.
I tried the Europe axis all in tactics in another game were there was a horrific axis start in Europe so I wanted to try it with a normal axis EU start.The UK Carrier built put italy at bay from the beginning with the RAF in range, so I might use it in other games as well.
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@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul yep, would be interesting when there survived enough ground units to hold egypt, but I felt that the allies were always ready to capture at least one victory city if they needed to.
Iām kind of glad that the all axis to Europe does not worked. But maybe next time when there is no bidded ic in cairo and the US do not put everything into Europe as well.
I tried the Europe axis all in tactics in another game were there was a horrific axis start in Europe so I wanted to try it with a normal axis EU start.The UK Carrier built put italy at bay from the beginning with the RAF in range, so I might use it in other games as well.
Have U won that game?
Have u went all Europe this game because UK went heavily in the Med (and/or) USA went heavily in Europe
Or u planned it from the begining ?
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Yeah, all though u surprised me i think i would retake Cairo anyway
But if prepared earlier i think Cairo wouldnt fall definitely
This big battle also reminds me that inf is Tricky. Battle calculator is good, but its Always safer when u dont have a lot of 1s, and 2s
They are unpredictibleI wanted to play Cairo IC rd 1 for a long time and i am glad i tried finally
I think that Russia lost Moscow because i was stubborn to force the Turkey crash, but in the end i am glad i did
Moving of Russian air to Cairo proved to be a move that sealed the fate for Japs and the axis
I am Open to start a New game with me as the allies
No pressure on speed
We play when we CamI have one more idea that i would Like to try with the allies
And then we can switch sides and i can try allies and u Axis again
New game bid idea:
6 art Russia xd
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@Amon-Sul nope, lost tanks in Paris and missed an 90% chance with italy taking egypt (and later hold it with the Luftwaffe) and the US went for KJF. So I decided to not attack anything with japan and join EU, but that didnāt worked eighter.
I had it in mind from the beginning and the UK CV build did the rest š





