0% for April

L26 OOB cwglee (L+46) vs discalced (X)

  • 2026

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 artilleries and 14 infantry moved from Volgograd to Samara
            1 infantry moved from Kazakhstan to Samara
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 fighter moved from Slovakia Hungary to Romania
            1 bomber moved from Northwest Persia to Romania
            2 infantry moved from Slovakia Hungary to Romania
            4 bombers moved from Northwest Persia to Samara
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                    1 mech_infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Persia
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                French defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                    1 infantry owned by the French lost in Eastern Persia
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 17 artilleries, 4 bombers and 15 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 17 artilleries, 4 bombers and 15 infantry in Samara, round 2 : 12/36 hits, 13.33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 17 artilleries, 4 bombers and 15 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Samara to Caucasus
            6 armour and 4 mech_infantrys moved from Iraq to Caucasus
            6 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Syria to Egypt
            2 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus
            7 mech_infantrys moved from Trans-Jordan to Egypt
            1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany
            1 bomber moved from Romania to Caucasus
            1 fighter moved from Romania to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Samara
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 infantry placed in Volgograd
            3 infantry placed in Persia
            10 infantry placed in Germany
            2 artilleries and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3
            Germans collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.33
    British regular : 0.67
    

    Savegame

  • 2026

    @cwglee51 1 sec – modifying ncm a bit

  • 2026

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 artilleries and 14 infantry moved from Volgograd to Samara
            1 infantry moved from Kazakhstan to Samara
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 fighter moved from Slovakia Hungary to Romania
            1 bomber moved from Northwest Persia to Romania
            2 infantry moved from Slovakia Hungary to Romania
            4 bombers moved from Northwest Persia to Samara
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Persia
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                French defend with 1 infantry
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 17 artilleries, 4 bombers and 15 infantry
                Russians defend with 2 infantry
                Germans win, taking Samara from Russians with 17 artilleries, 4 bombers and 15 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Samara to Caucasus
            6 armour and 4 mech_infantrys moved from Iraq to Caucasus
            6 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Syria to Egypt
            2 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus
            7 mech_infantrys moved from Trans-Jordan to Egypt
            1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany
            1 bomber moved from Romania to Caucasus
            1 fighter moved from Romania to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Samara
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 infantry placed in Volgograd
            3 infantry placed in Persia
            10 infantry placed in Germany
            2 artilleries and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3
            Germans collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Caucasus: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Savegame

  • 2026

    @cwglee51 good to go


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 41 PUs; 
            Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tambov to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 armour and 2 mech_infantrys moved from Rostov to Russia
            4 artilleries and 27 infantry moved from Rostov to Bryansk
            4 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Poland
            1 armour moved from Poland to Romania
            2 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Russia
            1 infantry moved from Jehol to Manchuria
            1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 armour and 1 infantry in Romania, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            36 infantry moved from Eastern Poland to Poland
            3 aaGuns moved from Eastern Poland to Poland
            9 artilleries moved from Eastern Poland to Poland
            1 aaGun moved from Rostov to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • 2026

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in 19 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 18 PUs; end with 18 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            5 fighters moved from Manchuria to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 bombers moved from Philippines to 6 Sea Zone
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Indo China from Americans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            1 armour and 2 mech_infantrys moved from Poland to Yugoslavia
                  Americans take Yugoslavia from Germans
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @discalced need scramble, kami’s and OOL in sz 6

  • 2026

    @cwglee51

    full scramble, 2 kami each cruiser, 1 kami each dd

    I’ll do OOL each round based on results

  • 2026

    @discalced said in L26 OOB cwglee (L+46) vs discalced (X):

    @cwglee51

    full scramble, 2 kami each cruiser, 1 kami each dd

    I’ll do OOL each round based on results

    Thats 2 each per cruiser, and then 1 each on 2 dds


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            5 fighters moved from Manchuria to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 bombers moved from Philippines to 6 Sea Zone
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Indo China from Americans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            1 armour and 2 mech_infantrys moved from Poland to Yugoslavia
                  Americans take Yugoslavia from Germans
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,2
                    1 cruiser owned by the Americans lost in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    

    Savegame

  • 2026

    @cwglee51 2 hits each AC, 1 hit each bb, 2 dds


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            5 fighters moved from Manchuria to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 bombers moved from Philippines to 6 Sea Zone
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Indo China from Americans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            1 armour and 2 mech_infantrys moved from Poland to Yugoslavia
                  Americans take Yugoslavia from Germans
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,2
                    1 cruiser owned by the Americans lost in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/24 hits, 11.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans and 4 carriers owned by the Americans lost in 6 Sea Zone
                    5 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 13/25 hits, 14.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -0.83
    

