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    @Elrood lets see if Djensen found a solution yet…

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            1 Infantry moved from Kamchatka to Koryakia
            4 Adv.Fighters moved from 84 Sea Zone to Koryakia
            2 ArmoredCars moved from E.Qinghai to Gobi Altai
            2 Infantrys moved from Ningsia to Gobi Altai
            2 Fighters moved from 84 Sea Zone to Yunnan
            1 Adv.Fighter moved from E.Qinghai to Yunnan
            6 Mech.Infs and 5 Tanks moved from Hupeh to Yunnan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 B.Carrier, 1 Elite, 3 Fighters, 1 Infantry and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Koryakia
                Hisaichi attack with 4 Adv.Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Adv.Fighters and 1 Infantry in Koryakia, round 2 : 4/5 hits, 2,17 expected hits
                    Russians roll dice for 1 Infantry in Koryakia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Koryakia
                Hisaichi win, taking Koryakia from Russians with 4 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Gobi Altai
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Gobi Altai, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/3 hits, 1,17 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                    1 Infantry owned by the Russians lost in Gobi Altai
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Gobi Altai, round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Gobi Altai, round 3 : 1/2 hits, 0,83 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Gobi Altai
                Hisaichi win, taking Gobi Altai from Russians with 2 ArmoredCars remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Elite and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Tokyo
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Tokyo
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Tokyo
            4 Mech.Infs moved from Shantung to Szechwan
            1 Mech.Inf moved from Shantung to Szechwan
            6 Tanks moved from Chita to Kirin
            2 Tanks moved from E.Qinghai to Szechwan
            4 Adv.Fighters moved from Koryakia to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 B.Carrier, 3 Fighters and 3 Submarines placed in 84 Sea Zone
            Hisaichi undo move 1.
            1 Adv.Fighter, 1 Fighter and 1 Submarine placed in 84 Sea Zone
            1 B.Carrier, 2 Fighters and 2 Submarines placed in 84 Sea Zone
            1 Elite and 1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Hisaichi regular : 3,00
    

    Savegame

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