I will resume the turn after the Holiday.
L26 OOB cwglee (L+46) vs discalced (X)
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 artilleries and 14 infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Slovakia Hungary to Romania 1 bomber moved from Northwest Persia to Romania 2 infantry moved from Slovakia Hungary to Romania 4 bombers moved from Northwest Persia to Samara Combat - Germans Battle in Romania Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Persia Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 1 infantry Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Samara Germans attack with 17 artilleries, 4 bombers and 15 infantry Russians defend with 2 infantry Germans win, taking Samara from Russians with 17 artilleries, 4 bombers and 15 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers moved from Samara to Caucasus 6 armour and 4 mech_infantrys moved from Iraq to Caucasus 6 armour and 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Syria to Egypt 2 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus 7 mech_infantrys moved from Trans-Jordan to Egypt 1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany 1 bomber moved from Romania to Caucasus 1 fighter moved from Romania to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 aaGun moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Volgograd to Caucasus Place Units - Germans 1 infantry placed in Volgograd 3 infantry placed in Persia 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3 Germans collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Caucasus: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode -
@cwglee51 good to go
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 41 PUs; Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Tambov to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Rostov to Russia 4 artilleries and 27 infantry moved from Rostov to Bryansk 4 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Poland 1 armour moved from Poland to Romania 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Russia 1 infantry moved from Jehol to Manchuria 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 armour and 1 infantry in Romania, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 36 infantry moved from Eastern Poland to Poland 3 aaGuns moved from Eastern Poland to Poland 9 artilleries moved from Eastern Poland to Poland 1 aaGun moved from Rostov to Bryansk Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Korea to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in Hawaiian Islands Battle in 19 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 5 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 18 PUs; end with 18 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - AmericansCombat Hit Differential Summary :
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@discalced need scramble, kami’s and OOL in sz 6
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full scramble, 2 kami each cruiser, 1 kami each dd
I’ll do OOL each round based on results
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@discalced said in L26 OOB cwglee (L+46) vs discalced (X):
full scramble, 2 kami each cruiser, 1 kami each dd
I’ll do OOL each round based on results
Thats 2 each per cruiser, and then 1 each on 2 dds
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hitsCombat Hit Differential Summary :
Americans regular : -1.00 -
@cwglee51 2 hits each AC, 1 hit each bb, 2 dds
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/24 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 4 carriers owned by the Americans lost in 6 Sea Zone 5 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 13/25 hits, 14.00 expected hitsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.83 -
@cwglee51 go naval first, default order, then air, default order
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@discalced this?

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@cwglee51 sorry, in order of defense value
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/24 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 4 carriers owned by the Americans lost in 6 Sea Zone 5 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 13/25 hits, 14.00 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/17 hits, 9.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone 6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 4 : 11/17 hits, 10.17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 3 fighters owned by the Japanese and 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 141 Casualties for Americans: 4 carriers, 1 destroyer, 8 fighters and 3 submarines Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Battle in Korea Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 2 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 armour and 2 artilleries moved from Southern France to France 1 infantry moved from Southern France to France 1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Gibraltar to Holland Belgium 1 transport moved from 93 Sea Zone to 91 Sea Zone 8 bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Holland Belgium 1 submarine placed in 10 Sea Zone 3 bombers placed in Western United States 3 fighters placed in Norway 2 armour and 1 mech_infantry placed in Finland Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 75 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 1 infantry moved from Burma to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 7 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia 1 armour and 4 mech_infantrys moved from Burma to West India 1 infantry moved from India to West India 1 artillery moved from Shan State to Burma 1 mech_infantry moved from Siam to Burma 1 mech_infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 artillery and 2 infantry moved from Rostov to Volgograd 1 bomber moved from Eastern Poland to Volgograd 2 mech_infantrys moved from Alexandria to Tobruk Combat - British Battle in Volgograd British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Korea from Japanese, taking Volgograd from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Volgograd to Russia 8 fighters and 1 tactical_bomber moved from Eastern Poland to Russia 18 infantry moved from Holland Belgium to France 3 aaGuns moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France 1 mech_infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 3 artilleries moved from Holland Belgium to France 1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 3 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.33 Germans regular : -0.33 British regular : 0.