0% for April
  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            7 units repaired.
            3 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
            1 Submarine moved from 84 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Java to Lombok
            1 Fighter moved from Tokyo to 86 Sea Zone
            2 Bombers moved from Tokyo to 86 Sea Zone
            13 Adv.Fighters and 10 Fighters moved from 84 Sea Zone to 86 Sea Zone
            1 Fighter moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 3 Fighters, 2 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 13 Adv.Fighters, 2 Bombers, 12 Fighters, 3 S.Submarines and 1 Submarine
                Americans defend with 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
                    Yamamoto roll dice for 3 S.Submarines and 1 Submarine in 86 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
                    Americans roll dice for 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters in 86 Sea Zone, round 2 : 8/17 hits, 7.67 expected hits
                    1 Submarine owned by the Yamamoto, 3 S.Submarines owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans, 5 Fighters owned by the Americans, 4 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans and 3 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 8 Fighters in 86 Sea Zone, round 3 : 13/23 hits, 10.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 13 Adv.Fighters, 2 Bombers and 8 Fighters remaining. Battle score for attacker is 111
                Casualties for Yamamoto: 4 Fighters, 3 S.Submarines and 1 Submarine
                Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
    
        Non Combat Move - Yamamoto
            2 Infantrys moved from Tohoku to Tokyo
            2 Infantrys moved from Chubu to Tokyo
            1 Infantry moved from Hokkaido to Tohoku
            1 Elite moved from Kyushu to Chubu
            2 Infantrys moved from Panay to Mindanao
            1 Tank moved from Panay to Davao
            1 Battleship, 1 Carrier and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
            13 Adv.Fighters and 8 Fighters moved from 86 Sea Zone to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            3 Fighters placed in 84 Sea Zone
            3 Submarines placed in 84 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.17
    Americans regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            7 units repaired.
            3 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
            1 Submarine moved from 84 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Java to Lombok
            1 Fighter moved from Tokyo to 86 Sea Zone
            2 Bombers moved from Tokyo to 86 Sea Zone
            13 Adv.Fighters and 10 Fighters moved from 84 Sea Zone to 86 Sea Zone
            1 Fighter moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 3 Fighters, 2 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 13 Adv.Fighters, 2 Bombers, 12 Fighters, 3 S.Submarines and 1 Submarine
                Americans defend with 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
                    Yamamoto roll dice for 3 S.Submarines and 1 Submarine in 86 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
                    Americans roll dice for 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters in 86 Sea Zone, round 2 : 8/17 hits, 7.67 expected hits
                    1 Submarine owned by the Yamamoto, 3 S.Submarines owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans, 5 Fighters owned by the Americans, 4 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans and 3 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 8 Fighters in 86 Sea Zone, round 3 : 13/23 hits, 10.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 13 Adv.Fighters, 2 Bombers and 8 Fighters remaining. Battle score for attacker is 111
                Casualties for Yamamoto: 4 Fighters, 3 S.Submarines and 1 Submarine
                Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
    
        Non Combat Move - Yamamoto
            2 Infantrys moved from Tohoku to Tokyo
            2 Infantrys moved from Chubu to Tokyo
            1 Infantry moved from Hokkaido to Tohoku
            1 Elite moved from Kyushu to Chubu
            2 Infantrys moved from Panay to Mindanao
            1 Tank moved from Panay to Davao
            1 Battleship, 1 Carrier and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
            13 Adv.Fighters and 8 Fighters moved from 86 Sea Zone to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            3 Fighters placed in 84 Sea Zone
            3 Submarines placed in 84 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.17
    Americans regular : -0.33
    Dutch regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 1373 times
            2 was rolled 1504 times
            3 was rolled 1459 times
            4 was rolled 1414 times
            5 was rolled 1435 times
            6 was rolled 1506 times
        Average roll : 3.524
        Median : 4.000
        Variance : 1.562
        Standard Deviation : 1.250
        Total rolls : 8691
    
    Germans Combat
            1 was rolled 215 times
            2 was rolled 236 times
            3 was rolled 228 times
            4 was rolled 227 times
            5 was rolled 234 times
            6 was rolled 220 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.238
        Standard Deviation : 0.488
        Total rolls : 1360
    
    Romanians Combat
            1 was rolled 35 times
            2 was rolled 35 times
            3 was rolled 28 times
            4 was rolled 45 times
            5 was rolled 35 times
            6 was rolled 41 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.787
        Standard Deviation : 0.887
        Total rolls : 219
    
    Neutral Combat
            1 was rolled 48 times
            2 was rolled 31 times
            3 was rolled 37 times
            4 was rolled 44 times
            5 was rolled 40 times
            6 was rolled 37 times
        Average roll : 3.456
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 237
    
