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    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Karelia to Finland
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novosibirsk to Caucasus
            1 mech_infantry moved from Novosibirsk to Volgograd
            2 fighters moved from Russia to Volgograd
            2 fighters and 2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Finland
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Caucasus
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            2 fighters moved from Volgograd to Russia
            2 fighters moved from Smolensk to Russia
    
        Place Units - Russians
            1 fighter, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 25 Optional[PUs]
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 27 Optional[PUs]
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 29 Optional[PUs]
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.67
    

    Savegame

  • 2026

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Suiyuyan to Kansu
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Manchuria to Chahar
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 battleship moved from 36 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Japan to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to 20 Sea Zone
            3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to French Indo China
            1 fighter moved from 33 Sea Zone to French Indo China
            1 fighter moved from 33 Sea Zone to French Indo China
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Manchuria to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

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