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Alexandria 2 fighters moved from Trans-Jordan to Alexandria 1 bomber moved from Northwest Persia to Alexandria 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Alexandria to Egypt Place Units - Italians 3 infantry placed in Southern Italy 2 armour placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2 Italians collect 13 PUs (6 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 2 fighters moved from Philippines to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Formosa Battle in Celebes ANZAC attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Celebes, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New South Wales to Philippines 2 fighters moved from Celebes to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to Korea 1 fighter moved from Philippines to Korea 1 bomber moved from New South Wales to Philippines Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 32 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Politics - French Combat Move - French 1 fighter moved from Eastern Poland to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from West India to Eastern Persia Combat - French Battle in Northern Italy French attack with 1 fighter and 2 infantry Italians defend with 1 factory_major and 1 infantry French roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy French converts factory_major into different units French win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Northern Italy to France Turn Complete - French French collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 1.17 Japanese regular : -1.00 ANZAC regular : 3.00 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 6 mech_infantrys moved from Egypt to Tobruk 6 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Russia 17 artilleries and 15 infantry moved from Samara to Russia 1 armour moved from Caucasus to Tambov Germans take Rostov from Russians Germans take Tambov from Russians 11 armour and 6 mech_infantrys moved from Caucasus to Volgograd Combat - Germans Battle in Tobruk Germans attack with 6 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 6 mech_infantrys in Tobruk, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tobruk 1 mech_infantry owned by the British lost in Tobruk Germans roll dice for 5 mech_infantrys in Tobruk, round 3 : 0/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 mech_infantrys in Tobruk, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Germans win, taking Tobruk from British with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Volgograd Germans attack with 11 armour and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 11 armour and 6 mech_infantrys in Volgograd, round 2 : 5/17 hits, 6.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 artillery owned by the British and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Russia Germans attack with 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers British defend with 1 bomber, 8 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 armour, 1 factory_major, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Germans roll dice for 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers in Russia, round 2 : 21/45 hits, 18.67 expected hits Russians roll dice for 2 armour, 1 bomber, 13 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/35 hits, 16.50 expected hits 1 artillery owned by the Germans and 15 infantry owned by the Germans lost in Russia 4 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Russia Germans roll dice for 16 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 20/29 hits, 13.33 expected hits Russians roll dice for 13 fighters and 1 tactical_bomber in Russia, round 3 : 9/14 hits, 9.17 expected hits 9 artilleries owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 8 fighters owned by the British lost in Russia Germans captures 49PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 146 Casualties for Germans: 10 artilleries and 15 infantry Casualties for Russians: 2 armour, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 1 bomber, 8 fighters and 1 tactical_bomber Non Combat Move - Germans 6 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Samara 2 aaGuns moved from Caucasus to Volgograd 2 tactical_bombers moved from Western Germany to Caucasus Place Units - Germans 10 infantry placed in Western Germany 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Germans collect 30 PUs (1 lost to blockades); end with 79 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.83 British regular : -0.33 -
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 6 mech_infantrys moved from Egypt to Tobruk 6 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Russia 17 artilleries and 15 infantry moved from Samara to Russia 1 armour moved from Caucasus to Tambov Germans take Rostov from Russians Germans take Tambov from Russians 11 armour and 6 mech_infantrys moved from Caucasus to Volgograd Combat - Germans Battle in Tobruk Germans attack with 6 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 6 mech_infantrys in Tobruk, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tobruk 1 mech_infantry owned by the British lost in Tobruk Germans roll dice for 5 mech_infantrys in Tobruk, round 3 : 0/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 mech_infantrys in Tobruk, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Germans win, taking Tobruk from British with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Volgograd Germans attack with 11 armour and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 11 armour and 6 mech_infantrys in Volgograd, round 2 : 5/17 hits, 6.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 artillery owned by the British and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Russia Germans attack with 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers British defend with 1 bomber, 8 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 armour, 1 factory_major, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Germans roll dice for 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers in Russia, round 2 : 21/45 hits, 18.67 expected hits Russians roll dice for 2 armour, 1 bomber, 13 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/35 hits, 16.50 expected hits 1 artillery owned by the Germans and 15 infantry owned by the Germans lost in Russia 4 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Russia Germans roll dice for 16 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 20/29 hits, 13.33 expected hits Russians roll dice for 13 fighters and 1 tactical_bomber in Russia, round 3 : 9/14 hits, 9.17 expected hits 9 artilleries owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 8 fighters owned by the British lost in Russia Germans captures 49PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 146 Casualties for Germans: 10 artilleries and 15 infantry Casualties for Russians: 2 armour, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 1 bomber, 8 fighters and 1 tactical_bomber Non Combat Move - Germans 6 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Samara 2 aaGuns moved from Caucasus to Volgograd 1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus Place Units - Germans 10 infantry placed in Germany 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Germans collect 31 PUs; end with 80 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.83 British regular : -0.33





