@Amon-Sul turn complete!
L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40)
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hitsCombat Hit Differential Summary :
Italians regular : 0.00 -
4 hits. OOL?

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@AndrewAAGamer Carrier Keep. DD, Planes, CV
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Did you place my UK units?
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@The-Farmer said in L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40):
Did you place my UK units?
disregard I saw your combat phase that it was placed.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British and 2 fighters owned by the British lost in 97 Sea Zone Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 97 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine remaining. Battle score for attacker is 36 Casualties for Italians: 1 destroyer Casualties for British: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Albania to Romania 3 infantry moved from Northern Italy to Southern France 1 armour moved from Southern France to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern France 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to Sumatra 2 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Java to India 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to New Guinea 1 aaGun moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to Sumatra 2 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Java to India 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 aaGun moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to New Guinea 1 aaGun moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Morocco 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone 2 infantry moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Poland to Eastern Poland 3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 7/12 hits, 6.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Eastern Poland Germans attack with 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 2/27 hits, 8.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 4 artilleries and 19 infantry moved from Romania to Bessarabia 4 artilleries and 6 infantry moved from Germany to Poland 1 infantry moved from Denmark to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from 114 Sea Zone to Western Germany 1 aaGun and 1 infantry moved from Denmark to Western Germany 5 mech_infantrys moved from Western Germany to Poland 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : -0.83 Germans regular : -6.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 mech_infantry moved from Sikang to Kweichow 3 fighters moved from Szechwan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Sikang to Szechwan 3 fighters moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 mech_infantry moved from Caucasus to Iraq Russians take Northwest Persia from Neutral_Allies 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 4 artilleries moved from Russia to Bryansk 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Siberia to Amur 4 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 1 infantry moved from Amur to Siberia Place Units - Russians 1 mech_infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 infantry placed in Volgograd 3 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 -
The game allowed me to move my mech from Caucasus to Iraq through Northwest Persia. I am unsure if that is movable or not or if the Neutral Ally space restricts the movement. If so, feel free to edit the mech back to Northwest Persia. Thanks.
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oh and apologies, I forgot to post my combat moves first.
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@The-Farmer said in L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40):
The game allowed me to move my mech from Caucasus to Iraq through Northwest Persia. I am unsure if that is movable or not or if the Neutral Ally space restricts the movement. If so, feel free to edit the mech back to Northwest Persia. Thanks.
yeah, TripleA is wrong. You are not allowed to move through a Neutral the Turn you take it. I will correct it back to Northwest Persia.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 mech_infantry moved from Sikang to Kweichow 3 fighters moved from Szechwan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Sikang to Szechwan 3 fighters moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 mech_infantry moved from Caucasus to Iraq Russians take Northwest Persia from Neutral_Allies 1 submarine moved from 109 Sea Zone to 92 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 4 artilleries moved from Russia to Bryansk 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Siberia to Amur 4 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 1 infantry moved from Amur to Siberia Place Units - Russians 1 mech_infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Russians undo move 1. Russians undo move 1. 1 infantry placed in Volgograd 3 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 43 Sea Zone to 20 Sea Zone 3 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 3 infantry moved from Hunan to Yunnan 1 fighter moved from Anhwe to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 armour, 5 artilleries and 12 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transportCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 43 Sea Zone to 20 Sea Zone 3 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 3 infantry moved from Hunan to Yunnan 1 fighter moved from Anhwe to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 armour, 5 artilleries and 12 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Kwangtung, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry in Shan State, round 2 : 7/22 hits, 6.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 2 fighters and 3 tactical_bombers moved from Kwangtung to Anhwe 1 fighter moved from Yunnan to Anhwe 3 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter and 3 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : -1.50 UK_Pacific regular : 1.00 ANZAC regular : -0.33 British regular : 0.67 -
I have my daughter’s recital tonight and my son’s practices. I doubt I will get this turn in. Most likely will have it done tomorrow.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Midway to Manchuria Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Manchuria to Amur 1 fighter moved from Midway to Amur 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Midway to 54 Sea Zone 2 bombers moved from Western United States to Queensland 1 artillery moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Japanese AA : -0.17 -
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - ChineseCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :





