@cwglee51 Submerge sub or fight?
L26 OOB cwglee (L+46) vs discalced (X)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 2 artilleries and 24 infantry moved from Bryansk to Rostov 4 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 mech_infantrys moved from Eastern Poland to Romania 1 fighter moved from Western Ukraine to Romania 2 armour and 1 mech_infantry moved from Eastern Poland to Poland 1 fighter moved from Western Ukraine to Poland 8 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Romania Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Poland Russians attack with 2 armour, 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Poland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 4 artilleries and 27 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 4 artilleries and 27 infantry in Rostov, round 2 : 6/31 hits, 6.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 artilleries and 27 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Novgorod 2 fighters moved from Tambov to Novgorod 1 tactical_bomber moved from Tambov to Novgorod 10 artilleries and 38 infantry moved from Western Ukraine to Eastern Poland 3 aaGuns moved from Western Ukraine to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun moved from Bryansk to Rostov 1 fighter moved from Poland to Novgorod Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,2,4,1,1,1,1,5,3,2,4,3,1,4,3,4,6,1,4,5,6,4,2,5 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries and 5 infantry moved from 6 Sea Zone to Korea 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from Shan State to Burma Combat - Japanese Battle in Korea Battle in 20 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Korea from Russians with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries and 5 infantry British defend with 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Burma, round 2 : 2/9 hits, 2.83 expected hits UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Burma, round 3 : 2/7 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for British: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Burma 5 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Japanese collect 18 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Japanese regular : -2.17 UK_Pacific regular : 1.00 ANZAC regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 4 bombers, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Southern France 5 fighters moved from Normandy Bordeaux to Southern France 5 fighters moved from Holland Belgium to Southern France Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 17 Sea Zone Battle in Southern France Americans attack with 1 armour, 2 artilleries, 10 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 2 artilleries, 10 fighters and 2 infantry in Southern France, round 2 : 4/15 hits, 6.83 expected hits Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Southern France 3 infantry owned by the Italians lost in Southern France Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Southern France from Italians with 1 armour, 2 artilleries, 10 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 10 fighters moved from Southern France to Holland Belgium 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Norway to Holland Belgium 1 armour and 2 mech_infantrys moved from Novgorod to Poland 1 infantry moved from Vyborg to Novgorod 3 bombers moved from Java to Philippines 1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Manchuria 1 fighter moved from Shantung to Manchuria 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 bomber moved from Western United States to Midway 2 fighters moved from Wake Island to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Americans 1 transport placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Normandy Bordeaux 4 bombers placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 artilleries and 8 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Burma Chinese attack with 5 artilleries, 1 fighter and 8 infantry Japanese defend with 1 aaGun, 1 armour, 3 artilleries and 2 infantry Japanese roll AA dice in Burma : 1/1 hits, 0.17 expected hits 1 fighter owned by the Chinese lost in Burma Chinese roll dice for 5 artilleries and 8 infantry in Burma, round 2 : 5/13 hits, 3.83 expected hits Japanese roll dice for 1 aaGun, 1 armour, 3 artilleries and 2 infantry in Burma, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Chinese lost in Burma 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma Chinese roll dice for 5 artilleries and 7 infantry in Burma, round 3 : 4/12 hits, 3.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Burma 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries and 2 infantry Non Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung Place Units - Chinese 8 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Purchase Units - British British buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 armour moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from French Indo China to Shan State 1 infantry and 2 mech_infantrys moved from Egypt to Alexandria 1 armour and 2 mech_infantrys moved from Baltic States to Slovakia Hungary 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Bessarabia to Slovakia Hungary 1 bomber moved from Russia to Slovakia Hungary 1 mech_infantry moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Bryansk to Rostov 8 fighters and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary Combat - British Battle in Slovakia Hungary British attack with 1 armour, 1 bomber, 8 fighters, 11 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 1 fighter, 12 infantry and 3 mech_infantrys British roll dice for 1 armour, 1 bomber, 8 fighters, 11 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/22 hits, 7.67 expected hits Germans roll dice for 1 artillery, 1 fighter, 12 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 12/17 hits, 6.00 expected hits 11 mech_infantrys owned by the British and 1 armour owned by the British lost in Slovakia Hungary 5 infantry owned by the Germans lost in Slovakia Hungary 1 tactical_bomber owned by the British, 1 bomber owned by the British and 8 fighters owned by the British retreated Germans win with 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is -35 Casualties for British: 1 armour and 11 mech_infantrys Casualties for Germans: 5 infantry Non Combat Move - British 1 bomber, 8 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 8 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 1 armour, 4 artilleries and 5 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -2.83 Japanese regular : -1.00 Italians regular : 0.00 Japanese AA : 0.83 Germans regular : 6.00 British regular : -2.