@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Non Combat Move - Italians
2 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to East Poland
2 infantry moved from Balkans to Italy
1 artillery and 1 infantry moved from Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Eastern United States to Morocco Algeria
1 bomber moved from Western United States to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 armour, 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco Algeria, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 0/5 hits, 2.17 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Morocco Algeria
Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco Algeria, round 3 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 armour and 1 fighter in Morocco Algeria, round 3 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Americans lost in Morocco Algeria
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 infantry
Battle in 53 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Australia
1 fighter moved from 53 Sea Zone to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 bomber moved from Morocco Algeria to United Kingdom
1 bomber moved from Morocco Algeria to Egypt
1 bomber moved from Morocco Algeria to Libya
Place Units - Americans
1 carrier and 3 destroyers placed in 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
2 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Suiyuan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Ningxia
Place Units - Chinese
2 infantry placed in Ningxia
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.00
Japanese regular : 0.33
Germans regular : -2.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 armour moved from Fukien to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
2 infantry moved from Fukien to Hupeh
1 bomber moved from Caroline Islands to Hupeh
2 fighters moved from French Indo-China Thailand to Burma
Combat - Japanese
Japanese creates battle in territory 53 Sea Zone
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 62 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
1 transport moved from 61 Sea Zone to 50 Sea Zone
3 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 cruiser and 1 fighter moved from 51 Sea Zone to 50 Sea Zone
1 carrier moved from 51 Sea Zone to 50 Sea Zone
1 submarine moved from 53 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to 48 Sea Zone
1 bomber moved from Hupeh to Fukien
Place Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
1 factory placed in Manchuria
1 armour and 1 infantry placed in French Indo-China Thailand
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Russia to 14 Sea Zone
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 artillery and 2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in 14 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from 14 Sea Zone to Russia
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
1 armour moved from Belorussia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Urals to Archangel
1 artillery moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Persia to India
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 factory, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 12 Sea Zone
1 fighter moved from Norway to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 bomber moved from Norway to 12 Sea Zone
1 artillery and 1 infantry moved from East Poland to Belorussia
5 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Germans lost in 12 Sea Zone
1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Battle in Karelia S.S.R.
Germans attack with 5 armour and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 5 armour and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 carrier moved from 5 Sea Zone to 7 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 bomber moved from 12 Sea Zone to Germany
5 infantry moved from East Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 fighter moved from Belorussia to Poland
2 artilleries and 5 infantry moved from Germany to Poland
2 armour moved from France to Poland
4 infantry moved from Norway to Finland
Place Units - Germans
1 factory placed in France
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : -1.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 factory, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 12 Sea Zone
1 fighter moved from Norway to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 bomber moved from Norway to 12 Sea Zone
1 artillery and 1 infantry moved from East Poland to Belorussia
5 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Germans lost in 12 Sea Zone
1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Battle in Karelia S.S.R.
Germans attack with 5 armour and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 5 armour and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 carrier moved from 5 Sea Zone to 7 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from 12 Sea Zone to 7 Sea Zone
1 bomber moved from 12 Sea Zone to Germany
5 infantry moved from East Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 fighter moved from Belorussia to Poland
2 artilleries and 5 infantry moved from Germany to Poland
2 armour moved from France to Poland
4 infantry moved from Norway to Finland
Place Units - Germans
1 factory placed in France
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : -1.00
Germans regular : 0.67
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 38 times
3 was rolled 44 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 44 times
Average roll : 3.584
Median : 3.000
Variance : 1.246
Standard Deviation : 1.116
Total rolls : 214
Germans Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 19 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.519
Median : 3.000
Variance : 2.906
Standard Deviation : 1.705
Total rolls : 54
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.500
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 20
Chinese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.830
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 47
Japanese Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 12 times
Average roll : 3.519
Median : 3.500
Variance : 1.869
Standard Deviation : 1.367
Total rolls : 52
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 14 PUs;
Combat Move - British
1 fighter moved from Egypt to 15 Sea Zone
1 bomber moved from Egypt to 15 Sea Zone
1 fighter moved from Gibraltar to 13 Sea Zone
1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Gibraltar to 15 Sea Zone
1 fighter moved from India to 15 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 bomber and 4 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the British lost in 15 Sea Zone
2 cruisers owned by the Italians lost in 15 Sea Zone
British roll dice for 1 bomber and 2 fighters in 15 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in 15 Sea Zone
1 battleship owned by the Italians lost in 15 Sea Zone
1 transport owned by the Italians lost in 15 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 bomber and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 15 Sea Zone to India
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 transport moved from 23 Sea Zone to 28 Sea Zone
1 infantry moved from Egypt to Libya
Place Units - British
3 armour placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bulgaria Romania to Baltic States
1 armour moved from East Poland to Baltic States
1 artillery and 4 infantry moved from Italy to Balkans
1 fighter moved from Italy to France
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.
