Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@VictoryFirst terrible attack by the italians. completely missed everything. you retreat successfully
@VictoryFirst you can go to siwa, mersa matruh, or jalo.
where to?
@The_Good_Captain Wow, what a lousy performance by the Italians. They probably ate too much pizza before the battle started 😂
Please retreat to Mersa Matruh,
Game History
Round: 2
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Mines from BEN-BIR: 1 landmine
EDIT: Removing units owned by Mines from BIR-BRE: 2 landmines
EDIT: Turning off Edit Mode
1 I-tank moved from Mersa Brega to Benghazi
2 I-tanks moved from Benghazi to Bir Hacheim
1 I-bomber and 1 fighter moved from El Agheila to Bir Hacheim
1 I-infantry moved from Mersa Brega to Bir Hacheim
Combat - Italians
Non Combat Move - Italians
Trigger AddCoastRoadTripoli: Italians has 1 coast_road placed in Tripoli
Trigger AddCoastRoadMersa Brega: Italians has 1 coast_road placed in Mersa Brega
Turning on Edit Mode
EDIT: Removing units owned by British from Bir Hacheim: 1 UK-aaGun, 1 UK-scoutcar and 1 infantry
EDIT: Adding units owned by British to Mersa Matruh: 1 UK-aaGun, 1 UK-scoutcar and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Mersa Brega: 2 1-supplys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Italians in Mersa Brega
1 fighter moved from Bir Hacheim to El Agheila
1 I-bomber moved from Bir Hacheim to El Agheila
4 1-supplys and 1 truck moved from Tripoli to Benghazi
1 I-infantry and 1 artillery moved from Zella to Jalo
1 I-infantry moved from El Agheila to Mersa Brega
1 I-infantry moved from Sirte to El Agheila
1 I-infantry moved from Sokna to Zella
1 I-infantry moved from Tripoli to Sirte
Place Units - Italians
1 1-supply and 1 fighter placed in Tripoli Convoy I
1 I-destroyer placed in Sea Zone 10
Assign Convoy Escorts - Italians
Trigger SetItalianAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to fighter
Trigger SetItalianAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to I-bomber
Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to fighter
Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
Trigger RemoveSupplySaharaDesert: has removed 25 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to I-bomber
Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
Trigger AddCarrierToSea Zone 13Italians: Italians has 1 carrier placed in Sea Zone 13
1 fighter moved from Sicily to Sea Zone 13
1 fighter moved from Tripoli Convoy I to Sea Zone 13
1 I-destroyer and 1 submarine moved from Sea Zone 10 to Sea Zone 13
End Turn - Italians
Italians collect 0 PUs; end with 2 PUs
Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 12 PUs
@VictoryFirst im going for it. all two movers flanked from the south. detonate mines?

Yes, I will detonate all mines you crossed (three in total)
One mine in BIR-TOB (vs. 2 tanks, 1 mech):
[dice 3d10<=3]
Two mines in BEN-TOB (vs. 5 inf, 1 AT, 1 art)
[dice 6d10<=3]
3d10<=3: 9, 1, 1; Hits: 2
6d10<=3: 5, 3, 10, 8, 7, 1; Hits: 2
Good results! So over to you to choose four mine casualties.
Ill leave an armor and mech behind in Bir Hachim
I’ll leave two infantry behind in Benghazi
UK AA rolls [dice 3d10]
3d10: 7, 9, 4
@VictoryFirst im going to assume youre defending for many good reasons.
Here is the German roll:
Flanking German armor [dice 1d7]
German infantry [dice 2d10]
German arty/infantry [dice 2d10]
German atg [dice 1d10] targeted tanks
German fighters [dice 2d10]
German bombers [dice 2d10] targeted tanks
1d7: 5
2d10: 5, 4
2d10: 9, 5
1d10: 9
2d10: 8, 5
2d10: 1, 8
@VictoryFirst the british must lose the armor and one other unit. Which other unit would you like to lose?
@The_Good_Captain Let’s lose the AA gun.
British return fire, all 9s and 10s of land units are rerolled, equivalent to rolling a d8.
UK fighter [dice 1d10<=5]
Matilda [dice 1d8<=5]
UK antitank [dice 1d8<=3] targetting tanks
UK infantry [dice 6d8<=3]
1d10<=5: 1; Hits: 1
1d8<=5: 5; Hits: 1
1d8<=3: 4; Hits: 0
6d8<=3: 4, 1, 8, 2, 7, 1; Hits: 3
The Germans must choose five units that die, can be anything
@VictoryFirst even after the extra mine hit, we both should have hit roughly four… huh. what a mess. our games have been very swingy lately. I’ll keep the air and the anti-tank gun. I think that is the end of the “push” part of the game.