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OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

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    okay, thanks for the feed back. I will take a day or two here and I wish to offer my apology to andrew for not understanding this correctly. I am sorry it turned out this way


  • Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.

    Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.


  • @gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

    Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.

    Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.

    well, thats hardly an option…


  • You guys are class acts, each of you. This understandable difference in opinions is unfortunate but nothing you can’t overcome. Let me know if you need any further clarification or if I seemed to contradict myself.


  • @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

    @gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

    Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.

    Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.

    well, thats hardly an option…

    Right. It’s an example of a default league rule that could possibly be invoked by a player.

    But in a playoff where you can’t control the timing or the opponent, that’s different. A player who can’t do 72 hours should make arrangements with the opponent and if that can’t be agreed, go to moderator

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    @gamerman01 Thank you for stepping in and resolving this issue.


  • @gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

    Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.

    Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.

    That will not happen here. Via chat before we began both oysteilo and I both expressed our dislike of the bump rules and agreed not to abide by them.


  • @oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):

    okay, thanks for the feed back. I will take a day or two here and I wish to offer my apology to andrew for not understanding this correctly. I am sorry it turned out this way

    Apology accepted :)

    Hopefully, thanks to gamerman01, we can put this behind us and continue on with an interesting game.


  • I expect nothing less,

    Game on

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    Sorry for the delay here. I am not motivated to move today, although I have a pretty good idea on what to do. Busy tomorrow, so it will be friday or saturday

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    Glad to see you have decided to play on.

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    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to Hunan
            1 fighter moved from French Indo China to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            2 fighters moved from 37 Sea Zone to Shan State
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Hunan
                Japanese attack with 2 bombers, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Hunan, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from Hunan to French Indo China
            2 fighters and 3 tactical_bombers moved from Shan State to Anhwe
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from New Britain to Caroline Islands
            1 fighter moved from Shan State to 45 Sea Zone
            1 fighter moved from Shan State to Anhwe
            3 infantry moved from Shantung to Anhwe
            2 bombers moved from Hunan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.33
    UK_Pacific regular : 0.33
    

    Savegame

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    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble from Carolines to SZ33?

    434d03fd-e32a-48c9-ac0f-dfe4b9ceca0c-image.png

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    yes, full scramble

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            3 artilleries and 16 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 33 Sea Zone
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                3 fighters owned by the Americans retreated
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 33 Sea Zone  back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone  back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone  back to originating territory: Caroline Islands
    
        Non Combat Move - Americans
            3 fighters moved from 33 Sea Zone to New Guinea
            4 fighters moved from 26 Sea Zone to New Guinea
            1 fighter moved from Western United States to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            2 carriers, 2 destroyers, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Suriname to British Guiana
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer and 9 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            3 artilleries and 16 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 3 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 16 infantry in Yunnan, round 2 : 3/19 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 carriers and 1 destroyer; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kweichow to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Shan State
            1 fighter and 1 mech_infantry moved from India to Shan State
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 bomber moved from Northwest Persia to British Somaliland
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Shan State
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in British Somaliland
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Alexandria
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
            1 fighter moved from Alexandria to 98 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from Tanganyika Territory to Kenya
            1 bomber moved from British Somaliland to Kenya
            2 aaGuns and 2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Shan State to India
            1 mech_infantry moved from India to Yunnan
            1 aaGun, 1 artillery and 7 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
    
        Place Units - British
            2 carriers and 1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : -1.50
    Italians regular : -1.33
    Japanese regular : -0.83
    British regular : -5.50
    

    Savegame

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