Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 40 PUs;
Russians buy 1 airfield, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
3 armour moved from Ukraine to Bessarabia
10 artilleries, 46 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 fighters and 2 tactical_bombers moved from Russia to Slovakia Hungary
6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 3 armour and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 3 armour and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Bessarabia
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 10 artilleries, 3 fighters, 46 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 17 artilleries, 27 infantry and 2 mech_infantrys; Italians defend with 1 armour
Germans roll AA dice in Slovakia Hungary : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Slovakia Hungary
Russians roll dice for 10 artilleries, 2 fighters, 46 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 2 : 14/67 hits, 16.17 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 17 artilleries, 27 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 17/47 hits, 15.83 expected hits
17 infantry owned by the Russians lost in Slovakia Hungary
2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 10 artilleries, 2 fighters, 29 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 3 : 9/50 hits, 13.33 expected hits
Germans roll dice for 1 armour, 17 artilleries, 15 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 13/35 hits, 11.83 expected hits
13 infantry owned by the Russians lost in Slovakia Hungary
9 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 10 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 4 : 18/37 hits, 11.17 expected hits
Germans roll dice for 1 armour, 17 artilleries, 6 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 10/26 hits, 8.83 expected hits
10 infantry owned by the Russians lost in Slovakia Hungary
10 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Russians roll dice for 10 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 5 : 11/27 hits, 9.50 expected hits
Germans roll dice for 1 armour and 7 artilleries in Slovakia Hungary, round 5 : 3/8 hits, 2.83 expected hits
3 infantry owned by the Russians lost in Slovakia Hungary
7 artilleries owned by the Germans and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 10 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 1 fighter and 43 infantry
Casualties for Germans: 2 aaGuns, 17 artilleries, 27 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
10 infantry moved from Novgorod to Baltic States
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 aaGun moved from Eastern Poland to Slovakia Hungary
14 infantry moved from Belarus to Eastern Poland
1 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Vologda
Place Units - Russians
1 airfield placed in Eastern Poland
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans AA : 0.17
Germans regular : 5.00
Russians regular : 2.17
@Avner good to go
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 armour moved from Hunan to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Kiangsu
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Kiangsu
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 8 fighters, 2 infantry, 5 submarines, 4 tactical_bombers and 3 transports moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 armour moved from Yunnan to Hunan
1 armour moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 armour moved from Hunan to Anhwe
Place Units - Japanese
3 mech_infantrys placed in India
3 artilleries placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,3,3
Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Avner scramble 112?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Germans defend with 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports
Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
1 armour and 4 mech_infantrys moved from Baltic States to Bryansk
1 artillery and 8 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 10 fighters and 11 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers placed in 112 Sea Zone
1 fighter placed in Norway
3 mech_infantrys placed in Finland
1 factory_minor placed in Greece
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Egypt to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 10 fighters and 5 infantry
Germans defend with 2 armour and 4 mech_infantrys
British win, taking Trans-Jordan from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 4 infantry
Casualties for Germans: 2 armour and 4 mech_infantrys
Non Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Gibraltar
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
10 fighters moved from Trans-Jordan to Volgograd
1 fighter moved from Eastern Poland to Volgograd
2 aaGuns and 3 infantry moved from Novgorod to Belarus
3 armour and 9 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
Place Units - British
1 armour, 1 artillery and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 29 PUs (5 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Germans defend with 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports
Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
1 armour and 4 mech_infantrys moved from Baltic States to Bryansk
1 artillery and 8 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 10 fighters and 11 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers placed in 112 Sea Zone
1 fighter placed in Norway
3 mech_infantrys placed in Finland
1 factory_minor placed in Greece
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Egypt to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 10 fighters and 5 infantry
Germans defend with 2 armour and 4 mech_infantrys
British win, taking Trans-Jordan from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 4 infantry
Casualties for Germans: 2 armour and 4 mech_infantrys
Non Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Gibraltar
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
10 fighters moved from Trans-Jordan to Volgograd
1 fighter moved from Eastern Poland to Volgograd
2 aaGuns and 3 infantry moved from Novgorod to Belarus
3 armour and 9 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
Place Units - British
1 armour, 1 artillery and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 29 PUs (5 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 11 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 11 infantry
EDIT: Turning off Edit Mode
@Avner 2nd file ncm edits for chinese (kansu>tsing)
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner 2nd file ncm edits for chinese (kansu>tsing)
We’ll wrap things up on turn 15, where there might be a final battle. Otherwise, I won’t waste your time.
I haven’t played Axis in a while and I’m not very good with J1 attacks (not even in @Surfer :))
@Avner sounds good – whatever you want to do. that sealion setup caught me off-guard, for sure.
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner sounds good – whatever you want to do. that sealion setup caught me off-guard, for sure.
It was a bit forced… we needed the planes in another position :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
10 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 5 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber, 3 fighters, 10 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys
Russians roll AA dice in Slovakia Hungary : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters, 10 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 4/20 hits, 5.17 expected hits
Russians roll dice for 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 5/20 hits, 6.67 expected hits
5 infantry owned by the Italians lost in Slovakia Hungary
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in Slovakia Hungary, round 3 : 5/15 hits, 4.33 expected hits
Russians roll dice for 10 artilleries and 7 mech_infantrys in Slovakia Hungary, round 3 : 3/17 hits, 5.67 expected hits
3 infantry owned by the Italians lost in Slovakia Hungary
5 mech_infantrys owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 5 mech_infantrys in Slovakia Hungary, round 4 : 5/12 hits, 3.83 expected hits
Russians roll dice for 10 artilleries and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/12 hits, 4.00 expected hits
2 infantry owned by the Italians lost in Slovakia Hungary
2 mech_infantrys owned by the Russians and 3 artilleries owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys in Slovakia Hungary, round 5 : 5/10 hits, 3.50 expected hits
Russians roll dice for 7 artilleries in Slovakia Hungary, round 5 : 1/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
5 artilleries owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys in Slovakia Hungary, round 6 : 3/9 hits, 3.33 expected hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 6 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
2 artilleries owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Italians: 10 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -7.33
Russians AA : -0.50
@Avner Italians swinging a big bat!
@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner Italians swinging a big bat!
Last satisfaction from an Italian :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 carrier and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
@discalced 1 sec – gotta move the anzac transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 carrier and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 21 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
2 fighters and 2 tactical_bombers moved from Northern Italy to Romania
Combat - Germans
Battle in Romania
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 armour and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 21 mech_infantrys in Rostov, round 2 : 8/28 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 7 armour and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 7 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
13 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun, 2 artilleries and 15 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Iraq to Persia
Place Units - Germans
10 infantry placed in Germany
1 mech_infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,2,3,4,3,4,3,5,4,4,6,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Romania
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 artilleries and 9 infantry moved from Baltic States to Eastern Poland
2 armour moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
1 infantry moved from Samara to Volgograd
11 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
Place Units - Russians
3 armour placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.67