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The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push


  • @VictoryFirst

    flanking tanks: [dice 2d7]
    infantry: [dice 1d7]
    fighter: [dice 1d10
    bomber: [dice 1d10]


  • 2d7: 4, 6
    1d7: 5
    1d10: 9


  • @VictoryFirst i screwed up the infantry but its still a miss lol

    the fighter didnt get rolled, my bad

    [dice 1d10]


  • 1d10: 5


  • @VictoryFirst terrible attack by the italians. completely missed everything. you retreat successfully


  • @VictoryFirst you can go to siwa, mersa matruh, or jalo.

    where to?


  • @The_Good_Captain Wow, what a lousy performance by the Italians. They probably ate too much pizza before the battle started 😂

    Please retreat to Mersa Matruh,


  • @VictoryFirst

    Game History

    Round: 2
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Mines from BEN-BIR: 1 landmine
            EDIT: Removing units owned by Mines from BIR-BRE: 2 landmines
            EDIT: Turning off Edit Mode
            1 I-tank moved from Mersa Brega to Benghazi
            2 I-tanks moved from Benghazi to Bir Hacheim
            1 I-bomber and 1 fighter moved from El Agheila to Bir Hacheim
            1 I-infantry moved from Mersa Brega to Bir Hacheim
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger AddCoastRoadTripoli: Italians has 1 coast_road placed in Tripoli
            Trigger AddCoastRoadMersa Brega: Italians has 1 coast_road placed in Mersa Brega
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bir Hacheim: 1 UK-aaGun, 1 UK-scoutcar and 1 infantry
            EDIT: Adding units owned by British to Mersa Matruh: 1 UK-aaGun, 1 UK-scoutcar and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Mersa Brega: 2 1-supplys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Italians in Mersa Brega
            1 fighter moved from Bir Hacheim to El Agheila
            1 I-bomber moved from Bir Hacheim to El Agheila
            4 1-supplys and 1 truck moved from Tripoli to Benghazi
            1 I-infantry and 1 artillery moved from Zella to Jalo
            1 I-infantry moved from El Agheila to Mersa Brega
            1 I-infantry moved from Sirte to El Agheila
            1 I-infantry moved from Sokna to Zella
            1 I-infantry moved from Tripoli to Sirte
    
        Place Units - Italians
            1 1-supply and 1 fighter placed in Tripoli Convoy I
            1 I-destroyer placed in Sea Zone 10
    
        Assign Convoy Escorts - Italians
            Trigger SetItalianAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to fighter
            Trigger SetItalianAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to I-bomber
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to fighter
            Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber
            Trigger RemoveSupplySaharaDesert: has removed 25 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3Italian1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to I-bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber
            Trigger AddCarrierToSea Zone 13Italians: Italians has 1 carrier placed in Sea Zone 13
            1 fighter moved from Sicily to Sea Zone 13
            1 fighter moved from Tripoli Convoy I to Sea Zone 13
            1 I-destroyer and 1 submarine moved from Sea Zone 10 to Sea Zone 13
    
        End Turn - Italians
            Italians collect 0 PUs; end with 2 PUs
            Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 12 PUs
    

  • @VictoryFirst im going for it. all two movers flanked from the south. detonate mines?

    2e0ce1a4-a374-42ca-a975-a2c072727109-image.png


  • 2026 25

    Yes, I will detonate all mines you crossed (three in total)

    One mine in BIR-TOB (vs. 2 tanks, 1 mech):
    [dice 3d10<=3]

    Two mines in BEN-TOB (vs. 5 inf, 1 AT, 1 art)
    [dice 6d10<=3]


  • 3d10<=3: 9, 1, 1; Hits: 2
    6d10<=3: 5, 3, 10, 8, 7, 1; Hits: 2

  • 2026 25

    Good results! So over to you to choose four mine casualties.

    • 2 out of 2 tanks and 1 mech
    • 2 out of 5 inf, 1 AT and 1 art

  • @VictoryFirst

    Ill leave an armor and mech behind in Bir Hachim

    I’ll leave two infantry behind in Benghazi

    UK AA rolls [dice 3d10]


  • 3d10: 7, 9, 4


  • @VictoryFirst im going to assume youre defending for many good reasons.

    Here is the German roll:

    Flanking German armor [dice 1d7]

    German infantry [dice 2d10]
    German arty/infantry [dice 2d10]
    German atg [dice 1d10] targeted tanks
    German fighters [dice 2d10]
    German bombers [dice 2d10] targeted tanks


  • 1d7: 5
    2d10: 5, 4
    2d10: 9, 5
    1d10: 9
    2d10: 8, 5
    2d10: 1, 8


  • @VictoryFirst the british must lose the armor and one other unit. Which other unit would you like to lose?


  • @The_Good_Captain Let’s lose the AA gun.

    British return fire, all 9s and 10s of land units are rerolled, equivalent to rolling a d8.

    UK fighter [dice 1d10<=5]
    Matilda [dice 1d8<=5]
    UK antitank [dice 1d8<=3] targetting tanks
    UK infantry [dice 6d8<=3]


  • 1d10<=5: 1; Hits: 1
    1d8<=5: 5; Hits: 1
    1d8<=3: 4; Hits: 0
    6d8<=3: 4, 1, 8, 2, 7, 1; Hits: 3

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