    British Combat
            1 was rolled 158 times
            2 was rolled 165 times
            3 was rolled 172 times
            4 was rolled 152 times
            5 was rolled 177 times
            6 was rolled 194 times
        Average roll : 3.596
        Median : 4.000
        Variance : 1.103
        Standard Deviation : 1.050
        Total rolls : 1018
    
    Italians Combat
            1 was rolled 101 times
            2 was rolled 108 times
            3 was rolled 115 times
            4 was rolled 84 times
            5 was rolled 99 times
            6 was rolled 102 times
        Average roll : 3.456
        Median : 3.000
        Variance : 0.884
        Standard Deviation : 0.940
        Total rolls : 609
    
    Hisaichi Combat
            1 was rolled 127 times
            2 was rolled 131 times
            3 was rolled 112 times
            4 was rolled 132 times
            5 was rolled 121 times
            6 was rolled 126 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.606
        Total rolls : 749
    
    Americans Combat
            1 was rolled 129 times
            2 was rolled 164 times
            3 was rolled 167 times
            4 was rolled 167 times
            5 was rolled 154 times
            6 was rolled 147 times
        Average roll : 3.532
        Median : 4.000
        Variance : 1.197
        Standard Deviation : 1.094
        Total rolls : 928
    
    Anzac Combat
            1 was rolled 35 times
            2 was rolled 31 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 43 times
            6 was rolled 28 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.026
        Standard Deviation : 1.013
        Total rolls : 213
    
    French Combat
            1 was rolled 44 times
            2 was rolled 37 times
            3 was rolled 50 times
            4 was rolled 50 times
            5 was rolled 35 times
            6 was rolled 64 times
        Average roll : 3.668
        Median : 4.000
        Variance : 2.005
        Standard Deviation : 1.416
        Total rolls : 280
    
    Yamamoto Combat
            1 was rolled 155 times
            2 was rolled 203 times
            3 was rolled 178 times
            4 was rolled 162 times
            5 was rolled 166 times
            6 was rolled 182 times
        Average roll : 3.504
        Median : 3.000
        Variance : 1.425
        Standard Deviation : 1.194
        Total rolls : 1046
    
    Chinese Combat
            1 was rolled 45 times
            2 was rolled 40 times
            3 was rolled 52 times
            4 was rolled 45 times
            5 was rolled 42 times
            6 was rolled 49 times
        Average roll : 3.535
        Median : 3.000
        Variance : 0.358
        Standard Deviation : 0.599
        Total rolls : 273
    
    Finns Combat
            1 was rolled 42 times
            2 was rolled 41 times
            3 was rolled 33 times
            4 was rolled 33 times
            5 was rolled 38 times
            6 was rolled 43 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 230
    
    Thai Combat
            1 was rolled 52 times
            2 was rolled 52 times
            3 was rolled 38 times
            4 was rolled 42 times
            5 was rolled 48 times
            6 was rolled 45 times
        Average roll : 3.422
        Median : 3.000
        Variance : 0.568
        Standard Deviation : 0.754
        Total rolls : 277
    
    Russians Combat
            1 was rolled 162 times
            2 was rolled 199 times
            3 was rolled 175 times
            4 was rolled 174 times
            5 was rolled 170 times
            6 was rolled 197 times
        Average roll : 3.540
        Median : 4.000
        Variance : 1.053
        Standard Deviation : 1.026
        Total rolls : 1077
    
    Dutch Combat
            1 was rolled 25 times
            2 was rolled 31 times
            3 was rolled 30 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 31 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 175
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys; Remaining resources: 6 PUs; 
    
        Place Units - Chinese
            2 Artillerys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys; Remaining resources: 6 PUs; 
    
        Place Units - Chinese
            2 Artillerys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    @Karl7 Hisa up

  • 2026 25 24 22 19 17 15

    @Karl7

    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits

    thats how you do it!

  • 22 20 19 18 17 16 15 14 12

    @Elrood said in World at War game 23:

    @Karl7

    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits

    thats how you do it!

    Yeah, I had 100% odds, only question then was how much damage US could do to me… I got out of there like +30 TUV

  • 2026 25 24 22 19 17 15

    @Karl7 yes. Would not have minded sending a few more Yama planes into the pacific….

