@mikawagunichi thx.
kill aaa or inf?
367dd8b0-c67f-4914-855d-fdf4b7b25935-image.png
@Booper I’m still fine with my build thanks for asking :) , I will take my turn soon.
@Booper What do I do If i clicked past where I auto post the file?
You can always force it to post, from the dropdown menu at the top left. Go to File -> Post PBEM/PBF Gamesave
You should use this after setting your attack combat moves, and it asks for Scramble/intercept instructions. Or when you are in the middle of a battle, and need casualty instructions. Then you can resume from the exact spot the game was paused.
@Booper Sorry I’m not following I clicked file and don’t see that. Here’s a screenshot. 
Indeed! Must be a different version of Triple? I’ve had Post PBEM save for as long as I can remember,
It’s control M - maybe that could possibly work for you
Assuming you don’t know about it, go View-> unit size -> try 125% I think it’s the only way to play
It’s just a fast way of saving and uploading, I think. If you save your game and upload that file to the forum I think it’s effectively the same thing as that File -> Post save thing.
Possible you need to start the game as Play by Forum as well, that may be the issue.
Otherwise, just drag the save game file into the posting window, and do it that way.
I can confirm, you’re not getting the ability to post from the drop down menu as you didn’t select it as a Forum game when loading in.
@Booper Hello sorry did not see your message until now because my computer died, I always hit play by forum. Because of the computer dieing sadly my pop up went away. I don’t think I did any dice rolls if you check. I only take free zones that have no units in them. What should I do to move forward?
You can just re-open the latest save game from Italy’s turn, and make your moves. When no dice rolled, no problem changing things up, or starting from scratch.
@Booper Ok, I can do that, sorry for the mistake. I will try my best to stay as similar as possible.
It’s not even a mistake - don’t sweat it. People click past the post thing all the time, and do a manual, or just upload the same game file after the fact.
@Booper Actually I remember I did attack and I remember the outcome so I will use edit. The outcome was that I lost just to clarify.
@Booper I also attacked a japanese sub and won. I forgot I did these attack but looking back I now remember I figured editing it to the previous outcomes what the best choice if anyone think otherwise let me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 artilleries moved from Western Ukraine to Ukraine
37 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 13 artilleries and 37 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 13 artilleries and 37 infantry in Ukraine, round 2 : 8/50 hits, 12.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 13 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Western Ukraine to Ukraine
11 mech_infantrys moved from Western Ukraine to Ukraine
14 mech_infantrys moved from Eastern Poland to Ukraine
6 armour moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Western Germany
2 bombers moved from Western Ukraine to Western Germany
1 fighter moved from Western Ukraine to Western Germany
2 armour moved from Western Ukraine to Eastern Poland
1 artillery moved from Eastern Poland to Bessarabia
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from France to Southern France
2 submarines moved from 109 Sea Zone to 91 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 infantry placed in Novgorod
2 infantry placed in France
Germans undo move 2.
1 fighter placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -4.67
Russia is up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
9 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
4 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 8 infantry moved from Archangel to Samara
1 aaGun moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Western Ukraine to Bryansk
6 artilleries moved from Russia to Samara
3 infantry moved from Bryansk to Tambov
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Yunnan
Japanese take Burma from UK_Pacific
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Buyant-Uhaa to Amur
1 armour moved from Dzavhan to Amur
3 infantry moved from Korea to Amur
2 fighters moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
2 artilleries and 20 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 23 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 23 infantry in Yunnan, round 2 : 3/26 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 56 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.17
French regular : 0.67
Japanese regular : -4.83
ANZAC regular : -0.33
Russians regular : -0.33
Please let me know which casualties for Z33 so we can continue, thanks!