Sigh - looking at this I see, even though I thought about it while determining my Turn, I forgot to post the Combat Move. I guess it is going to take me some time to get that habit ingrained. Luckily no game freezes so no edits.
L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)
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@gamerman01 Please scramble two ANZAC fighters and one French fighter!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Southern Italy to 92 Sea Zone 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 tactical_bomber moved from Western Germany to 92 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 5 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Ukraine Germans attack with 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys in Ukraine, round 2 : 13/46 hits, 12.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 5 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 92 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 fighter; ANZAC defend with 2 fighters Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/9 hits, 5.50 expected hits British roll dice for 1 battleship, 1 cruiser and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 2 tactical_bombers owned by the Germans lost in 92 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the French lost in 92 Sea Zone Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Germans: 2 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for French: 1 fighter Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from 92 Sea Zone to Southern France 3 bombers moved from 92 Sea Zone to Southern Italy 1 tactical_bomber moved from Western Ukraine to Yugoslavia 3 aaGuns moved from Bessarabia to Ukraine 7 infantry moved from Novgorod to Baltic States 1 aaGun and 1 infantry moved from Vyborg to Novgorod 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 aaGun moved from Eastern Poland to Bessarabia 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Normandy Bordeaux to France 3 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Belarus to Eastern Poland Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 2.17 British regular : -1.17 -
Lol I hoped you wouldn’t be THAT successful in SZ 92.
And Germany buying a carrier and a submarine this turn is interesting to say the least.
Pretty interesting stuff so far, let’s see if I can react well to it.
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Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.
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Don’t feel rushed, and,
I think I’ll move Classic todayThanks for letting me know - helps!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Non Combat Move - Russians 1 armour moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan 1 armour and 3 mech_infantrys moved from Russia to Kazakhstan 3 fighters moved from Caucasus to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Tambov 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Kazakhstan to Bryansk 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Volgograd 1 armour, 5 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter EDIT: Adding units owned by Russians to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
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I started around noon, but interrupted by yardwork because my son came with a chainsaw.
Finishing this J4 soon!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from 33 Sea Zone to 16 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow 1 fighter moved from French Indo China to Kweichow Combat - Japanese Battle in New Guinea Battle in Amur Battle in 8 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Anhwe to Japan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from 37 Sea Zone to Shan State 2 bombers moved from Caroline Islands to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 armour moved from French Indo China to Hunan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Jehol to Manchuria 1 fighter moved from Anhwe to Sakha 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from Kweichow to Chahar 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Place Units - Japanese 2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 infantry placed in Malaya 2 submarines placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 1 armour placed in Japan 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -2.67 -
Just so you know, I will do the turn in this game next. It is the game with the longest overdue turn. I hope I can post by tomorrow, but it might take more time depending on how difficult it is (haven’t really looked at it yet). I will definitely have it by Sunday.
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Thanks! Oh my goodness I’m finally getting caught up on mine and have none to play like you the other day, but don’t stress about meeting your prediction.
I’m supposed to be starting a playoff game with @GeneralDisarray that’s way overdue - my fault





