Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
Karl7 (Allies+15) vs Simon33 (Axis) BM
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 2 armour and 2 mech_infantrys moved from Belarus to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Rostov to Novgorod 1 armour moved from Romania to Western Ukraine Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,3,2,5,2,4,4 Italians collect 3 PUs (14 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from Persia to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from Persia to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 10 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Tambov 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 artilleries moved from Novgorod to Archangel 2 mech_infantrys moved from Eastern Poland to Archangel 1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Archangel 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 9 artilleries and 10 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 9 artilleries and 10 infantry in Ukraine, round 2 : 2/19 hits, 6.17 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Archangel, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Novgorod to Belarus 3 mech_infantrys moved from Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Ukraine 12 armour and 11 mech_infantrys moved from Bryansk to Caucasus 4 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 aaGun and 4 infantry moved from Bryansk to Rostov 1 bomber moved from Tambov to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 bomber moved from Smolensk to Rostov 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Novgorod 1 fighter moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.83 Germans regular : -4.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 2 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 8 artilleries and 30 infantry moved from Russia to Tambov 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns moved from Russia to Tambov 3 artilleries moved from Samara to Tambov 1 artillery moved from Samara to Tambov 1 infantry moved from Samara to Kazakhstan 1 aaGun and 6 infantry moved from Novosibirsk to Timguska 1 aaGun moved from Samara to Russia 2 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Novosibirsk 1 aaGun and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from French Indo China to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Japan to Philippines 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Hopei to Shensi 1 artillery moved from Szechwan to Shensi 2 artilleries and 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Chahar 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Japan to Kweichow 5 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from 21 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 submarine moved from 75 Sea Zone to 74 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu Japanese undo move 4. 1 artillery and 2 infantry placed in Kiangsu 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -1.83 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from Queensland to 21 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 2 aaGuns and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to French Indo China 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from Americans French take Tunisia from Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone Combat - British British creates battle in territory 93 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone 1 fighter owned by the British retreated Germans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 3 infantry moved from Trans-Jordan to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Iraq 1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 fighter and 2 tactical_bombers moved from Eastern Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from French Indo China to India Place Units - British 3 armour placed in Egypt 2 fighters placed in 80 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : 0.67 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from Queensland to 21 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 2 aaGuns and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to French Indo China 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from Americans French take Tunisia from Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone Combat - British British creates battle in territory 93 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone 1 fighter owned by the British retreated Germans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 3 infantry moved from Trans-Jordan to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Iraq 1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 fighter and 2 tactical_bombers moved from Eastern Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from French Indo China to India Place Units - British 3 armour placed in Egypt 2 fighters placed in 80 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : 0.67 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from Queensland to 21 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 2 aaGuns and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to French Indo China 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from Americans French take Tunisia from Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone Combat - British British creates battle in territory 93 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone 1 fighter owned by the British retreated Germans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 3 infantry moved from Trans-Jordan to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Iraq 1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 fighter and 2 tactical_bombers moved from Eastern Persia to Iraq 2 fighters moved from 98 Sea Zone to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from French Indo China to India Place Units - British 3 armour placed in Egypt 2 fighters placed in 80 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : 0.67 British regular : -1.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Novgorod to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to France 2 fighters moved from Southern Italy to Southern France 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Western Ukraine to Ukraine Italians take Bryansk from Russians 1 infantry moved from Western Ukraine to Ukraine Combat - Italians Battle in Northwest Persia Italians attack with 2 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor Italians roll dice for 1 bomber, 1 fighter and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the Americans lost in Southern France Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber and 1 fighter moved from France to Southern Italy 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6,1,5,1,6,2,5 Italians collect 14 PUs (5 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : 0.17 British regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 armour and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -0.33