1 bomber moved from Libya to Italy
1 bomber moved from Egypt to Italy
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 6,1 and causes: 7 damage to unit: factory
Bombing raid in Italy causes 7 damage total.
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Non Combat Move - Americans
1 fighter moved from Australia to India
1 submarine moved from 53 Sea Zone to 56 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Western Canada to Western United States
1 armour moved from Morocco Algeria to Egypt
1 bomber moved from Italy to Persia
1 bomber moved from Italy to United Kingdom
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - Americans
1 carrier, 2 fighters and 1 transport placed in 56 Sea Zone
Combat Move - Chinese
2 infantry moved from Ningxia to Hupeh
1 infantry moved from Sikang to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hupeh
Chinese roll dice for 3 infantry in Hupeh, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chinghai to Sikang
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Chinghai: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 42 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.00
Italians AA : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Hupeh to Sikang
1 infantry moved from Yunnan to Sikang
1 armour moved from Suiyuan to Sikang
1 bomber moved from Fukien to Sikang
1 armour moved from French Indo-China Thailand to Sikang
1 artillery and 5 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 50 Sea Zone to 39 Sea Zone
1 battleship moved from 48 Sea Zone to 39 Sea Zone
1 cruiser moved from 50 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to Australia
Combat - Japanese
Battle in Australia
Japanese attack with 1 artillery and 5 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 0/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Australia, round 2 : 0/6 hits, 1.33 expected hits
British roll dice for 3 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery and 3 infantry in Australia, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 3 infantry in Australia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Australia
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 2 infantry in Australia, round 4 : 0/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Australia, round 5 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Australia
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 6 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for British: 3 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sikang
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from 48 Sea Zone to 39 Sea Zone
1 carrier moved from 48 Sea Zone to 39 Sea Zone
1 submarine moved from 48 Sea Zone to 50 Sea Zone
1 carrier and 1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 bomber moved from Sikang to French Indo-China Thailand
Place Units - Japanese
2 infantry placed in French Indo-China Thailand
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 artillery and 1 infantry placed in French Indo-China Thailand
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -2.50
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from Ukraine to East Poland
1 bomber moved from Russia to East Poland
1 artillery and 1 infantry moved from Archangel to Belorussia
1 artillery moved from Ukraine to East Poland
4 armour, 3 artilleries, 1 fighter and 6 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Russia to Archangel
1 artillery and 4 infantry moved from Russia to Belorussia
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in East Poland, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 4 armour, 5 artilleries, 1 fighter and 11 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 5 artilleries, 1 fighter and 11 infantry in Belorussia, round 2 : 8/21 hits, 6.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 5 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 bomber moved from East Poland to Russia
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 aaGun moved from Eastern Ukraine to Belorussia
1 aaGun moved from Archangel to Russia
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Bulgaria Romania
1 bomber moved from Germany to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
8 infantry moved from Baltic States to East Poland
5 armour moved from Karelia S.S.R. to East Poland
2 armour, 2 artilleries and 3 infantry moved from Poland to East Poland
1 fighter moved from Germany to Bulgaria Romania
1 fighter moved from Poland to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 7 armour, 2 artilleries and 11 infantry
Russians defend with 1 artillery
Germans roll dice for 7 armour, 2 artilleries and 11 infantry in East Poland, round 2 : 6/20 hits, 6.33 expected hits
Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 7 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Bulgaria Romania to Germany
2 infantry moved from France to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
1 infantry moved from Karelia S.S.R. to Baltic States
9 infantry moved from Germany to Poland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Archangel to Germany
1 fighter moved from Bulgaria Romania to Germany
Place Units - Germans
1 transport placed in 5 Sea Zone
1 armour, 1 artillery and 8 infantry placed in Germany
2 armour placed in France
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.83
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 fighter owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 armour moved from Trans-Jordan to India
1 artillery and 2 infantry moved from Trans-Jordan to Persia
1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 fighter moved from Egypt to Gibraltar
Place Units - British
2 infantry placed in India
1 carrier, 3 destroyers and 1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 3x factory; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 artillery and 4 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from France to Italy
2 infantry moved from Italy to France
1 artillery moved from Italy to France
3 armour moved from Baltic States to East Poland
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Italy
1 bomber moved from Persia to French Indo-China Thailand
4 infantry moved from Western United States to 56 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 46 Sea Zone
4 infantry moved from 46 Sea Zone to Solomon Islands
4 fighters moved from 46 Sea Zone to Solomon Islands
1 armour moved from Egypt to Persia
Combat - Americans
Strategic bombing raid in French Indo-China Thailand
Bombing raid in French Indo-China Thailand rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in French Indo-China Thailand causes 4 damage total.
