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crockett36 vs cds World at War


  • @crockett36

    Its your turn.

  • 2026 25 24 23 22 19 18

    You’ve played this before. The utterly ridiculous number of units around Egypt normal and therefore this is somewhat broken or whacky in that theatre or did I do something wrong?


  • @crockett36 Also, I have not read the rules. Can I destroy factories? Might be time to capitulate with the Middle East being so out of control.

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - French
            2 Infantrys moved from Keewatin to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Destroyer moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 68 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Brittany
            3 Infantrys moved from Normandy to Brittany
            1 Infantry moved from E.Morocco to N.Algeria
            1 Adv.Fighter moved from E.Morocco to N.Algeria
            1 Artillery moved from E.Morocco to S.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
    
        Combat - French
            Battle in S.Algeria
                French attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.Algeria
                French attack with 1 Adv.Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter moved from N.Algeria to Gibraltar
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Orleanais: 2 AAGuns
            EDIT: Adding units owned by French to Brittany: 2 AAGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from 58 Sea Zone: 2 Infantrys and 1 Transport
            EDIT: Adding units owned by French to 58 Sea Zone: 1 Transport
            EDIT: Adding units owned by French to French Somaliland: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 0.67
    

    Savegame


  • @crockett36

    Well let me say that when we started I hadnt played many games of WaW, I am very experienced tough in G40 and NWO and other variants of A&A. But I also played many games of WaW in the meantime since we started and I like playing ahead vs AI to see if I am making any mistakes. Further more looking at the Europe theatre I am pretty satisfied, but the Pacific theatre doesnt look anything like I am playing now a days. Ive learned a lot since we started, looking at the progress of our game, seeing the last turn you did was already 7 days ago, that is like a lifetime in the online world, with the amount of players there are. I remember the good old days before internet, YES I AM THAT OLD ;) and where you were lucky to find someone in your neighborhood to play the game with.

    Anyway its certainly not over, altough it might look like a loss in Cairo, this game can go on for many rounds. I see online games extend in r20 to r30.

    I dont know how many times Ive lost a game vs a good friend of mine, but eventually I learned more from the games I lost then the games I won.


  • @crockett36

    You cant destroy factories, I also didnt read the rules, but that I know isnt a option.