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            3 units repaired.
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from E.Qinghai to Gobi Altai
            2 Infantrys moved from Chita to Ayan
            2 Mech.Infs moved from Tokyo to Shikoku
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Ayan
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Shikoku
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 B.Transport, 9 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 85 Sea Zone
                Hisaichi attack with 3 Adv.Fighters and 3 Fighters
                Anzac defend with 2 S.Submarines
                    Hisaichi roll dice for 3 Adv.Fighters and 3 Fighters in 85 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
                2 S.Submarines owned by the Anzac lost in 85 Sea Zone
                Hisaichi win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 20
                Casualties for Anzac: 2 S.Submarines
            Battle in Shikoku
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs in Shikoku, round 2 : 2/4 hits, 1.50 expected hits
                    Anzac roll dice for 1 Infantry in Shikoku, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Shikoku
                    1 Infantry owned by the Anzac lost in Shikoku
                Hisaichi win, taking Shikoku from Anzac with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Anzac: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery
            Battle in Gobi Altai
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Gobi Altai, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Gobi Altai
                Hisaichi win, taking Gobi Altai from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            5 Mech.Infs moved from Szechwan to Yunnan
            2 Tanks moved from Szechwan to E.Qinghai
            6 Tanks moved from Kirin to Chita
            1 Adv.Fighter and 1 Fighter moved from Ayan to 84 Sea Zone
            3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 84 Sea Zone
            1 Adv.Fighter moved from Shikoku to 84 Sea Zone
            1 Fighter moved from Shikoku to 84 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Yunnan to E.Qinghai
    
        Place Units - Hisaichi
            1 B.Transport placed in 84 Sea Zone
            3 Infantrys placed in Chita
            2 Infantrys placed in Ningsia
            3 Tanks placed in Hupeh
            3 Tanks placed in Peking
            3 Tanks placed in Shantung
            1 Adv.Fighter and 4 Infantrys placed in Changchun
            Hisaichi undo move 7.
            2 Infantrys placed in Hong Kong
            1 Adv.Fighter and 2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Russians regular : -0.17
    Hisaichi regular : 3.83
    

    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

        Combat Move - British
            2 Infantrys moved from Wales to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Bomber moved from Wales to Belgium
            3 Fighters moved from 20 Sea Zone to Belgium
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Tobruk
            9 Adv.Fighters moved from 51 Sea Zone to Tobruk
            2 S.Submarines moved from 57 Sea Zone to 51 Sea Zone
            9 Infantrys moved from Calcutta to Assam
            4 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 ArmoredCars and 2 Mot.Infs moved from Delhi to Assam
            3 Mot.Infs moved from Bihar to Assam
            1 Mot.Inf moved from Baluchistan to Punjab
            1 Mot.Inf moved from Punjab to Assam
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Factory, 7 Infantrys, 5 Mech.Infs, 5 Mot.Infs and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgium
                British attack with 1 Bomber, 3 Fighters and 2 Infantrys
                Germans defend with 2 Infantrys
                British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Tobruk
                British attack with 9 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                British win, taking Tobruk from Italians with 9 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            9 Adv.Fighters moved from Tobruk to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
            1 Artillery, 1 Elite and 3 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Lower Egypt to New Valley
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Bomber moved from Belgium to Wales
            3 Fighters moved from Belgium to 20 Sea Zone
            2 Infantrys moved from Iraq to Adana
            1 Fighter moved from W.Iran to 51 Sea Zone
            1 Fighter moved from W.Iran to 51 Sea Zone
            1 Mot.Inf moved from W.Iran to Chimkent
            3 Mot.Infs moved from E.Iran to Punjab
    