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 4,5 and causes: 8 damage to unit: factory
Bombing raid in Italy causes 8 damage total.
Battle in Solomon Islands
Americans attack with 4 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Italy to United Kingdom
4 fighters moved from Solomon Islands to 46 Sea Zone
1 bomber moved from French Indo-China Thailand to India
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Italians AA : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 bombers moved from United Kingdom to Italy
1 bomber moved from Persia to French Indo-China Thailand
4 infantry moved from Western United States to 56 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 46 Sea Zone
4 infantry moved from 46 Sea Zone to Solomon Islands
4 fighters moved from 46 Sea Zone to Solomon Islands
1 armour moved from Egypt to Persia
Combat - Americans
Strategic bombing raid in French Indo-China Thailand
Bombing raid in French Indo-China Thailand rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in French Indo-China Thailand causes 4 damage total.
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 4,5 and causes: 8 damage to unit: factory
Bombing raid in Italy causes 8 damage total.
Battle in Solomon Islands
Americans attack with 4 fighters and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Italy to United Kingdom
4 fighters moved from Solomon Islands to 46 Sea Zone
1 bomber moved from French Indo-China Thailand to India
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Italians AA : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 49 PUs;
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuan to Ningxia
2 armour moved from Sikang to Ningxia
1 bomber moved from French Indo-China Thailand to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ningxia
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Ningxia, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia S.S.R. from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from 34 Sea Zone to French Indo-China Thailand
1 aaGun and 1 artillery moved from Australia to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 48 Sea Zone to 50 Sea Zone
1 artillery and 2 infantry moved from 50 Sea Zone to Philippine Islands
1 aaGun moved from 50 Sea Zone to Philippine Islands
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 destroyers and 1 submarine moved from 62 Sea Zone to 50 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 50 Sea Zone
2 infantry moved from Manchuria to Kiangsu
Place Units - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in French Indo-China Thailand
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belorussia to Baltic States
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 artillery and 2 infantry moved from Russia to Archangel
1 bomber moved from Russia to Baltic States
1 fighter moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 armour, 4 artilleries and 6 infantry moved from Belorussia to Eastern Ukraine
2 artilleries and 1 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Ukraine to Eastern Ukraine
4 infantry moved from Caucasus to Eastern Ukraine
1 bomber moved from Baltic States to Russia
1 fighter moved from Karelia S.S.R. to Eastern Ukraine
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -1.50
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Germany to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Poland to Baltic States
2 infantry moved from East Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from 5 Sea Zone to Belorussia
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Germany to Baltic States
1 bomber moved from Germany to Russia
1 artillery moved from East Poland to Ukraine
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Russia to East Poland
6 infantry moved from Poland to East Poland
1 armour moved from Germany to East Poland
2 armour moved from France to Poland
5 infantry moved from Germany to Poland
4 infantry moved from Finland to Karelia S.S.R.
Place Units - Germans
1 fighter and 5 infantry placed in France
Germans undo move 1.
10 infantry placed in Germany
1 fighter and 2 infantry placed in France
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.17
Russians AA : -0.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 artilleries and 3 infantry moved from Persia to India
1 carrier and 3 destroyers moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 fighter moved from Gibraltar to 6 Sea Zone
2 infantry moved from Libya to Egypt
Place Units - British
1 carrier, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : 1.33