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Iraq to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Egypt 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Trans-Jordan 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Eastern Persia to West India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 artilleries and 14 infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Slovakia Hungary to Romania 1 bomber moved from Northwest Persia to Romania 2 infantry moved from Slovakia Hungary to Romania 4 bombers moved from Northwest Persia to Samara Combat - Germans Battle in Romania Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania 1 mech_infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Persia Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the French lost in Eastern Persia Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Samara Germans attack with 17 artilleries, 4 bombers and 15 infantry Russians defend with 2 infantry Germans roll dice for 17 artilleries, 4 bombers and 15 infantry in Samara, round 2 : 12/36 hits, 13.33 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 17 artilleries, 4 bombers and 15 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers moved from Samara to Caucasus 6 armour and 4 mech_infantrys moved from Iraq to Caucasus 6 armour and 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Syria to Egypt 2 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus 7 mech_infantrys moved from Trans-Jordan to Egypt 1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany 1 bomber moved from Romania to Caucasus 1 fighter moved from Romania to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 aaGun moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Volgograd to Caucasus Place Units - Germans 1 infantry placed in Volgograd 3 infantry placed in Persia 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3 Germans collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.33 British regular : 0.67 -
@cwglee51 1 sec – modifying ncm a bit
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 artilleries and 14 infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Slovakia Hungary to Romania 1 bomber moved from Northwest Persia to Romania 2 infantry moved from Slovakia Hungary to Romania 4 bombers moved from Northwest Persia to Samara Combat - Germans Battle in Romania Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Germans win, taking Romania from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Persia Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 1 infantry Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Samara Germans attack with 17 artilleries, 4 bombers and 15 infantry Russians defend with 2 infantry Germans win, taking Samara from Russians with 17 artilleries, 4 bombers and 15 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 bombers moved from Samara to Caucasus 6 armour and 4 mech_infantrys moved from Iraq to Caucasus 6 armour and 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Syria to Egypt 2 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus 7 mech_infantrys moved from Trans-Jordan to Egypt 1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Germany 1 bomber moved from Romania to Caucasus 1 fighter moved from Romania to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 aaGun moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Volgograd to Caucasus Place Units - Germans 1 infantry placed in Volgograd 3 infantry placed in Persia 10 infantry placed in Germany 2 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3 Germans collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Caucasus: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode -
@cwglee51 good to go
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 41 PUs; Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Tambov to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Rostov to Russia 4 artilleries and 27 infantry moved from Rostov to Bryansk 4 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Poland 1 armour moved from Poland to Romania 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Russia 1 infantry moved from Jehol to Manchuria 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 armour and 1 infantry in Romania, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 36 infantry moved from Eastern Poland to Poland 3 aaGuns moved from Eastern Poland to Poland 9 artilleries moved from Eastern Poland to Poland 1 aaGun moved from Rostov to Bryansk Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Korea to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in Hawaiian Islands Battle in 19 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 5 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 18 PUs; end with 18 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - AmericansCombat Hit Differential Summary :
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@discalced need scramble, kami’s and OOL in sz 6
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full scramble, 2 kami each cruiser, 1 kami each dd
I’ll do OOL each round based on results
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@discalced said in L26 OOB cwglee (L+46) vs discalced (X):
full scramble, 2 kami each cruiser, 1 kami each dd
I’ll do OOL each round based on results
Thats 2 each per cruiser, and then 1 each on 2 dds
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hitsCombat Hit Differential Summary :
Americans regular : -1.00 -
@cwglee51 2 hits each AC, 1 hit each bb, 2 dds
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 5 fighters moved from Manchuria to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 3 bombers moved from Philippines to 6 Sea Zone 1 bomber and 1 fighter moved from Midway to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from Americans French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from British 1 armour and 2 mech_infantrys moved from Poland to Yugoslavia Americans take Yugoslavia from Germans Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2 1 cruiser owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship, 8 bombers, 5 carriers, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 14/25 hits, 14.00 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/24 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans and 4 carriers owned by the Americans lost in 6 Sea Zone 5 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 8 bombers, 1 carrier, 1 cruiser, 1 destroyer, 13 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 13/25 hits, 14.00 expected hitsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.83 -
@cwglee51 go naval first, default order, then air, default order
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@discalced this?