        Place Units - British
            3 Infantrys placed in Wales
            1 Factory placed in Crete
            2 S.Submarines placed in 57 Sea Zone
            2 Artillerys and 4 Infantrys placed in Cairo
            5 Mech.Infs placed in Delhi
            3 Mot.Infs placed in E.Iran
            2 Mot.Infs placed in W.Iran
            British undo move 1.
            1 Infantry placed in W.Iran
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    Chimkent : 1 Mot.Inf
    Tobruk : 1 flag, 1 Infantry
    Kwajalein : 2 Infantrys
    Jaluit : 1 flag
    New Valley : 1 AAGun, 5 ArmoredCars, 16 Artillerys, 5 Elites, 21 Infantrys, 2 Mech.Infs, 12 Mot.Infs and 9 Tanks
    Rhodes : 1 flag
    Assam : 1 AAGun, 4 Adv.Fighters, 12 ArmoredCars, 2 Artillerys, 2 Bunkers, 2 Elites, 2 Fighters, 17 Infantrys, 8 Mech.Infs, 10 Mot.Infs and 21 Tanks
    Vancouver : 1 AAGun, 1 Factory and 2 Infantrys
    Rajputana : 2 Infantrys
    Bombay : 1 Factory
    Dover : 1 Infantry
    Hyderabad : 5 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Elite, 1 Factory, 14 Infantrys and 2 Tanks
    Mersa Matruh : 1 Infantry
    Calcutta : 1 AAGun and 4 Infantrys
    Punjab : 3 Mot.Infs
    Manchester : 1 AAGun, 1 Factory and 1 Infantry
    Madras : 1 AAGun, 1 Factory and 2 Infantrys
    Montreal : 1 AAGun, 1 Factory and 1 Infantry
    Delhi : 1 Artillery, 1 Factory and 5 Mech.Infs
    Malta : 3 Bunkers
    Cairo : 2 Artillerys, 1 Factory and 4 Infantrys
    Lower Egypt : 1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys
    Gibraltar : 1 Bunker and 2 Infantrys
    Guadalcanal : 1 Artillery
    Midway : 2 Infantrys
    Cape Town : 1 AAGun and 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 Factory and 2 Infantrys
    Belgian Congo : 1 flag
    Adana : 2 Infantrys
    E.Iran : 1 flag, 1 Factory and 3 Mot.Infs
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Mot.Infs
    Belgium : 1 flag, 2 Infantrys
    N.Saudi Arabia : 1 flag, 1 Factory
    S.Saudi Arabia : 1 flag
    Mozambique : 1 flag
    Greenland : 1 flag
    Munster : 1 flag
    20 Sea Zone : 1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Submarine, 2 T.Boats and 4 Transports
    51 Sea Zone : 9 Adv.Fighters, 5 Battleships, 7 Carriers, 3 Cruisers, 4 Destroyers, 2 Fighters, 9 S.Submarines, 2 Submarines, 1 T.Boat and 5 Transports
    57 Sea Zone : 2 S.Submarines
    

    Production/PUs Summary :

    Germans : 130 / 135
    Russians : 60 / 63
    Italians : 56 / 59
    French : 29 / 29
    Yamamoto : 56 / 54
    Chinese : 12 / 18
    Hisaichi : 81 / 81
    British : 112 / 112
    Anzac : 36 / 40
    Dutch : 16 / 19
    Finns : 29 / 29
    Romanians : 16 / 18
    Thai : 25 / 25
    Americans : 144 / 145
    
  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

        Combat Move - Dutch
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Mauritania to W.Morocco
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Tank moved from Broome to 67 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to West Borneo
            1 Cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            2 Infantrys moved from Hollandia to 112 Sea Zone
            2 Infantrys and 1 Transport moved from 112 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser and 1 Elite; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in West Borneo
                Dutch attack with 3 Infantrys and 1 Tank
                Thai defend with 1 Factory and 2 Infantrys
                    Dutch roll dice for 3 Infantrys and 1 Tank in West Borneo, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 3 Infantrys and 1 Tank in West Borneo, round 3 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in West Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 3 Infantrys and 1 Tank in West Borneo, round 4 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in West Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                    1 Infantry owned by the Thai lost in West Borneo
                    Dutch roll dice for 2 Infantrys and 1 Tank in West Borneo, round 5 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                    Dutch roll dice for 1 Infantry and 1 Tank in West Borneo, round 6 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in West Borneo
                    Dutch roll dice for 1 Tank in West Borneo, round 7 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in West Borneo
                Dutch win, taking West Borneo from Thai with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 3 Infantrys
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite placed in Hollandia
            1 Cruiser placed in 112 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Dutch regular : -3.00
    

    Territory Summary for Dutch :

    W.Morocco : 2 Infantrys
    West Borneo : 1 Factory and 1 Tank
    Hollandia : 1 Bunker, 1 Elite and 1 Factory
    Sumatra : 1 Bunker
    Lombok : 1 Infantry
    Suriname : 1 Factory and 1 Infantry
    Amazon : 1 flag
    32 Sea Zone : 1 Transport
    112 Sea Zone : 1 Cruiser
    110 Sea Zone : 2 Transports
    67 Sea Zone : 1 Cruiser
    

    Production/PUs Summary :

    Germans : 130 / 135
    Russians : 60 / 63
    Italians : 56 / 59
    French : 29 / 29
    Yamamoto : 55 / 54
    Chinese : 12 / 18
    Hisaichi : 81 / 81
    British : 112 / 112
    Anzac : 36 / 36
    Dutch : 20 / 24
    Finns : 29 / 29
    Romanians : 16 / 18
    Thai : 22 / 25
    Americans : 144 / 145
    

    Minors Witt .tsvg

  • 2026 25 24 22 19 17 15

    @captainwalker @Karl7 Witt has loaded the game from 1 turn ago… (turn 16)… he has to redo all

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