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L26 BM4 Avner(X) vs discalced(L+22)

  • 2026

    @Avner scramble sz6?

  • 2026

    @Avner – also bringing 1 sub from sz54 into sz44

  • 2026

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2026

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2026

    @Avner sorry for post spam – last file is accurate – scramble sz6?

  • 25 22

    no scramble

  • 2026

    @Avner said in L26 BM4 Avner(X) vs discalced(L+22):

    no scramble

    didn’t realize you could kamikaze in a sz if you didn’t control the adjacent island. do you want to kamikaze in sz35 (vs 1dd)?

  • 25 22

    no kami

    thx

  • 25 22

    @discalced said in L26 BM4 Avner(X) vs discalced(L+22):

    @Avner said in L26 BM4 Avner(X) vs discalced(L+22):

    no scramble

    didn’t realize you could kamikaze in a sz if you didn’t control the adjacent island. do you want to kamikaze in sz35 (vs 1dd)?

    I don’t think Axis can make up for lost time. However, I haven’t played Axis in a while, so if it’s okay, I’d like to continue playing to gain some experience. :)

  • 2026

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            2 carriers moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 mech_infantrys moved from Norway to Finland
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            4 artilleries and 4 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 8.
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            Americans undo move 9.
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            4 fighters moved from India to Burma
            3 fighters moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Burma
                British attack with 4 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 4 fighters and 2 infantry in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 fighters moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 fighter moved from Normandy Bordeaux to Finland
            1 fighter moved from Gibraltar to Norway
            1 fighter moved from Gibraltar to Norway
            1 fighter moved from Normandy Bordeaux to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 fighter moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 98 Sea Zone to Egypt
            3 artilleries, 2 carriers, 3 cruisers, 1 destroyer, 7 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            2 fighters moved from Eastern Persia to Egypt
            3 artilleries and 7 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from India to Northwest Persia
            4 fighters moved from Burma to India
            1 fighter moved from India to Celebes
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : -0.17
    Japanese regular : 0.17
    British regular : -0.17
    

    Savegame

  • 2026

    @Avner said in L26 BM4 Avner(X) vs discalced(L+22):

    @discalced said in L26 BM4 Avner(X) vs discalced(L+22):

    @Avner said in L26 BM4 Avner(X) vs discalced(L+22):

    no scramble

    didn’t realize you could kamikaze in a sz if you didn’t control the adjacent island. do you want to kamikaze in sz35 (vs 1dd)?

    I don’t think Axis can make up for lost time. However, I haven’t played Axis in a while, so if it’s okay, I’d like to continue playing to gain some experience. :)

    no worries. it’s always 1 mistake away from a whole new game.

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