    Savegame

  • 2026

    @cwglee51 go naval first, default order, then air, default order


  • @discalced this?
    a4532482-9585-4527-a6ae-ff3d9255e634-image.png

  • 2026

    @cwglee51 sorry, in order of defense value


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            3 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            5 fighters moved from Manchuria to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            3 bombers moved from Philippines to 6 Sea Zone
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
            4 bombers moved from Western United States to 6 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Indo China from Americans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            1 armour and 2 mech_infantrys moved from Poland to Yugoslavia
                  Americans take Yugoslavia from Germans
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                    1 destroyer owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,2
                    1 cruiser owned by the Americans lost in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/24 hits, 11.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans and 4 carriers owned by the Americans lost in 6 Sea Zone
                    5 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 13/25 hits, 14.00 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 9/17 hits, 9.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone
                    6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 4 : 11/17 hits, 10.17 expected hits
                    Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Americans lost in 6 Sea Zone
                    3 fighters owned by the Japanese and 3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 141
                Casualties for Americans: 4 carriers, 1 destroyer, 8 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports
            Battle in Korea
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            2 armour and 1 mech_infantry moved from Normandy Bordeaux to France
            1 armour and 2 artilleries moved from Southern France to France
            1 infantry moved from Southern France to France
            1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Gibraltar to Holland Belgium
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            8 bombers moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            2 fighters moved from 6 Sea Zone to Manchuria
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Holland Belgium
            1 submarine placed in 10 Sea Zone
            3 bombers placed in Western United States
            3 fighters placed in Norway
            2 armour and 1 mech_infantry placed in Finland
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 75 Optional[PUs]
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 artilleries and 1 infantry moved from Burma to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            7 artilleries and 1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Eastern Persia
            4 mech_infantrys moved from India to Eastern Persia
            1 armour and 4 mech_infantrys moved from Burma to West India
            1 infantry moved from India to West India
            1 artillery moved from Shan State to Burma
            1 mech_infantry moved from Siam to Burma
            1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 artillery and 2 infantry moved from Rostov to Volgograd
            1 bomber moved from Eastern Poland to Volgograd
            2 mech_infantrys moved from Alexandria to Tobruk
    
        Combat - British
            Battle in Volgograd
                British attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Korea from Japanese, taking Volgograd from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Russia
            8 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
            18 infantry moved from Holland Belgium to France
            3 aaGuns moved from Holland Belgium to France
            2 infantry moved from Holland Belgium to France
            1 armour moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            3 artilleries moved from Holland Belgium to France
            1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            3 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -2.33
    Germans regular : -0.33
    British regular : 0.50
    

    Savegame

  • 2026

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            2 fighters moved from Trans-Jordan to Alexandria
            1 bomber moved from Northwest Persia to Alexandria
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Alexandria
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Alexandria to Egypt
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 armour placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2
            Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 fighters moved from Philippines to Celebes
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Formosa
            Battle in Celebes
                ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Celebes, round 2 : 5/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Philippines
            2 fighters moved from Celebes to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to Korea
            1 fighter moved from Philippines to Korea
            1 bomber moved from New South Wales to Philippines
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 32 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Politics - French
    
        Combat Move - French
            1 fighter moved from Eastern Poland to Northern Italy
            2 infantry moved from France to Northern Italy
            2 infantry moved from West India to Eastern Persia
    
        Combat - French
            Battle in Northern Italy
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 factory_major and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                French converts factory_major into different units
                French win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Northern Italy to France
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.17
    Japanese regular : -1.00
    ANZAC regular : 3.00
    

    Savegame

  • 2026

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                  Germans take Anglo Egyptian Sudan from British
            6 mech_infantrys moved from Egypt to Tobruk
            6 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Russia
            17 artilleries and 15 infantry moved from Samara to Russia
            1 armour moved from Caucasus to Tambov
                  Germans take Rostov from Russians
                  Germans take Tambov from Russians
            11 armour and 6 mech_infantrys moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Tobruk
                Germans attack with 6 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 6 mech_infantrys in Tobruk, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 2 mech_infantrys in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Tobruk
                    1 mech_infantry owned by the British lost in Tobruk
                    Germans roll dice for 5 mech_infantrys in Tobruk, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 mech_infantrys in Tobruk, round 4 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tobruk
                Germans win, taking Tobruk from British with 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Volgograd
                Germans attack with 11 armour and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 11 armour and 6 mech_infantrys in Volgograd, round 2 : 5/17 hits, 6.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    1 artillery owned by the British and 2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Russia
                Germans attack with 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers
                British defend with 1 bomber, 8 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 armour, 1 factory_major, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers in Russia, round 2 : 21/45 hits, 18.67 expected hits
                    Russians roll dice for 2 armour, 1 bomber, 13 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/35 hits, 16.50 expected hits
                    1 artillery owned by the Germans and 15 infantry owned by the Germans lost in Russia
                    4 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Russia
                    Germans roll dice for 16 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 20/29 hits, 13.33 expected hits
                    Russians roll dice for 13 fighters and 1 tactical_bomber in Russia, round 3 : 9/14 hits, 9.17 expected hits
                    9 artilleries owned by the Germans lost in Russia
                    1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 8 fighters owned by the British lost in Russia
                Germans captures 49PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 146
                Casualties for Germans: 10 artilleries and 15 infantry
                Casualties for Russians: 2 armour, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for British: 1 bomber, 8 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            6 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Samara
            2 aaGuns moved from Caucasus to Volgograd
            2 tactical_bombers moved from Western Germany to Caucasus
    
        Place Units - Germans
            10 infantry placed in Western Germany
            2 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
            Germans collect 30 PUs (1 lost to blockades); end with 79 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 6.83
    British regular : -0.33
    

    Savegame

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