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Transports moved from 109 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 2 Transports moved from 102 Sea Zone to 101 Sea Zone
            2 Infantrys and 1 Tank moved from Saipan to 101 Sea Zone
            3 Infantrys and 1 Tank moved from 101 Sea Zone to Guam
            1 Bomber moved from Woleai to Port Moresby
            1 Artillery moved from Woleai to 109 Sea Zone
            1 Artillery and 1 Infantry moved from Nauru to 109 Sea Zone
            2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Infantry, 2 Submarines and 2 Transports moved from 109 Sea Zone to 114 Sea Zone
            3 Fighters moved from 109 Sea Zone to Port Moresby
            1 Battleship and 1 Carrier moved from 109 Sea Zone to 101 Sea Zone
            1 Fighter moved from 111 Sea Zone to Tokyo
            2 Fighters moved from East And South Borneo to 101 Sea Zone
            3 Bombers moved from East And South Borneo to Port Moresby
            4 Bombers moved from Davao to Port Moresby
            1 Tank moved from West Papua to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Tank moved from Milne Bay to Port Moresby
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
            2 Artillerys and 1 Infantry moved from 114 Sea Zone to Port Moresby
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            1 Carrier moved from 111 Sea Zone to 67 Sea Zone
            2 Infantrys and 1 Tank moved from Mindanao to 111 Sea Zone
            1 Artillery moved from Flores to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Tank moved from Soembawa to 111 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 111 Sea Zone to 67 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome
            1 Artillery and 1 Tank moved from Kwangtung to Hunan
            2 T.Boats moved from 93 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Elite and 2 Infantrys moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bomber, 2 Carriers, 1 Cruiser, 1 Elite, 2 Fighters and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 114 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 2 Transports
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Submarines in 114 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Transports in 114 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Anzac roll dice for 1 Transport in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 114 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Broome
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Broome, round 2 : 3/1 hits, 2.67 expected hits
                    Anzac roll dice for 1 Bunker and 1 Infantry in Broome, round 2 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Broome
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Anzac lost in Broome
                Yamamoto win, taking Broome from Anzac with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Bunker and 1 Infantry
            Battle in Guam
                Yamamoto attack with 3 Infantrys and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Port Moresby
                Yamamoto attack with 3 Artillerys, 8 Bombers, 3 Fighters, 3 Infantrys and 2 Tanks
                Americans defend with 1 Fighter; Anzac defend with 1 AAGun, 1 Factory, 2 Fighters, 5 Infantrys and 2 Tanks
                    Anzac roll AA dice in Port Moresby : 2/1 hits, 1.83 expected hits
                    1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Port Moresby
                    Yamamoto roll dice for 3 Artillerys, 7 Bombers, 2 Fighters, 3 Infantrys and 2 Tanks in Port Moresby, round 2 : 9/1 hits, 8.33 expected hits
                    Anzac roll dice for 3 Fighters, 5 Infantrys and 2 Tanks in Port Moresby, round 2 : 4/1 hits, 4.17 expected hits
                    1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Port Moresby
                    1 Fighter owned by the Americans, 5 Infantrys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Fighter owned by the Anzac lost in Port Moresby
                    Yamamoto roll dice for 2 Artillerys, 7 Bombers, 2 Fighters and 2 Tanks in Port Moresby, round 3 : 7/0 hits, 7.00 expected hits
                    Anzac roll dice for 1 Fighter in Port Moresby, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in Port Moresby
                    1 Fighter owned by the Anzac lost in Port Moresby
                Yamamoto win, taking Port Moresby from Anzac with 1 Artillery, 7 Bombers, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys
                Casualties for Anzac: 2 Fighters, 5 Infantrys and 2 Tanks
                Casualties for Americans: 1 Fighter
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Port Moresby to 114 Sea Zone
            7 Bombers moved from Port Moresby to West Papua
            1 Fighter moved from Woleai to Tokyo
    
        Place Units - Yamamoto
            2 Carriers, 1 Cruiser and 3 Submarines placed in 85 Sea Zone
                2 Fighters moved from Tokyo to 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
            1 Bomber placed in Davao
            1 Elite placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : 0.33
    Anzac AA : 0.17
    

    Savegame

  • 2026 25 24 23 22 19 18

    @cds tomorrow

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Chinese
            4 Tanks moved from Suiyuan to Shantung
            1 Fighter moved from Suiyuan to Chahar
            1 Tank moved from Ningsia to Chahar
            1 Artillery moved from Hupeh to Shansi
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Anhwei to Hupeh
            1 Infantry moved from Shansi to Chahar
            3 Infantrys moved from Shansi to Shantung
            1 Tank moved from Kweichow to Shansi
            4 Infantrys moved from Lanchow to Szechwan
            1 Artillery moved from Lanchow to Szechwan
            4 Infantrys moved from E.Qinghai to Lanchow
            2 Fighters moved from Hsining to Shansi
            4 ArmoredCars moved from Hsining to Lanchow
            2 Infantrys moved from W.Qinghai to E.Qinghai
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Elite moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from Urumqi to W.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 3 Infantrys and 4 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 4 Tanks in Shantung, round 2 : 2/1 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shansi
            1 AAGun moved from E.Qinghai to Lanchow
            1 AAGun moved from E.Sinkiang to W.Qinghai
            1 Fighter moved from Shansi to Anhwei
    
        Place Units - Chinese
            1 Fighter and 4 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 Artillerys, 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java
            1 Submarine moved from 110 Sea Zone to 67 Sea Zone
            1 Battleship and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone
            1 Carrier and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry and 2 Tanks moved from British Borneo to 111 Sea Zone
            1 Carrier, 1 Infantry, 2 Tanks and 2 Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Tank moved from 67 Sea Zone to Lombok
                  Hisaichi take Lombok from Dutch
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
            3 Fighters moved from West Papua to Java
            1 Submarine moved from 93 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 84 Sea Zone
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Vladivostok to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            3 ArmoredCars moved from Changchun to 84 Sea Zone
            3 ArmoredCars, 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Hunan to Hupeh
            1 Artillery, 1 Infantry and 1 Tank moved from Shanghai to Anhwei
            1 Artillery and 1 Marine moved from N.French Indochina to Yunnan
            1 Artillery and 1 Marine moved from N.French Indochina to Kweichow
            3 Tanks moved from Shanghai to Shantung
            3 ArmoredCars moved from Changchun to Heilungchiang
            1 Artillery and 1 Marine moved from Kirin to Heilungchiang
            3 Tanks moved from Vladivostok to Ayan
            1 Artillery, 2 Infantrys and 3 Tanks moved from Chita to Ayan
            1 Artillery and 1 Marine moved from S.French Indochina to S.Thailand
            1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to S.French Indochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Fighter
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 Fighter in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    1 Fighter owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Fighter
            Battle in Java
                Hisaichi attack with 2 Artillerys, 1 Elite, 3 Fighters, 2 Infantrys and 1 Tank
                Dutch defend with 2 Artillerys, 1 Fighter and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Fighters, 2 Infantrys and 1 Tank in Java, round 2 : 3/1 hits, 3.17 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 2/1 hits, 1.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Java
                    1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Java
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Fighters and 1 Tank in Java, round 3 : 2/1 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Fighter in Java, round 3 : 1/1 hits, 0.83 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                    1 Fighter owned by the Dutch and 1 Artillery owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Elite, 3 Fighters and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 Fighter and 2 Infantrys
            Battle in Yunnan
                Hisaichi attack with 1 Artillery and 1 Marine
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Yunnan
                    1 Artillery owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 1 Artillery
            Battle in Hupeh
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 3 Tanks
                Chinese defend with 2 Infantrys and 4 Tanks
                    Hisaichi roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 3 Tanks in Shantung, round 2 : 3/1 hits, 3.33 expected hits
                    Chinese roll dice for 2 Infantrys and 4 Tanks in Shantung, round 2 : 3/1 hits, 2.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Shantung
                    1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Tanks in Shantung, round 3 : 3/1 hits, 2.50 expected hits
                    Chinese roll dice for 3 Tanks in Shantung, round 3 : 2/1 hits, 1.50 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Shantung
                    3 Tanks owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 ArmoredCars and 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 4 Tanks
            Battle in S.Thailand
                Hisaichi attack with 1 Artillery and 1 Marine
                British defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 1 Marine in S.Thailand, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in S.Thailand
                    1 Infantry owned by the British lost in S.Thailand
                    Hisaichi roll dice for 1 Marine in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Hisaichi win, taking S.Thailand from British with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery
                Casualties for British: 2 Infantrys
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Infantrys and 6 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 6 Tanks in Ayan, round 2 : 4/1 hits, 3.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 AAGun moved from Kirin to Heilungchiang
            3 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            1 Fighter placed in 84 Sea Zone
            1 Artillery and 2 Infantrys placed in Heilungchiang
            6 ArmoredCars placed in Hong Kong
            1 Artillery, 1 Elite and 4 Infantrys placed in Changchun
            Hisaichi undo move 4.
            Hisaichi undo move 4.
            6 ArmoredCars placed in Changchun
            1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong
            Hisaichi undo move 4.
            Hisaichi undo move 4.
            2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys placed in Hong Kong
            4 ArmoredCars and 2 Infantrys placed in Changchun
            Hisaichi undo move 5.
            Hisaichi undo move 4.
            2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys placed in Changchun
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Russians regular : -0.33
    British regular : 0.00
    Dutch regular : 0.33
    Hisaichi regular : 0.50
    

    Savegame

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